Space Quest 0: Replicated (with ScummVM engine) - Le Bottin des Jeux Linux

Space Quest 0: Replicated (with ScummVM engine)

🗃️ Specifications

📰 Title: Space Quest 0: Replicated (with ScummVM engine) 🕹️ / 🛠️ Type: Game
🗃️ Genre: Adventure & Action 🚦 Status: 05. Tested & Working (status)
🏷️ Category: Adventure & Action ➤ Classical ➤ Sierra, LucasArts, ... 🌍️ Browser version:
🔖 Tags: Adventure; Space Quest; Space Adventure; Puzzle elements; Humorous; Exploration; Sierra, LucasArts, ...; ScummVM engine; Sci-fi; Pixel Art; Retro; Classic; Cinematic; Perma Death; Keyboard; Mouse 📦️ Package Name:
🐣️ Approx. start: 2003-06-25 📦️ Arch package:
🐓️ Latest: 2003-06-25 📦️ RPM package:
📍️ Version: Latest: 1.04 📦️ Deb package:
🏛️ License type: 🎁 Free of charge 📦️ Flatpak package:
🏛️ License: Code : Free 📦️ AppImage package:
🏝️ Perspective: Diagonal-down 📦️ Snap package:
👁️ Visual: Flip-screen ⚙️ Generic binary: ✓
⏱️ Pacing: Point and Click 📄️ Source:
👫️ Played: Single 📱️ PDA support:
🎖️ This record: 5 stars 🕳️ Not used:
🎀️ Game design: 5 stars 👫️ Contrib.: goupildb
🎰️ ID: 16314 🐛️ Created: 2023-04-21
🐜️ Updated: 2023-04-26

📖️ Summary

[en]: A free prequel to Space Quest 1 (1986, Sierra On-Line), written by a fan of the original series (in 6 episodes). SQ1 is a humorous sci-fi point-and-click adventure (based on the AGI engine, it works well with ScummVM) following the adventures of Roger Wilco - the janitor of the Arcada, a StarCon Federation ship. In this prequel, Roger finds himself aboard Labion orbital station 10, a class 3 cloning facility. Unfortunately, it seems that a mysterious someone (or something) has murdered all of Roger's crew members during one of his famous supply closet naps. Join Roger as he escapes the station, travels to Labion for the first time, and manages to die in literally dozens of creative new ways as he struggles to figure out what happened aboard LOS10 and - if he plays his cards right - save the universe from a fate too terrible to mention. [fr]: Une préquelle gratuite de Space Quest 1 (1986, Sierra On-Line), écrite par un fan de la série originale (en 6 épisodes). SQ1 est un pointer-et-cliquer d'aventure de science-fiction humoristique (basé sur le moteur AGI, il fonctionne bien avec ScummVM) suivant les aventures de Roger Wilco - le concierge de l'Arcada, un vaisseau de la Fédération StarCon. Dans cette préquelle, Roger se retrouve à bord de la station orbitale 10 de Labion, une installation de clonage de classe 3. Malheureusement, il semble qu'un mystérieux quelqu'un (ou quelque chose) ait assassiné tous les membres de l'équipage de Roger pendant l'une de ses fameuses siestes dans le placard à provisions. Rejoignez Roger alors qu'il s'échappe de la station, qu'il se rend pour la première fois à Labion, qu'il parvient à mourir de dizaines de façons créatives alors qu'il s'efforce de comprendre ce qui s'est passé à bord de LOS10 et - s'il joue bien ses cartes - de sauver l'univers d'un destin trop terrible pour être mentionné.

