Blender : Modelling with cross sections
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Translated from french by


 
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Since Blender 1.58, a new tool that enables you to model complex shapes using the cross sections of the object has been introduced. It is called skinning and works almost the same way the hull of a ship is built. This tutorial is designed for any level and reminds you of Blender's very basics. We'll learn how to shape the can of a sprayer (the missing parts will be the purpose of new tutorials).
Please note that this tutorial is based on the one written by B@rt.