📰 Title: | The Dark Mod | 🕹️ / 🛠️ Type: | Game |
---|---|---|---|
🗃️ Genre: | Strategy | 🚦 Status: | 05. Tested & Working (status) |
🏷️ Category: | Strategy ➤ Stealth, Escape, Hiding | 🌍️ Browser version: | |
🔖 Tags: | Stealth; Action; Adventure; Puzzle; Exploration; id Tech 4 engine; Autonomous mod; Total conversion; Medieval; Magic; Fantasy; Steampunk; Dystopian; Atmospheric; Flagship; Level Editor | 📦️ Package name: | thedarkmod |
🐣️ Approx. start: | 2009-10-17 | ....... 📦️ Arch: | ![]() |
🐓️ Latest: | 2024-03-04 | ....... 📦️ RPM: | ![]() |
📍️ Version: | Latest: 💥️ 2.12 | ....... 📦️ Deb: | |
🏛️ License type: | 🕊️ FOSS with NC | ND | ....... 📦️ Flatpak: | |
🏛️ License: | Code: GPL-3 & revised BSD / Artwork: CC BY-NC-SA 3.0 | ....... 📦️ AppImage: | |
🏝️ Perspective: | First person | ....... 📦️ Snap: | |
👁️ Visual: | 3D | ⚙️ Generic binary: | ![]() |
⏱️ Pacing: | Real Time | 📄️ Source: | ![]() |
👫️ Played: | Single | 📱️ PDA support: | |
🎖️ This record: | ![]() |
🕳️ Not used: | |
🎀️ Game design: | ![]() |
👫️ Contrib.: | goupildb & Louis |
🎰️ ID: | 10837 | 🐛️ Created: | 2012-04-01 |
🐜️ Updated: | 2024-03-16 |
[en]: | A libre and multi-platform stealth game, inspired by Looking Glass Studios' Thief, on a medieval and steampunk theme in an alternative reality. The player embodies a hooded silhouette that sneaks into the shadows of a Gothic city, chasing priceless valuables while avoiding the swords and arrows of those whose job is to put an end to them. Success is not conditioned by the elimination of enemies, but by the ability to achieve one's goal by avoiding being spotted. | [fr]: | Un jeu d'infiltration libre et multi-plateforme, inspiré du jeu Thief (de Looking Glass Studios), sur un thème médiéval et steampunk dans une réalité alternative. Le joueur y incarne une silhouette encapuchonnée qui se faufile dans les ombres d'une ville gothique, chassant des objets de valeur inestimable en évitant les épées et les flèches de ceux dont le métier est d'y mettre un terme. La réussite n'est pas conditionnée par l'élimination de ses ennemis, mais par la capacité à atteindre son objectif en évitant d'être repéré. |
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💡 Lights on: | ![]() |
🦺️ Work in progress: | |
---|---|---|---|
📰 What's new?: | 🍎️ (Stable) Major upgrade | New version published (to be updated): | |
🎨️ Significant improvement: | 🚧️ Some work remains to be done: | ||
🕳️ Not used2: | 👔️ Already shown: | ![]() |
🏝️ Trailer: (201702),
🦝️ From Users: (201306), (200907), (2.0/201509),
🕵️ Reviews: (202210),
🎲️ Gameplay: 💥️ (202112), (202210), [fr](2.02/201409),
🐧 Linux plays: Open Source Games (201908), LinuxGames (2.0/201310),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots 1 2] [Videos pv(2.04/201607) pv(2.03/201502) pv(2.0/201310) t(201702) gd(202xxx) gu(201306) gu(200907) r(202210) r(2.0/201509) lp(201908) lp(2.0/201310) ht(201702) ht(201206) g(202112) g(202210) g(202209) g(202112➜202202) g(201409➜202203) g(2.08/202010) g(2.07/202004) g(2.03/201602) g(201311) g(201311) g(201506) g(2.06/201806) g(2.03/201503) g(201411) g(201208) g(1.0/200910) g(1.0/200910) g(1.0beta/200910) g[fr](2.02/201409) g[de](201402) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• (empty)
🍩️ Resources
• Missions: [The Dark Mod (Missions)]
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (The Dark Mod Team [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Forums] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (The Dark Mod) [fr] [en] [de]]
[Wikipedia (Thief) [fr] [en] [de]]
[HOLaRSE [de]] [Wikia (The Dark Mod)] [Doom Wikia (The Dark Mod)] [Mod DB]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB] [Rock, Paper Shotgun] [Ttlg forums (My Dark Mod review)] [Mod DB (reviews)]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title: The Dark Mod
🦊️ What's: A libre stealth game, inspired by Thief
🏡️ https://www.thedarkmod.com
🐣️ https://svn.thedarkmod.com/publicsvn/darkmod_src/trunk
🔖 #LinuxGaming #ShareYourGames #Flagship #Stealth #Strategy
📦️ #Libre #Bin #Arch #RPM
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update: 2.12
⚗️ Major upgrade (Stable) 🍎️
📌️ Changes: https://www.thedarkmod.com/news/
🦣️ From: https://mastodon.social/@holarse/112066238059440126
📶️ https://www.thedarkmod.com/feed/
🏝️ https://www.youtube.com/embed/brJqHnXmpgE
🦝️ https://www.youtube.com/embed/hNtUQ32eeRM
🕵️ https://www.youtube.com/embed/Vzkv8_b6rhk
🎲️ https://www.youtube.com/embed/lcTEhIu6kCA?start=3782
🐧 https://www.youtube.com/embed/rA8ICk5UViI
🕶️ A nighttime, low-angle FPS shot of a guard approaching the entrance to a hotel (The Watford Hotel) whose facades are lit by several lanterns, highlighting its medieval facade and windows.
