KPovModeler 0.2

Written by Olivier Saraja (olivier_at_linuxgraphic.org)
English version

Conclusion

Here we are, at last. Our brand new screwdriver is almost ready to use in another scene. To make things easy, you would like to select the Screwdriver entry, and insert transformations properties ( Insert > Transformations > Scale, Rotate and/or Translate , or , and Icons). Importing this object in another scene is quite easy and straightforward: you need to have the source file and the destination file both open in kpovmodeler. In the source file (screwdriver.kpm, for instance), select the Screwdriver, Chrome and Plastic entries. You can then copy and paste them in the destination file (yourscene.kpm, for example). In fact, you can copy and paste any object of the Object tree from a source file to another. This means that you can easily import textures, lighting conditions, camera and so on. Have a good time!