King's Quest series (with ScummVM engine) - Le Bottin des Jeux Linux

King's Quest series (with ScummVM engine)

🗃️ Specifications

📰 Title: King's Quest series (with ScummVM engine) 🕹️ / 🛠️ Type: Game
🗃️ Genre: Adventure & Action 🚦 Status: 05. Tested & Working (status)
🏷️ Category: Adventure & Action ➤ Classical ➤ Sierra, LucasArts, ... 🌍️ Browser version:
🔖 Tags: Adventure; Puzzle elements; Exploration; King's Quest; Sierra, LucasArts, ...; Fantasy; ScummVM engine; Perma Death; Pixel Art; Retro; Classic; Keyboard; Mouse 📦️ Package Name: (scummvm)
🐣️ Approx. start: 1984-05-10 📦️ Arch package:
🐓️ Latest: 1998-11-24 📦️ RPM package:
📍️ Version: Latest: - 📦️ Deb package:
🏛️ License type: 💰🕊️ Commercial with libre engine 📦️ Flatpak package:
🏛️ License: Code : GPL-3+ / Artwork: Commercial 📦️ AppImage package:
🏝️ Perspective: Third person 📦️ Snap package:
👁️ Visual: Flip-screen ⚙️ Generic binary:
⏱️ Pacing: Point and Click 📄️ Source:
👫️ Played: Single 📱️ PDA support:
🎖️ This record: 5 stars 🕳️ Not used:
🎀️ Game design: 5 stars 👫️ Contrib.: goupildb
🎰️ ID: 16318 🐛️ Created: 2023-04-28
🐜️ Updated: 2023-05-30

📖️ Summary

[en]: A fantasy adventure point-and-click series in 8 episodes, published between 1984 and 1998 (Sierra On-Line, based on the AGI engine, it works well with ScummVM), and telling the saga of the Daventry royal family and their heroes/heroines who face its evil enemies. It combines text input and movement for the first episodes, and was the forerunner of third-person perspective adventure games, with its animated backgrounds. As technologies evolved over the years, Episode 8 is in 3D. [fr]: Une série de pointer-et-cliquer d'aventure fantastique en 8 épisodes, publiés entre 1984 et 1998 (Sierra On-Line, basé sur le moteur AGI, elle fonctionne bien avec ScummVM), et contant la saga de la famille royale de Daventry et de leurs héros/héroïnes qui affrontent ses ennemis maléfiques. Il combine saisies de textes et déplacements pour les premiers épisodes, et a été le précurseur des jeux d'aventure en perspective à la troisième personne, avec ses décors animés. Les technologies évoluant au fil des années, l'épisode 8 est en 3D.

🎥️ Videos


🎲️ Gameplay:

• King's Quest I: Quest for the Crown (1984): (201603), (201301), [fr](201702),


• King's Quest II: Romancing the Throne (1985): (202003), (202012), (201301),


• King's Quest III: To Heir Is Human (1986): (201403), (201911), (201911),


• King's Quest IV: The Perils of Rosella (1988): (201405), (201904), (201507),


• King's Quest V: Absence Makes the Heart Go Yonder! (1990): (201409), (201905), (202206),


• King's Quest VI: Heir Today, Gone Tomorrow (1992): (201409), (201905), (201905),


• King's Quest VII: The Princeless Bride (1994): (201906), (201905), (201409),


• King's Quest VIII: Mask of Eternity (1998): (201310), (201310), (202204),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💰 Commercial: (DOS, for contents extraction)
• King's Quest I: Quest for the Crown (1984): [PCGamingWiki] [MobyGames] [IsThereAnyDeal] [Steam] [GOG] g(201603) g(201301) g(201802) g[fr](201702) g[de](201512)
• King's Quest II: Romancing the Throne (1985): [PCGamingWiki] [MobyGames] [IsThereAnyDeal] [Steam] [GOG] r(201211) g(202003) g(202012) g(201301) g(202201) g(201610) g(201210) g[de](201601)
• King's Quest III: To Heir Is Human (1986): [PCGamingWiki] [MobyGames] [IsThereAnyDeal] [Steam] [GOG] g(201403) g(201911) g(201911) g(201911) g(201610) g(201409) g(201210) g[de](201601)
• King's Quest IV: The Perils of Rosella (1988): [PCGamingWiki] [MobyGames] [IsThereAnyDeal] [Steam] [GOG] g(201405) g(201904) g(201507)
• King's Quest V: Absence Makes the Heart Go Yonder! (1990): [PCGamingWiki] [MobyGames] [IsThereAnyDeal] [Steam] [GOG] g(201409) g(201905) g(202206)
• King's Quest VI: Heir Today, Gone Tomorrow (1992): [PCGamingWiki] [MobyGames] [IsThereAnyDeal] [Steam] [GOG] g(201409) g(201905) g(201905)
• King's Quest VII: The Princeless Bride (1994): [PCGamingWiki] [MobyGames] [IsThereAnyDeal] [Steam] [GOG] g(201906) g(201905) g(201409)
• King's Quest VIII: Mask of Eternity (1998): [PCGamingWiki] [MobyGames] [IsThereAnyDeal] [Steam] [GOG] g(201310) g(201310) g(202204)