🚦 Entry status

💡 Lights on: 🦺️ Work in progress:
📰 What's new?: 💥️ New 💥️ New version published (to be updated):
🎨️ Significant improvement: 🚧️ Some work remains to be done:
🕳️ Not used2: 👔️ Already shown:

🎥️ Videos

🕹️ Gameplay: (201812), (200910), (201207),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) ts(202xxx) gd(202xxx) gu(202xxx) id(202xxx) r(202xxx) lp(202xxx) ht(202xxx) g(201812) g(200910) g(201207) g(202012) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💰 Commercial: (empty)

🍩️ Resources
(empty):

🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames] [ScummVM (Space Quest)] [Space Quest 0: Replicated Walk-Through (=Help if you are stuck somewhere ;)]

🐘 Social
(Space Quest 0, by fans) Devs (Jeff Stewart 1 2 [fr] [en]): [Site 1 2] [Chat] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(200306) 2(202xxx)]
(Space Quest series) Devs (Sierra On-Line 1 2 [fr] [en]): [Site 1 2] [MobyGames] [Chat] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Interview 1(Story)(1983) 2(Story, Ken & Roberta Williams)(1983) 3(Story, Ken & Roberta Williams)(2008) 4(Ken & Roberta Williams)(202204) 5(Ken & Roberta Williams)(202301)]
(Space Quest series) Devs (Guys from Andomeda (aka Mark Crowe & Scott Murphy) 1 2 Mark Crowe [fr] Mark Crowe [en] Scott Murphy [fr] Scott Murphy [en]): [Site 1 2] [Chat] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(Space Quest 3 Commercial) (200609) 2(Space Quest 3: Cinematron) (201105) 3(Current Inside Copy) (201105) 4(201105) 5(201204) 6(Mark Crowe)(201212)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (Space Quest 1) [fr] [en] [de]]
[Wikipedia (Space Quest) [fr] [en] [de]]
[AMIGA France.com [fr]]

📦️ Misc. repositories
[Repology] [pkgs.org] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage (author's repo)] [Snap] [PortableLinuxGames]

🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]

🕊️ Source of this Entry: [Ramón Wilhelm (20230416)]

🐘 Social Networking Update (on Mastodon)

🕹️ Title: Space Quest 0: Replicated (with ScummVM engine)
🦊️ What's: A free prequel to Space Quest 1, a humorous sci-fi adventure point-and-click game
🏡️ http://www.wiw.org/~jess/replicated.html
🐣️ -
🔖 #LinuxGaming #SpaceAdventure #PuzzleElements #PointAndClick #SciFi #Scummvm
📦️ #LibreGameEngine #FreeAssets #Bin
📖 Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update: 1.04
⚗️ No changelog 🙈️🙉️🙊️
📌️ Changes: -
🐘 From: https://mastodon.gamedev.place/@ramon_wilhelm/110209585712720648

🕹️ https://yewtu.be/plhj4jKiGyA
🕹️ https://yewtu.be/F4a0L72tYQ4
🕹️ https://yewtu.be/yaxVd06PxII

🕶️ A view of its UI with the text entry area at the bottom of the screen, and the game area above. Roger Wilco (the little blond guy in the upper left corner) has entered the control room of the orbital station, and discovers that everyone is dead...

Space Quest 0: Replicated is a free prequel to Space Quest 1 (1986, Sierra On-Line), written by a fan of the original series (in 6 episodes). SQ1 is a humorous sci-fi point-and-click adventure (based on the AGI engine, it works well with ScummVM) following the adventures of Roger Wilco - the janitor of the Arcada, a StarCon Federation ship. In this prequel, Roger finds himself aboard Labion orbital station 10, a class 3 cloning facility. Unfortunately, it seems that a mysterious someone (or something) has murdered all of Roger's crew members during one of his famous supply closet naps. Join Roger as he escapes the station, travels to Labion for the first time, and manages to die in literally dozens of creative new ways as he struggles to figure out what happened aboard LOS10 and - if he plays his cards right - save the universe from a fate too terrible to mention.

📕 Description [en]

📕🐧"A free prequel to Space Quest 1, a humorous sci-fi adventure point-and-click game"🐧📕

Welcome to the Virtual Broomcloset's Space Quest 0: Replicated section!
Here you'll find downloads, hints, technical support, screenshots, and more--all dedicated to SQ0.

What is Space Quest 0: Replicated, you ask?

