USING SUBSURF FOR HEAD MODELING
By Olivier Saraja


 









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We will use extrusion (E-KEY) and resizing (S-KEY) to create eyelids. Go through it three times (a). Then select the faces from the eye socket, press Select Swap and then Hide. In front view and side view, rearange vertex by vertex the shape of the eyelid, using the G-KEY. Especially, move the second circle of vertice slightly deeper in the head (b).