🍩️ Resources
● Soundtracks:
• The Quest Studios Archive (Complete MIDI Soundtracks): [The Quest Studios Archive]

● Games:
● King's Quest I: Quest for the Crown (1984):
• Abandonware sites (Demo / Abandonware, Windows, for contents extraction or info): [LTF Abandonware France [fr]] [My Abandonware] [Internet Archive 1 2 3]
● King's Quest II: Romancing the Throne (1985):
• Abandonware sites (Demo / Abandonware, Windows, for contents extraction or info): [LTF Abandonware France [fr]] [My Abandonware] [Internet Archive]
● King's Quest III: To Heir Is Human (1986):
• Abandonware sites (Demo / Abandonware, Windows, for contents extraction or info): [LTF Abandonware France [fr]] [My Abandonware] [Internet Archive 1 2]
● King's Quest IV: The Perils of Rosella (1988):
• Abandonware sites (Demo / Abandonware, Windows, for contents extraction or info): [LTF Abandonware France [fr]] [My Abandonware] [Internet Archive]
● King's Quest V: Absence Makes the Heart Go Yonder! (1990):
• Abandonware sites (Demo / Abandonware, Windows, for contents extraction or info): [LTF Abandonware France [fr]] [My Abandonware] [AG] [Internet Archive]
● King's Quest VI: Heir Today, Gone Tomorrow (1992):
• Abandonware sites (Demo / Abandonware, Windows, for contents extraction or info): [LTF Abandonware France [fr]] [My Abandonware] [AG] [Internet Archive]
● King's Quest VII: The Princeless Bride (1994):
• Abandonware sites (Demo / Abandonware, Windows, for contents extraction or info): [LTF Abandonware France [fr]] [My Abandonware] [AG] [Internet Archive]
● King's Quest VIII: Mask of Eternity (1998):
• Abandonware sites (Demo / Abandonware, Windows, for contents extraction or info): [LTF Abandonware France [fr]] [My Abandonware] [Internet Archive] 2]
● King's Quest series:
• Abandonware sites (Demo / Abandonware, Windows, for contents extraction or info): [LTF Abandonware France [fr]] [Internet Archive]

🛠️ Technical informations
[PCGamingWiki] [MobyGames]

🐘 Social
(King's Quest series) Devs (Sierra On-Line 1 2 [fr] [en]): [Site 1 2] [MobyGames] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(Story)(1983) 2(Story, Ken & Roberta Williams)(1983) 3(Story, Ken & Roberta Williams)(2008) 4(Ken & Roberta Williams)(202204) 5(Ken & Roberta Williams)(202301)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (King's Quest series) [fr] [en] [de]]

📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage (author's repo)] [Snap] [PortableLinuxGames]

🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]

🕊️ Source of this Entry: [Site (date)]

🐘 Social Networking Update (on mastodon)

🕹️ Title: King's Quest series (with ScummVM engine)
🦊️ What's: A point-and-click fantasy adventure series in 8 episodes
💰 https://isthereanydeal.com/game/kingsquestcollection/info/
🔖 #LinuxGaming #ShareYourGames #Adventure #PuzzleElements #PointAndClick #Fantasy #Scummvm
📦️ #LibreGameEngine #CommercialAssets
📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update: -
⚗️ -
📌️ Changes: -
🐘 From: -

🎲️ https://www.youtube.com/embed/5YP4loPRInc
🎲️ https://www.youtube.com/embed/R-YHUe44eaA
🎲️ https://www.youtube.com/embed/UlVmL5HjJCk
🎲️ https://www.youtube.com/embed/L7HOqzXxLYM
🎲️ https://www.youtube.com/embed/bRM5_MH7koI
🎲️ https://www.youtube.com/embed/3vpN-k5eWlU
🎲️ https://www.youtube.com/embed/sgcsXKCL1HI
🎲️ https://www.youtube.com/embed/EGWTsA1snxI

🕶️ A 3rd person view of the beginning of the 7th episode. The mother of the princess is in a temple in the desert, trying to face a huge scorpion threatening her. The bottom of the interface displays the inventory (a comb, an empty box and an empty clay pot), a stylized eye allows to look at the objects more closely, a red marble egg allows to access the save menu and to quit.