Why, it's the all-new fan-game sensation that's been sweeping the Wilco World Wide Web!

Designed by Jeff Stewart, SQ0 offers fans an untold tale of Roger Wilco as our hero finds himself posted aboard Labion Orbital Station 10, a Class 3 Cloning Facility. Unfortunately, it appears that a mysterious someone (or something) has murdered all of Roger's fellow crewmates during one of his famous supply-closet naps. Join Roger as he escapes the station, travels to Labion for the first time, manages to die in literally dozens of creative new ways as he struggles to figure out just what happened aboard LOS10 and--if he plays his cards right--save the universe from a fate too terrible to mention.

Replicated is built using the same technology as SQ1 and SQ2, featuring an old-fashioned text parser and gorgeous 16-color graphics--some of the best that I've ever seen, in fact! So, what are you waiting for?


🌍️ Wikipedia: (Space Quest series)

Space Quest is a series of six comic science fiction adventure games released between 1986 and 1995. The games follow the adventures of a hopeless janitor named Roger Wilco, who campaigns through the galaxy for "truth, justice, and really clean floors".

Initially created for Sierra On-Line by Mark Crowe and Scott Murphy (who called themselves the "Two Guys from Andromeda"), the games parodied both science fiction properties such as Star Wars and Star Trek (the theme song itself is a parody of the Star Wars theme), as well as pop-culture phenomena from McDonald's to Microsoft. The series featured a silly sense of humor heavily reliant on puns and wacky storylines. Roger Wilco, a perpetual loser, is often depicted as the underdog who repeatedly saves the universe (often by accident), only to be either ignored or punished for violating minor regulations in the process.

Development

Scott Murphy and Mark Crowe, who had already worked together on the Sierra game The Black Cauldron, wanted to create a humorous science fiction adventure game. They also wanted it to star a janitor (a choice possibly inspired by the mop-wielding main character from Infocom's humorous sci-fi text adventure Planetfall).

Murphy commented that "Sierra was in a mindset where everything was medieval and it was all fairly serious. I wanted to do a game that was more fun. We even liked the idea of 'fun death'! I mean, if the player is gonna die or fail, they should at least get a laugh out of it. So we came up with the idea of making death amusing. Let's face it, most adventure games involve a good deal of frustration for the player. But we felt that if we made failure fun, to an extent, you might have players actually going back and looking for new ways to die, just to see what happens!"

Crowe noted, "We wanted to do two things for the player. One, we wanted him to feel as if he were in a movie, where he could just sort of kick back and enjoy the scenery. We also wanted the player to feel as if he really was the character on the screen."

Although skeptical, Ken Williams gave the idea a shot. Scott and Mark created a short demo, which ended up becoming the first four rooms of Space Quest I, at which point Williams gave the project the green light.

Both Space Quest I and II were developed in Adventure Game Interpreter, Sierra's own programming language. Space Quest III was written in Sierra's Creative Interpreter (SCI), which had 3-D capabilities. Space Quest IV marked an evolution in terms of graphics by increasing the number of colors from 16 to 256.

Roger Wilco

Roger Wilco is a fictional character and the protagonist of the Space Quest series, introduced in Space Quest: The Sarien Encounter in 1986. Roger is depicted as a bumbling but well-meaning everyman character. He is a space faring janitor who has a tendency to attract trouble and stumble into dangerous or interesting situations. Despite saving the universe on multiple occasions, he seems unable to gain any respect from society, and works as some type of "sanitation engineer" throughout the series.

The character's name is a reference to voice procedure, one of many puns in the series (it means "receiving you, will comply"). The first two Space Quest games allowed the player to choose the character's name, which defaulted to Roger Wilco if left blank. This feature was later removed in the remake of the first game.