The Dark Mod is a libre and multi-platform stealth game, inspired by Looking Glass Studios' Thief, on a medieval and steampunk theme in an alternative reality. The player embodies a hooded silhouette that sneaks into the shadows of a Gothic city, chasing priceless valuables while avoiding the swords and arrows of those whose job is to put an end to them. Success is not conditioned by the elimination of enemies, but by the ability to achieve one's goal by avoiding being spotted.
📕🐧"A libre stealth game, inspired by Looking Glass Studios' Thief, on a medieval and steampunk theme in an alternative reality"🐧📕.
Stealth Gaming in a Gothic Steampunk World
The Dark Mod is a FREE, first-person stealth game inspired by the original Thief series by Looking Glass Studios. In it you play a hooded figure slinking through the shadows of a gothic steampunk city, hunting priceless valuables while avoiding the swords and arrows of those hired to stop you.
The Dark Mod was originally released Oct. 17th, 2009. The standalone version, TDM 2.0, launched in Oct. 2013.
A dark and moody stealth game, inspired by the "Thief" series by Looking Glass Studios, The Dark Mod includes creative new gameplay features, dozens of unique AI, and a complete set of custom art assets, allowing players and mappers alike to enjoy missions in a gothic steampunk universe. When you play The Dark Mod, you feel like you’re playing a gothic stealth game…there’s nothing left that’s recognizable from Doom 3.
Setting:
The Dark Mod world can be viewed as an alternate version of our own. It is a mixture of several historical periods, with architecture ranging from medieval castles to Victorian mansions. In this world, steam and clockwork technology were discovered much earlier in history, allowing for odd inventions and industrial warehouses to exist side-by-side with Gothic cathedrals and sword-wielding city watch.
Editor:
We also maintain our own mission editor, called Dark Radiant. It is an updated version of GTKRadiant, and has a lot new features (Python scripting support, many bug-fixes, new Particle preview, Texture Tool etc.) and comes with a number of Dark Mod related plug-ins like an Objectives or Conversation editor.
🌍️ Wikipedia:
The Dark Mod is free and open-source software first-person stealth video game, inspired by the Thief series by Looking Glass Studios. The game provides the basic framework and tools - engine, assets, models, an editor - for more than 80 fan-made missions, including several multi-mission campaigns. The Dark Mod was first released in 2009 as a total conversion mod for Doom 3. Version 2.0 was released in October 2013 as a standalone game using the open-source id Tech 4 game engine.
Gameplay
The Dark Mod takes place in a classic gothic steampunk world. This includes a crossover of elements of fantasy, the Late Middle Ages, the Victorian era and the Industrial Revolution. Although set in a very similar world to that of the original Thief series, the mod does not use any of the original Thief intellectual property.
The player is an agile thief in a hostile world. He has to use his equipment and the environment to avoid guards, traps, creatures or other threats. His equipment include a blackjack, water arrows, holy water, flashbombs, mines, and more. Since the player has only a limited fighting capability, he is supposed to sneak and hide in dark, mostly avoiding combat. The plot and mission goals are set by the author of the fan mission or campaign.
Development
The Dark Mod was originally released as a total conversion modification for Doom 3, but with the release of version 2.0 it became completely standalone on the id Tech 4 game engine. The game's source code is licensed under the GNU General Public License 3 and all other non-software components are under Creative Commons BY-NC-SA.
The mod was originally developed as a toolkit. It includes models, sounds, AI, art, tools, and a specialised editor for users to create custom missions. The development of the mod started in 2004, and the first Beta was released in 2008, along with its first mission. In October 2009, v 1.0 was released. In October 2013 version 2.0 was released as a standalone game that included two missions created by the development team. The current version is v 2.04, with over 80 fan-made missions available, and a lengthy campaign titled "Crucible of Omens" in development.
The Dark Mod 2.06 includes code from the dhewm3 fork of the id Tech 4 game engine that was ported to 64-bit, etc., It is now possible to play The Dark Mod as a native 64-bit build on Linux and you should no longer need to install 32-bit libraries.
Notable features as of 2.06 64-bit:
• Soft Shadows
• Symmetric Multi Processing (SMP) optimizations
• EFX Audio (replacing proprietary EAX)
• FFmpeg video support
• Scrolling Menus and GUI scaling options
• Modernized OpenGL invokes, GLSL shaders, and Frame Buffer Object support
(Note: Soft shadows are blurred Shadow Volumes with a blurring algorithm similar to PCSS )
Reception
The Dark Mod has been featured and reviewed by a number of major game magazines, websites and blogs. Examples include the Dutch magazine PC Game Play, the blog Kotaku, the British magazine PC Gamer, the German magazines PC Games and GameStar, as well as the British gaming blog Rock, Paper, Shotgun.
