USING SUBSURF FOR HEAD MODELING
By Olivier Saraja


 









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We are about to model the mouth exactly the same way we did with the eyes. First of all, rearange slightly the vertice on the upper part of the mouth-to-be (a). Then select the two vertice shared by one of the vertical inner edges of the mouth and delete them (X-KEY, select edges). Do the same with the other two vertice of the last vertical inner edge of the mouth. You now have a wide open mouth gap (b).