Roger is originally a janitor from the planet Xenon of the Earnon system. He is first introduced as the janitor and sole survivor of the scientific research ship Arcada, which was overrun by the apparently hostile Sariens. After several extremely deadly adventures and a bit of janitorial work, he enters the StarCon Academy. Graduating in Space Quest V, he is promoted from a janitor to captain of the garbage scow SCS Eureka. He also meets Beatrice Creakworm Wankmeister, with whom he becomes romantically involved. In Space Quest 6, his spot in the limelight ends as he is busted back down to janitor and assigned to the backwoods of the cosmos.

According to Space Quest IV, Roger would eventually marry Beatrice and they would have a son (Roger Wilco Jr.) who would later travel back in time to save Roger's life. Beatrice is absent from Space Quest 6, but she is mentioned in the game's closing credits and by Roger himself. By the time of the fictional Space Quest XII, when Roger Jr. would be a young adult, Roger would be "unavailable" for some reason. The details are never disclosed.

While Roger retains his basic appearance and sustains no lasting damage from his swashbuckling and repeated near-mutilations, his hair begins the series brown and changes to blonde in the upgrade between parts III and IV. (The same has happened to fellow adventure protagonists Guybrush Threepwood and Devon Aidendale, in Devon's case to the other direction.) While this retcon is never addressed in the game itself, it spawned a full-fledged fan game, Space Quest: The Lost Chapter.

Including him on the 2004 list of "top ten working class heroes", Retro Gamer opined that "for a hero that Ken Williams (co-founder of Sierra) was initially unimpressed with, Roger Wilco has become a classic cult figure."

Games

Release timeline1986 Space Quest I
1987 Space Quest II
1988
1989 Space Quest III
1990
1991 Space Quest IV
1992
1993 Space Quest V
1994
1995 Space Quest 6

Space Quest: The Sarien Encounter

The original Space Quest game was released in October 1986 and quickly became a hit, selling in excess of 100,000 copies (sales are believed to be around 200,000 to date, not including the many compilations it has been included in). A remake was released in 1991 as Space Quest I: Roger Wilco in the Sarien Encounter.

Space Quest II: Vohaul's Revenge

Released in 1987; Roger, with his newfound status of Hero, is transferred to the Xenon Orbital Station 4 and promoted to head (and only) janitor. All is quiet until he is abducted by Sludge Vohaul, who was behind the original Sarien attack of the Arcada. As Roger is being transported to the Labion labour mines as punishment for thwarting Sludge's original plan, the prison ship crash-lands in a nearby jungle upon the planet. Our hero manages to escape his pursuers and the dangers of the Labion jungle and soon reaches Sludge's asteroid base. Once again, it's up to Roger alone to stop Vohaul's evil plan: to eradicate sentient life from Xenon by launching millions of cloned insurance salesmen at the planet.

Space Quest III: The Pirates of Pestulon

Released in 1989; Roger's escape pod from the end of Space Quest II is captured by an automated garbage freighter. He escapes the robot-controlled scow by repairing an old ship, the Aluminum Mallard (a play on Howard Hughes' "Spruce Goose" and Star Wars' Millennium Falcon). He eventually discovers the sinister activities of a video game company known as ScumSoft run by the "Pirates of Pestulon".

Space Quest IV: Roger Wilco and the Time Rippers

Released in 1991; in this installment, Roger embarks on a time-travel adventure through Space Quest games both real and fictional. A reborn Sludge Vohaul from the fictional Space Quest XII: Vohaul's Revenge II chases Roger through time in an attempt to finally kill him. Roger also visits settings from the fictional Space Quest X: Latex Babes of Estros (whose title is a parody of Infocom's game Leather Goddesses of Phobos) and from Space Quest I; in the latter, the graphics and music revert to the style of the original game and Roger is threatened by a group of monochromatic bikers who consider Roger's 256 colors to be pretentious (or comment on other graphics modes if played in EGA or monochrome).

The games Space Quest XII: Vohaul's Revenge II and Space Quest X: Latex Babes of Estros were never actually developed or released as full games, they exist only internally in Space Quest IV.