After going standalone the project received additional substantial coverage from Destructoid and Joystiq.
The Dark Mod won PC Gamer UK's Game of the Year award (mod category) for 2013, and has been distributed on several magazine cover DVDs. In 2016 The Dark Mod was listed as #2 in the "The 50 best free PC games" list by PC Gamer.
Un jeu d'infiltration inspiré du jeu Thief (du studio Looking Glass Studios), par The Dark Mod Team, publié par le studio Broken Glass Studios.
Il utilise le moteur Doom 3 GPL (dans le Bottin).
The Dark Mod (TDM) est un jeu d'infiltration libre et multi-plateforme, inspiré du jeu Thief (de Looking Glass Studios), sur un thème médiéval et steampunk dans une réalité alternative. Le joueur y incarne une silhouette encapuchonnée qui se faufile dans les ombres d'une ville gothique, chassant des objets de valeur inestimable en évitant les épées et les flèches de ceux dont le métier est d'y mettre un terme. La réussite n'est pas conditionnée par l'élimination de ses ennemis, mais par la capacité à atteindre son objectif en évitant d'être repéré.
Voir aussi / See also (id Tech 4 engine): dhewm 3 (amélioration technique du moteur Doom 3), Doom 3 (le jeu initial), Doom 3 BFG (scénario identique Doom 3 + textures plus fines + lampe sur fusil + extensions), Doom 3 GPL (source d'origine, aka vanilla, pour forks), heXen:Edge of Chaos (remake de Hexen 2), The Dark Mod (remake de Thief),
The Dark Mod est un jeu d'infiltration à la première personne LIBRE inspiré de la série originale Thief de Looking Glass Studios. Vous y jouez une silhouette encapuchonnée qui se faufile dans les ombres d'une ville gothique de style steampunk, chassant des objets de valeur inestimables tout en évitant les épées et les flèches de ceux qui sont embauchés pour vous arrêter.
The Dark Mod a été initialement publié le 17 octobre 2009. La version autonome, TDM 2.0, a été lancée en octobre 2013.
Mise en scène :
Le monde de TDM peut être considéré comme une réalité alternative à notre propre monde. Il s'agit d'un mélange de plusieurs périodes historiques, avec une architecture allant de châteaux médiévaux aux demeures victoriennes.
Dans ce monde, la vapeur et la technologie de l'horlogerie ont été découverts beaucoup plus tôt dans l'histoire, ce qui permet aux inventions bizarres et aux entrepôts industriels d'exister aux côtés de cathédrales gothiques et de vigies portant des épées.
La magie est aussi une force tangible, mais il est rare pour la plupart des gens de rencontrer autre chose que de subtils effets magiques.
Le monde de TDM dépasse l'histoire d'un individu. C'est un monde rempli de personnages, des gens qui ont leurs propres objectifs, défauts et attitudes.
Techniquement, c'est un jeu d'infiltration. Les auteurs ont créés une nouvelle IA perfectionnée, de nouveaux menus, de l'eau dans laquelle il est possible de nager, de nouveaux outils tels que des grappins, de nouveaux modèles, sons et textures adaptés à ce type de jeu.
Éditeur :
Nous maintenons également notre propre éditeur de mission, dénommé Dark Radiant (NdT : dans le Bottin). Il s'agit d'une version mise à jour de GTKRadiant, avec beaucoup de nouvelles fonctionnalités (support de scripts Python, beaucoup de corrections de bogues, nouvel aperçu de particules, outil de texture, etc.) et est livré avec un certain nombre de plug-ins Dark Mod connexes tel que l'éditeur "Objectives" ou "Conversation".
⚙️ Installation à partir du binaire
Du fait du volume très important des ressources (plus de 2 Go de données), le téléchargement et la mise à jour du jeu s'effectue via un outil spécifique en téléchargement sur le site.
Décompressez le livrable, rendez-le exécutable (clic droit sous votre gestionnaire de fichier), copiez-le dans le répertoire souhaité (qu'il va peupler de fichiers),
et lancez-le en console : $ ./tdm_update.linux
📄️ Installation à partir du source
• Source non testé.
🚀️ LANCEMENT DU JEU:
▸ Classique :
• En console dans son répertoire racine lancez (à adapter en fonction de votre architecture) :
- si vous disposez d'une architecture 32-bit : $ ./thedarkmod.x86
- si vous disposez d'une architecture 64-bit : $ ./thedarkmod.x64
💡 Nota :
• (v2.10, à tester avec la 2.12) les touches de direction ne sont pas reconnues correctement, celles du pavé numérique fonctionnent bien.
• le jeu étant extrêmement sombre (limite Black mod ;) dans le menu de configuration n'hésitez pas à exagérer les réglages de luminosité et de contraste.
• (ceci a été amélioré avec la v.2.12) le jeu étant un gros consommateur de ressources, ne poussez pas trop les filtres graphiques.