King's Quest is a fantasy adventure point-and-click series in 8 episodes, published between 1984 and 1998 (Sierra On-Line, based on the AGI engine, it works well with ScummVM), and telling the saga of the Daventry royal family and their heroes/heroines who face its evil enemies. It combines text input and movement for the first episodes, and was the forerunner of third-person perspective adventure games, with its animated backgrounds. As technologies evolved over the years, Episode 8 is in 3D.

📕 Description [en]

📕🐧"A point-and-click fantasy adventure series in 8 episodes"🐧📕

🌍️ Wikipedia: (King's Quest series)

King's Quest is a graphic adventure game series, released between 1980 and 2016 and created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following the success of its first installments, the series was primarily responsible for building the reputation of Sierra. Roberta Williams, co-founder and former co-owner of Sierra, designed all of the King's Quest games until the series' reboot in 2015.

The King's Quest series chronicles the saga of the royal family of the Kingdom of Daventry through their various trials and adventures. The story takes place over two generations and across many lands as the heroes and heroines fight villains such as evil witches and wizards.

Games

• Wizard and the Princess (1980) / Adventure in Serenia (1982)
• King's Quest (PC, 1984) / King's Quest: Quest for the Crown (1984/1987) / King's Quest: Quest for the Crown (Sega Master System, 1989) / King's Quest I: Quest for the Crown (1990)
• King's Quest II: Romancing the Throne (1985/1987)
• King's Quest III: To Heir Is Human (1986)
• King's Quest IV: The Perils of Rosella (1988 – enhanced Sierra's Creative Interpreter)
• King's Quest V: Absence Makes the Heart Go Yonder! (1990) / King's Quest V (NES, 1992)
• King's Quest VI: Heir Today, Gone Tomorrow (1992)
• King's Quest VII: The Princeless Bride (1994)
• King's Quest: Mask of Eternity (also known as King's Quest VIII: Mask of Eternity) (1998)
• King's Quest, an episodical "re-imagining" by The Odd Gentlemen (2015–2016)

Original series

The world of King's Quest encompasses many different kingdoms and supernatural realms. The main characters in the series are King Graham, originally a knight of Daventry who won the throne of the kingdom through questing, and members of his family: his wife Queen Valanice and his twin son and daughter, Prince Alexander and Princess Rosella. The exception is King's Quest: Mask of Eternity, where the protagonist is Connor of Daventry, a tanner (and a knight like Graham from the first game) who is unrelated to the royal family. The later sequels have more elaborate storylines, more complicated puzzles, and more original and well-developed characters.

Technologically, the series pioneered the use of animation and pseudo-3D environments in graphic adventure games, so that the main character could, for example, walk behind objects on-screen. The primary way in which characters solve puzzles and advance through the game is by using items found earlier in the game and stored in their inventory. Other puzzles include the mapping of labyrinths, deserts, or other inhospitable places; solving riddles; and tasks involving the use of logic or lateral thinking skills. It is important to use all one's character's senses to gather all the information available: look, listen, smell, taste, or touch whenever possible.

The Quest

The "King's Quest" (for which the series takes its name) usually involves becoming a king or the adventures of members of the royal family of Daventry in other lands to save their kingdom. Often, the quest is given to the protagonist through the realm's magic mirror (the first game involves obtaining the magic mirror, which becomes an important feature in the later games).

In King's Quest I: Quest for the Crown, the young knight Sir Graham is sent by the dying King Edward on a quest to destroy the wicked witch Dahlia and find three treasures in order to become the new king. In King's Quest II: Romancing the Throne, the quest is for King Graham to find his queen. Through the magic mirror, retrieved in the first game, he learns of the beautiful Valanice captured by the witch Hagatha in the land of Kolyma.

The follow-ups King's Quest III: To Heir Is Human and King's Quest IV: The Perils of Rosella do not star Graham, but involve the protagonists who ultimately end up saving the king and/or the kingdom from threats such as a dragon and untimely death. Gwydion begins as a peasant of Llewdor and a slave of the wizard Manannan; he escapes by using the wizard's magic against him, and ultimately discovers he is really Alexander, the long-lost son of King Graham and Queen Valanice and brother of the Princess Rosella. After Alexander restores the magic mirror and saves Rosella and the kingdom from the ravages of the dragon, Graham is taken deathly ill; to obtain a cure for her father, Rosella must travel to the fairy land of Tamir (after learning about it through the magic mirror) and vanquish the witch Queen Lolotte.

