Blender : Animation effects
By Saraja Olivier

Introduction- Build -Wave -Particles -Static

T  h  e     B  u  i  l  d     e  f  f  e  c  t  :

This effect is the simplest offered this day by Blender V1.80a. By applying it, you can, during an animation, render illusion that the object "build" itself step by step before your very eyes, face after face. Of course, you can specify the speed at which the building occurs, and also at which Frame number it starts. For example, this UVSphere builds itself during 100 Frames.


Frame No16

Frame No32

Frame No100
Let's give it a smooth start : open a new session (CTRL+X) and delete the default pink plane (ALT+X). Then add a UV Sphere (SPACEBAR>ADD>MESH>UVSphere) and validate all the default parameters. Make sure that the sphere is selected and shows in pink (if it is not the case, right click on it). Invoke the Animation Buttons (F7) and click one time on the  button. The following interface should appear.

The Build function is only defined by those two parameters :
(Length) : this button specifies the length of the animation (i.e. the number of frames during which the building will occur).
(Starting Frame) : this button defines the starting frame of the building process.
This means that with Len: 75.00 and Sfra: 32.00, your sphere will begin to build itself from starting frame No32, and will take 75 extra Frames to be complete. Thus, this also means that the sphere will only be complete on Frame No107.
Not sure ? After applying these parameters to your sphere, you'll have the surprise to see it disapearing from your screen. Press ALT+A to play the animation... You will soon see the first building parts of your sphere, until it is fully completed...

P  r  a  c  t  i  c  e  s  :

Animating a lightning strike