Space Quest V: Roger Wilco – The Next Mutation

Released in 1993: in Space Quest V, Roger is now a cadet in the StarCon academy. He graduates (or rather, cheats through the final exam) and is appointed captain of his own spacecraft (actually a space garbage scow). The main plot is to stop a mutagenic disease that is spreading through the galaxy by discovering its source, and fighting everyone that got infected. In the end, the disease infected the crew members of the SCS Goliath, a powerful warship, whose commander, Raemes T. Quirk (a rather blatant spoof of Captain Kirk), subsequently attacks the Eureka. In the end, Roger sacrifices his ship to get rid of the plague – and suddenly, if temporarily, becomes the commander of the fleet's flagship.

Roger's cheating is, along with Raemes T. Quirk, an homage to William Shatner's Star Trek character, who cheated on his own Starfleet exam by reprogramming a "no-win" scenario so that he could successfully complete it. In a typical twist of luck, however, Roger's exam scores are still achieved by accident.

This entry was the first in the Space Quest series where only one of the two guys from andromeda, Mark Crowe, lead a Space Quest project, due to the fact that Scott Murphy was working on other projects.

Space Quest 6: Roger Wilco in The Spinal Frontier

Released in 1995, this game was the last to be released in the Space Quest series. Having defeated the diabolical pukoid mutants in Space Quest V, Captain Roger Wilco triumphantly returns to StarCon headquarters – only to be court-martialed due to breaking StarCon regulations while saving the galaxy. He's busted down to Janitor Second Class, and assigned to the SCS DeepShip 86 (a parody of Star Trek: Deep Space Nine), commanded by Commander Kielbasa, a Cowardly Lion look-alike whose name is taken from the Polish sausage as well as being a play on the names of both the feline Kilrathi from the video game series Wing Commander and of the character Mufasa from the animated motion picture The Lion King. His voice is a parody of Captain Jean-Luc Picard from Star Trek: The Next Generation. The main villain in the game is a wrinkly old lady named Sharpei, a pun on the dog Shar Pei, a wrinkly dog.

The game's subtitle comes from the final portion, in which Roger has to undergo miniaturization and enter the body of a shipmate and romantic interest. (This segment also provided the game's original subtitle, Where in Corpsman Santiago is Roger Wilco?, which was not used due to legal threats from the makers of the Carmen Sandiego products.)

Sadly, once again, only one of the Two Guys from Andromeda worked on this game. This time though, it was Scott Murphy who sat in the director's chair, more or less. Scott was actually a co-director of Space Quest 6 with another Sierra employee, Josh Mandel, who'd worked on many of the behind-the-scenes aspects of Space Quest IV and V, as well as helping create the SCI remake of King's Quest I. Josh actually worked on and created the majority of Space Quest 6, and had to step out when the project was already near completion, and that's when Scott Murphy just stepped in and did the rest.

Space Quest 6: The Spinal Frontier Interactive Demo

The demo for Space Quest 6 is actually a short game unto itself. It uses the Space Quest 6 engine and takes place aboard the SCS DeepShip 86 but is a stand-alone adventure. The ship is taken over by Borg-like invaders called the Bjorn, and Wilco must defeat them.

In-fiction future sequels

In Space Quest IV, Roger travels into both the past and future of the game's timeline. Even in-game characters are conscious of living in a video game, and refer to eras with sequel numbers, not temporal units (such as years), even though specific years are named elsewhere in the Space Quest canon. Portions of the game took place in the time frames of the following "sequels":

• Space Quest X: Latex Babes of Estros (a reference to Infocom's Leather Goddesses of Phobos): In this timeframe, Roger or his son, Roger Jr. had had an undetermined affair with Zondra of the Latex Babes, which he ended abruptly. This timeframe contains the planet Estros and the Galaxy Galleria space station mall.
• Space Quest XII: Vohaul's Revenge II: In this timeframe, Vohaul's consciousness has been uploaded in the Xenon Super Computer and infected it like a virus. He took over the planet and is sending his minions back in time to kill Roger Wilco. An underground resistance is formed against him, including his nemesis' son, Roger Wilco Jr.

