📰 Title: | Spring - Expand and Exterminate | 🕹️ / 🛠️ Type: | Game |
---|---|---|---|
🗃️ Genre: | Strategy | 👁️ Visual: | 3D |
🏷️ Category: | Strategy ➤ Top-Down Fight of Units ➤ Spring, TA, ... | 🏝️ Perspective: | Third person |
🔖 Tags: | Strategy; Tactical; Action; Wargame; Conquest; Military; Mining; Building; Mecha; Robots; Replay Value; Spring engine; Sci-fi | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 👫️ Played: | Single & Multi | |
🐓️ Latest: | 2011-01-04 | 🚦 Status: | 05. Tested & Working (status) |
📍️ Version: | 0.46 | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 🕊️🎁 Libre with Free assets | 🎀️ Quality: | 2. 🏅️⭐⭐⭐⭐ (good) |
🏛️ License: | Code: GPL-2 / Artwork: Free (unspecified) | ✨️ (temporary): | |
🐛️ Created: | 2010-08-20 | 🐜️ Updated: | 2024-06-22 |
📦️ Package name: | ..... 📦️ Arch: | ||
---|---|---|---|
📄️ Source: | ..... 📦️ RPM: | ||
⚙️ Generic binary: | ..... 📦️ Deb: | ||
🌍️ Browser version: | ..... 📦️ AppImage: | ||
📱️ PDA support: | ..... 📦️ Flatpak: | ||
✨️ Not use: | ..... 📦️ Snap: |
📰 What's new?: | 👻️ Temporary: | ||
---|---|---|---|
💡 Lights on: | 🎨️ Significant improvement: | ||
👔️ Already shown: | 💭️ New version published (to be updated): | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 🦺️ Work in progress: | |
🎰️ ID: | 12948 |
📜️[en]: | A mod based loosely on the games Earth 2150, and Earth 2160. The goal was to create a game atmosphere that felt post modern, while still being believable. The gameplay was intended to be fast paced and tactical with a focus on unit group composition and expansionist gameplay with defences being religated to a fairly reduced role in favor of an offense focused gameplay | 📜️[fr]: | Un mod de Spring très proche des jeux Earth 2150/2160, mettant en scène des factions se déchirant pour la domination globale dans un futur proche. Chaque faction a son propre design, sa technique de combat et ses propres armes offrant ainsi des différences significatives dans les stratégies. Son gameplay est rapide et tactique, et l'accent est mis sur la composition du groupe d'unités et l'expansionnisme, avec des défenses dont le rôle est réduit, tandis que l'attaque est au contraire favorisée |
---|
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2]
💰 Commercial
• (empty)
🍩️ Resources
• Download the game (Not necessarily the latest version): [SpringFiles]
• Other resources (maps, ...): see "Resources - Spring" in this database.
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (Expand and Exterminate Team [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (Earth 2150) [fr] [en]]
[Wikipedia (Earth 2160) [fr] [en]]
[Mod DB] [Indie DB]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: (homeless)
🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🕶️
📚️ Name is a
📜️ "blabla" 📜️
IndieDB :
Expand and Exterminate is a modification for TA spring. Primarly it's done by one man named Fang, who has done it all by scratch every once in a while asking for help by the community. EE (expand and exterminate) is constantly updating.
This is quoted from the sort of temporary site: Cs.selu.edu
(This is written by Fang)
"This is a FAQ for Expand and Exterminate as well as a brief history of the project where it started from and some background fluff.
Q:What is Expand and Exterminate?
A:Expand and Exterminate is a mod created by Fang with help from several dozen other people which is based loosely on the games Earth 2150, and Earth 2160. The game started as a project for Me to make my own mod and test crazy ideas with weapons. It expanded into a almost semi Total Conversion based on Earth 2150/2160. The goal of this mod was to create a game atmosphere that felt post modern, while still being believable. The gameplay was intended to be fast paced and tactical with a focus on unit group composition and expansionist gameplay with defences being religated to a fairly reduced role in favor of an offense focused gameplay.
Q:Why no metal makers?