King's Quest V: Absence Makes the Heart Go Yonder! returns to the King in his attempt to rescue both his kingdom and family from Mordack, Hagatha's and Manannan's brother and also an evil magician, who is seeking revenge against Alexander for Manannan's downfall, in the land of Serenia. This is the first game that does not include the magic mirror.

King's Quest VI: Heir Today, Gone Tomorrow follows Prince Alexander's attempt to save his true love, marry her, and ultimately becoming the king of the Land of the Green Isles. The magic mirror pointed him in the right direction to finding the kingdom.

King's Quest VII: The Princeless Bride is the only game in the series that does not involve King Graham (he is missing entirely from the story), Castle Daventry, or saving the kingdom of Daventry (only a small portion of the land is shown briefly in the introduction), nor the magic mirror. Rather, the plot involves the dual protagonists Queen Valanice and Princess Rosella attempting to save the realm of Eldritch from the evil enchantress Malicia. Rosella ultimately finds a romantic interest in Prince Edgar, whom she rescues with the implication that they may marry in the future.

King's Quest: Mask of Eternity is similar to King's Quest I, in that it involves a young knight attempting to save King Graham (who stands in place of Edward), Queen Valanice, and the kingdom of Daventry from harm. Again the magic mirror shares a prominent role in telling of the doom that befell the kingdom.

Development

(...)

📕 Description [fr]

Une série de pointer-et-cliquer d'aventure fantastique en 8 épisodes, par le studio Sierra On-Line.
Il utilise le moteur ScummVM.

King's Quest (KQ) est une série de pointer-et-cliquer d'aventure fantastique en 8 épisodes, publiés entre 1984 et 1998 (Sierra On-Line, basé sur le moteur AGI, elle fonctionne bien avec ScummVM), et contant la saga de la famille royale de Daventry et de leurs héros/héroïnes qui affrontent ses ennemis maléfiques. Il combine saisies de textes et déplacements pour les premiers épisodes, et a été le précurseur des jeux d'aventure en perspective à la troisième personne, avec ses décors animés. Les technologies évoluant au fil des années, l'épisode 8 est en 3D.


🌍️ Wikipedia: (King's Quest series)

King's Quest (KQ) est une série de jeux vidéo d'aventure développée par Sierra On-Line.

Elle est couramment considérée comme un classique de l'âge d'or des jeux d'aventure. C'est d'ailleurs la série qui a donné sa réputation à la société, à la suite du succès du premier épisode, premier jeu à introduire la profondeur (3D) dans un jeu d'aventure.

Roberta Williams, cofondatrice de Sierra, a développé tous les jeux de la série King's Quest. Le premier tournait sur IBM PCjr.

Historique

En 2005, Vivendi Universal accepte de céder ses droits pour le jeu dérivé de King's Quest : The Silver Lining.

En 2010, après l'acquisition de King's Quest par Activision et près de huit années de développement du fork, celle-ci retire les droits cédés et stoppe net le projet.

Cependant, devant le tollé et les multiples signatures pour la poursuite du projet amateur, qui n'avait aucune ambition commerciale, la société américaine est finalement revenue sur sa décision. Le premier opus de cette nouvelle série est disponible au téléchargement depuis le 10 juillet 20101. L'épisode s'intitule « What is Decreed Must Be » (Ce qui est décrété doit être).

En février 2011, un nouvel épisode de la série est annoncé. Il est développé par Telltale Games.

En avril 2013, Telltale annonce que le projet est abandonné et avoir transmis les droits à Activision.

En août 2013, Activision annonce recréer la marque Sierra, au nom de laquelle le studio The Odd Gentlemen poursuivra le développement d'une suite à la série.

Univers

Royaumes

Le Royaume de Daventry est un pays de fiction qui est lieu de l'action de la série de jeux d'aventure King's Quest par Sierra Entertainment.

Le monarque en est le Roi Graham, avec sa femme la Reine Valanice et leurs enfants sont le Prince Alexander et la Princesse Rosella.

Personnages

(...)

