USING SUBSURF FOR HEAD MODELING
By Olivier Saraja


 








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Here we go for what is, IMHO, the hardest part of face modeling, but also the most fun, thanks to the SubSurf tools featured in Blender. It's just about your own modeling talent, right now! Do multiple saves of your work, and don't forget that you can undo all the changes you made to your model since the last time you exited and then reentered the edit mode (TAB-TAB) with the U-KEY. Some tips: Here we go:
In side view, re-arrange vertices in the area of the ears (a) and work on the chin (b). Rearange slightly the cheecks (c). Rearrange vertice in order to shape the jaws (d).

In face view, work a little more on the cheecks (e), the jaws (f) and the chin (g).