These games were never actually created, and only exist within the plot of Space Quest IV. Scott Murphy has stated that he did intend to use these titles if the series had made it that far and the storyline still permitted it.

Roger Wilco's Spaced Out Game Pack

Budget software including several mini-games taken from the Space Quest series. Including hoverspeeder, Monolith Burger maker, and Ms. Astro Chicken.

Planet Pinball

Planet Pinball is a series of three Space Quest IV themed pinball boards in Take a Break! Pinball. The boards include; Level One: Planet Xenon in the Beginning, Level Two: Spaced Travel, Level Three: Reformation Day.

Hoyle Book of Games

Roger Wilco appears as an opponent in Hoyle's Official Book of Games, Volume I. He has conversations with the other opponents, talking about his adventures in the first three Space Quest games. Roger Wilco is trapped in the Hoyle game, and is trying to find a way to escape back to his game world.

Roger Wilco returns in Hoyle 3, along with bad guy characters, Arnoid and Vohaul, but the characters are limited to talking about the game itself.

Roger also appears as an opponent in Hoyle Classic Card Games, the fourth game in the series. Again, interaction is limited to the game only.

Cancelled games

(...)

Collections

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Other media

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Legacy

Thy Dungeonman II, a text adventure game from the creators of Homestar Runner, uses cover art that depicts the title character holding a mop in the same way Roger Wilco does on the Space Quest box art. He is also described as a "custodial knight" and the mop is also used to defeat enemies in a maze portion of the game.
Fan-made games

The series has remained popular with Sierra fans, and several fan sites are still active and maintain a community dedicated to the games. There have been several attempts to create a Space Quest fan game, such as the now-canceled SQ7.org project, and several fan games have actually been released.

Games set in the Space Quest universe:

• Space Quest 0: Replicated – a prequel to Space Quest I.
• Space Quest: The Lost Chapter – set between the second and third games.
• Space Quest IV.5: Roger Wilco And The Voyage Home – set between the fourth and fifth game.
• Space Quest: Vohaul Strikes Back – an original hi-res installment set after Space Quest 6.
• Space Quest 2 Remake: Vohaul's Revenge – a remake of Space Quest 2 in the style of Space Quest IV, developed by Infamous Adventures.
• Space Quest: Incinerations – another original hi-res installment, with a more action-oriented approach in the traditional adventure genre and with a modern sensibility. According to Rock, Paper, Shotgun, Incinerations "completely re-imagines the whole Space Quest series as a sci-fi action thriller, focusing hard on character and drama while still managing to be just as tongue-in-cheek and funny as anything else that bears its name."
• Space Quest Minus 1: Decisions of the Elders – a hybrid combination of old-style AGI graphics with icon-driven interface.

Games influenced by Space Quest:

• Cosmos Quest – Adventure game influenced by Space Quest.

SpaceVenture

(...)

📕 Description [fr]

Une préquelle gratuite de Space Quest 1, un pointer-et-cliquer d'aventure de science-fiction humoristique, Space Quest par le studio Sierra On-Line, et plus précisément Mark Crowe et Scott Murphy, SQ0 par Jeff Stewart.
Il utilise le moteur ScummVM.

Space Quest 0: Replicated (SQ0) est une préquelle gratuite de Space Quest 1 (1986, Sierra On-Line), écrite par un fan de la série originale (en 6 épisodes). SQ1 est un pointer-et-cliquer d'aventure de science-fiction humoristique (basé sur le moteur AGI, il fonctionne bien avec ScummVM) suivant les aventures de Roger Wilco - le concierge de l'Arcada, un vaisseau de la Fédération StarCon. Dans cette préquelle, Roger se retrouve à bord de la station orbitale 10 de Labion, une installation de clonage de classe 3. Malheureusement, il semble qu'un mystérieux quelqu'un (ou quelque chose) ait assassiné tous les membres de l'équipage de Roger pendant l'une de ses fameuses siestes dans le placard à provisions. Rejoignez Roger alors qu'il s'échappe de la station, qu'il se rend pour la première fois à Labion, qu'il parvient à mourir de dizaines de façons créatives alors qu'il s'efforce de comprendre ce qui s'est passé à bord de LOS10 et - s'il joue bien ses cartes - de sauver l'univers d'un destin trop terrible pour être mentionné.


