Blender : Modelling with cross sections
By Toussaint Frédéric
Translated from french by Saraja Olivier


 
S  t  e  p   7 :

Just as we saw before, the surface doesn't go up to our last curve. This can prove annoying during with fine modelling, so Blender has a function that helps correct that. Go to the edit buttons window  and enter the edit mode (TAB-KEY). Select with the B-KEY the highest curve of your object and the push the  button.