Les jeux

• King's Quest: Quest for the Crown (1984, production 1983, ressortie 1987, version améliorée 1989, remake en pointer-cliquer)
• King's Quest II: Romancing the Throne (1985, remake en pointer-cliquer par des développeurs bénévoles)
• King's Quest III: To Heir is Human (1986)
• King's Quest IV: The Perils of Rosella (1988)
• King's Quest V: Absence Makes the Heart go Yonder (1990, version CD-ROM 1991)
• King's Quest VI: Heir Today, Gone Tomorrow (1992, version CD-ROM 1993)
• King's Quest VII: The Princeless Bride (1994)
• King's Quest : Masque d'Éternité (1998)
• King's Quest (depuis 2015, nouvelle série de jeux au format épisodique)

🚧️ Installation [fr]

🔧️ INSTALLATION :

Contraintes : Pour jouer à ce jeu vous devez disposer des données originales du jeu.

⚙️ Installation à partir du binaire du jeu :

Installation d'un jeu au format ScummVM :

• (✔ ScummVM v. 2.7.0) Ce jeu est compatible avec le moteur ScummVM.

▸ Préparation des données :
• Décompressez le jeu dans le répertoire souhaité.

▸ Préparation des données (si données au format .bin + .cue) :
• Condition : vos livrables sont sous la forme : fichier.bin fichier.cue
• Installez l'utilitaire (en dépôts, permet de convertir un couple de fichiers .bin/.cue en .iso) : bchunk
• Dans le répertoire contenant les fichiers ci-dessus, créez un répertoire de traitement provisoire (par exemple : test/) : $ mkdir test
• Convertissez vos livrables ci-dessus en .iso avec : $ bchunk fichier.bin fichier.cue test
↪ vous obtenez le fichier : fichier.iso
• Décompressez ce fichier depuis un utilitaire ou plus simplement depuis votre gestionnaire de fichier (exemple Nemo), via un clic droit puis “Extraire ici”
↪ vous obtenez le répertoire fichier/ contenant les données du jeu

▸ Préparation des données (si données au format .img ou .iso) :
• Condition : vos livrables sont dans un container : fichier.img ou fichier.iso
• 1ere méthode (testé sous Nemo) : renommez votre fichier .img en .iso et sous votre gestionnaire de fichier, décompressez ce fichier via un clic droit puis “Extraire ici”.
• 2nde méthode (plus conventionnelle) :
• Dans le répertoire contenant les fichiers ci-dessus, créez un répertoire de traitement provisoire (par exemple : test/) : $ mkdir test
• Montez votre fichier .img ou .iso sur votre répertoire test/ avec la commande (à adapter si .img ou .iso) : $ sudo mount -o loop fichier.img test
↪ vous obtenez le répertoire test/contenant les fichiers de votre container.
• Créez un autre répertoire externe (en dehors du répertoire test/, exemple : test2/) : $ mkdir test2
• Copiez le contenu de votre répertoire test/ dans votre répertoire test2/
• Démontez votre répertoire test/ (à adapter si .img ou .iso) : $ sudo umount fichier.img

▸ Installation et paramétrage de ScummVM :
• Installez ScummVM (en dépôts)
• Lancez ScummVM
• Précisez-lui où se trouvent les données du jeu via un glisser-déposer du répertoire du jeu sur l'interface de ScummVM
• Pour améliorer l'aspect d'anciens jeux, dans l'onglet "Graphismes", vous pouvez sélectionner :
⚬ Mode graphique : SDL Surface
⚬ Mode de rendu : VGA
⚬ Mode d'étirement : Adapter à la fenêtre
⚬ Scaleur : "AdvMAME", et "3x".

• Ce jeu utilise le son MIDI. Installez (en dépôt) le synthétiseur fluidsynth et sa fonte sonore soundfont-fluid
• Sous l'interface de ScummVM (si vous vous trouvez sur le menu de lancement, sélectionnez le bouton "Options...",
• dans l'onglet MIDI, à "Périh. GM" sélectionnez "FluidSynth", cliquez sur le bouton "Banque de sons :" et sélectionnez la soundfont "/usr/share/soundfonts/FluidR3_GM.sf2"
• dans l'onglet MTG-32, à "Périh. MT-32" sélectionnez "FluidSynth".


🚀️ LANCEMENT DU JEU :

▸ Lancement d'un jeu depuis l'interface de ScummVM :
• Si vous lancez ce jeu depuis l'interface de ScummVM : double-cliquez sur le raccourci du jeu (ou sélectionnez le jeu sous l'interface et cliquez sur le bouton "Démarrer").


⌨️🖱️🎮️ CONTRÔLES :

• Il se contrôle à la souris et au clavier.

💡 Nota : certains déplacements sont plus faciles à réaliser au clavier qu'à la souris.