Bienvenue dans la section Space Quest 0 : Replicated du Balai Virtuel !
Vous y trouverez des téléchargements, des astuces, de l'aide technique, des captures d'écran, et bien d'autres choses encore, toutes dédiées à SQ0.

Qu'est-ce que Space Quest 0 : Replicated ?

Il s'agit du tout nouveau jeu de fans qui fait fureur sur la toile de Wilco !

Conçu par Jeff Stewart, SQ0 propose aux fans une histoire inédite de Roger Wilco. Notre héros se retrouve à bord de la station orbitale 10 de Labion, une installation de clonage de classe 3. Malheureusement, il semble qu'un mystérieux quelqu'un (ou quelque chose) ait assassiné tous les membres de l'équipage de Roger pendant l'une de ses fameuses siestes dans le placard à provisions. Rejoignez Roger alors qu'il s'échappe de la station, qu'il se rend pour la première fois à Labion, qu'il parvient à mourir de dizaines de façons créatives alors qu'il s'efforce de comprendre ce qui s'est passé à bord de LOS10 et - s'il joue bien ses cartes - de sauver l'univers d'un destin trop terrible pour être mentionné.

Replicated utilise la même technologie que SQ1 et SQ2, avec un analyseur de texte à l'ancienne et de superbes graphismes en 16 couleurs - parmi les meilleurs que j'aie jamais vus, en fait ! Alors, qu'attendez-vous ?



🌍️ Wikipedia: (Space Quest series)

Space Quest est une série de six jeux vidéo d'aventure qui suivent les aventures d'un concierge malchanceux nommé Roger Wilco, dans sa campagne à travers la galaxie pour défendre « la vérité, la justice et les planchers vraiment propres ».

Initialement créés pour Sierra On-Line par Mark Crowe et Scott Murphy (qui se présentent eux-mêmes comme « les deux gars venus d'Andromède »), les jeux parodient autant la science-fiction comme Star Wars ou Star Trek que les phénomènes populaires de McDonald's à Microsoft. La série se base sur l'humour idiot, fortement centré sur les calembours, et les situations cocasses. Roger Wilco, en éternel « loser », est souvent dépeint comme un opprimé qui sauve pourtant à plusieurs reprises l'univers — pour finalement passer inaperçu ou puni pour une violation mineure du règlement. Le projet de Space Quest VII fut abandonné en cours de route, au plus grand désarroi des fans de la série.

Un nouveau projet a été lancé en 2012 par les deux créateurs de la série (Scott Murphy et Mark Crowe) pour "un nouveau jeu d'aventure dans l'espace" qui d’après les rumeurs serait un reboot de Space Quest.

Les jeux

• Space Quest: The Sarien Encounter (1986, version améliorée en 1990)
• Space Quest II: Vohaul's Revenge (1987)
• Space Quest III: The Pirates of Pestulon (1989)
• Space Quest IV: Roger Wilco and the Time Rippers (1991)
• Space Quest V : La Mutation suivante (1993)
• Space Quest VI: The Spinal Frontier (1995)

Jeux réalisés par des fans

• Space Quest 0: Replicated [archive].
• Space Quest TLC: The Lost Chapter [archive].
• Cosmos Quest [archive] - Inspiré de Space Quest.

🚧️ Installation [fr]

🔧️ INSTALLATION :

➥ Installation à partir du binaire du jeu :

Installation d'un jeu au format ScummVM :

• (✔ ScummVM v. 2.7.0) Ce jeu est compatible avec le moteur ScummVM.

▸ Préparation des données :
• Décompressez le jeu dans le répertoire souhaité.

▸ Installation et paramétrage de ScummVM :
• Installez ScummVM (en dépôts)
• Lancez ScummVM
• Précisez-lui où se trouvent les données du jeu via un glisser-déposer du répertoire du jeu sur l'interface de ScummVM
• Pour améliorer l'aspect d'anciens jeux, dans l'onglet "Graphismes", vous pouvez sélectionner :
⚬ Mode graphique : SDL Surface
⚬ Mode de rendu : VGA
⚬ Mode d'étirement : Adapter à la fenêtre
⚬ Scaleur : "AdvMAME", et "3x".

• Ce jeu utilise le son MIDI. Installez (en dépôt) le synthétiseur fluidsynth et sa fonte sonore soundfont-fluid
• Sous l'interface de ScummVM (si vous vous trouvez sur le menu de lancement, sélectionnez le bouton "Options...",
• dans l'onglet MIDI, à "Périh. GM" sélectionnez "FluidSynth", cliquez sur le bouton "Banque de sons :" et sélectionnez la soundfont "/usr/share/soundfonts/FluidR3_GM.sf2"
• dans l'onglet MTG-32, à "Périh. MT-32" sélectionnez "FluidSynth".


🚀️ LANCEMENT DU JEU :

▸ Lancement d'un jeu depuis l'interface de ScummVM :
• Si vous lancez ce jeu depuis l'interface de ScummVM : double-cliquez sur le raccourci du jeu (ou sélectionnez le jeu sous l'interface et cliquez sur le bouton "Démarrer").


⌨️🖱️🎮️ CONTRÔLES :

• Il se joue à la souris et au clavier.

💡 Nota : certains déplacements (au niveau des sas notamment) sont plus faciles à réaliser au clavier qu'à la souris.

🔍️ Test [fr]

🕵️ Test (✔ ScummVM v. 2.7.0) par goupildb (config. : Manjaro 64-bit) :
Le : 23 Avril 2023
⏱️ Durée du test : 10 minutes.

🎯️ Objectif de ce test : rédiger/mettre à jour/valider sa notice d'installation, tester son fonctionnement et partager mes premières impressions.

👍️ Le jeu est très facile à installer, et son lancement ne pose pas de problème particulier.

Le (début du) scénario est bien évidemment dans l'esprit de la série : Roger Wilco sort une fois de plus de son placard où il faisait une sieste, pour découvrir des morts autour de lui (néanmoins visiblement une personne s'en est sortie dans la scène d'introduction, je ne vous spoile pas trop, puisque c'est le début du jeu).
J'ai trouvé le démarrage difficile parce qu'il faut savoir quoi faire, d'autant si vous ne maîtrisez pas bien l'Anglais (c'est mon cas) : visiblement dès le début il faut fouiller la dépouille de l'un des membres d'équipage, mais quelle commande lancer ?
De plus l'interface de ScummVM me propose régulièrement une interface qui se superpose à la saisie normale de commande (je me demande s'il ne s'agit pas de la fonction dénommée "The Predictive Input Dialog"), et m'a semblé contre-productive (ou je n'ai pas compris, possible, ou elle ne trouve pas quoi prédire puisqu'il ne s'agit pas d'un épisode officiel de la série), car ses premiers effets ont étés de me désorienter.
Pour m'en sortir / trouver quoi faire, j'ai visionné une vidéo du gameplay du jeu (on est d'accord, c'est de la triche :)).
Selon moi (mais je n'ai sans doute pas compris), il manque un petit guide des commandes possibles. Néanmoins les habitués/fans de la série n'aurons sans doute aucun problème.
Le gameplay est aussi basé sur la réflexion/jugeote (puzzle), donc il est normal de chercher un peu pour progresser...

👍️ 🕹️ Conclusion :
Un excellent jeu d'aventure/puzzle, dans l'esprit de la série, dont le degré de difficulté pour les novices non anglophones sera sans doute assez élevée, mais qui s'atténuera avec un peu de pratique (et un coup d'oeil sur les vidéos de gameplay en cas de blocage trop prolongé ;).
👏️ ❤️ Un grand bravo et merci à son auteur !