A:While these are in TA games and varients on TA I feel that they actually reduce your strategic options. Metal makers allow a player to sit put and expand their economy without actually taking a risk and gaining more territory. While some games may want this dynamic I dislike it. I prefer that people only be able to expand their economy by moving away from their main base and gaining more terrain/resources. This encourages more fighting early and often through out the game and means that stalemates are less likely to happen as any loss in terrain is a loss in economy. The other reason is that I feel that this system replicates somewhat the game pace of THQ's Dawn of War which I liked alot as it lead to lots of skirmishes and battles across the map.
Q:Why do all the units look so similiar, I cant tell them apart!?
A:The units look the same because this game is based on Earth 2150/2160 and I wanted to go with a similiar mechanic. In Earth 2150 you could switch weapon loadouts on the same chassis to create a different unit and I liked this mechanic alot, it also I felt gave a lot of uniformity to the different sides. It also I feel gives..........."
To download EE simply go to the spring main site: Taspring.clan-sy.com
and download spring. After installing, go to start>Taspring>Multiplayer Battle Room, Now up top there is a options button, click it and precede to make an account after that simply go into the game, After this to log on and off click the upper left hand plug. Now to install EE, Now type in main chat /join #EE and download and put the EE file into the spring mod folder located in the spring folder. Now restart spring and Walla mod installed.
To contact me, EE representative for Moddb, simply use the email provided to the left ---->
To contact Fang the make use: Fanger4604@gmail.com
Spring Wiki:
Faction Overview
• Global Dynasty
A tank force that uses brute force to push through enemies. GD uses conventional weapons like miniguns, cannon shells, and rockets along with more specialized laser and nuclear weapons. In a one on one fight, GD has the stronger units but they also have higher costs and build times. Their airforce consists of jets and helicopters. GD Unit Guide
• United Robot Confederation
Enforces control through walking mechanized units that use stealth and versatility to attack. URC's main weapons are plasma and rockets with both flamethrowers and cannons showing up on more specialized units. URC units are the best at climbing hills and can navigate high terrain better than any other faction. Their airforce consists of Vtols. URC Unit Guide
• New Initiative
Utilizies heavy amounts of hovercraft and aircraft to swiftly move and attack enemies, great for raiding. They also expand quicker than the other two factions but those expansions are quite fragile. The NI use exotic weapons such as lightning, lasers and photon systems along with conventional rockets. Includes largest and strongest airforce of all three factions. (This faction is not currently available but is under active development)
• Aliens
Unknown force that fields bipedal and hovering ground combat units. This side is able to clone and morph many of its units to build up larger forces or advance to a new tech. They have the most powerful and most expensive units on the battlefield. They have a smaller air force than the other sides thats based on flying drones.
(...) (See the link above)
Un combat de robots géants (des Mechas) très proche des jeux Earth 2150/2160, par l'Expand and Exterminate Team.
Il utilise le moteur Spring.
Expand and Exterminate (EE) est un mod de Spring très proche des jeux Earth 2150/2160, mettant en scène des factions se déchirant pour la domination globale dans un futur proche.
Chaque faction (Global Dynasty, United Robot Confederation, New Initiative, et Aliens) a son propre design, sa technique de combat et ses propres armes offrant ainsi des différences significatives dans les stratégies. Son gameplay est rapide et tactique, et l'accent est mis sur la composition du groupe d'unités et l'expansionnisme, avec des défenses dont le rôle est réduit, tandis que l'attaque est au contraire favorisée.
Expand and Exterminate (EE) est un mod de Spring très proche des jeux Earth 2150 (NdT : qui - selon la page Wikipedia francophone, s'inspirait des jeux CC Alerte Rouge et Total Annihilation, la boucle est bouclée :) et Earth 2160, dans lesquels des factions (dans Earth 2150 : les États Civilisés Unis, la Dynastie Eurasienne et la Corporation Lunaire, Earth 2160 en ajoute une 4ème : une race d'aliens sur Mars) s'affrontent à l’aide de robots et de véhicules mécanisés avec pour chacune, des technologies et méthodes profondément différentes.
(A noter que dans Earth 2150 les combats se déroulent sur la Terre, dans Earth 2160 la Terre a été détruite et les combats se situent sur Mars, ajoutant le 4ème protagoniste : les aliens.)
L'objectif de EE est de créer une atmosphère avec une sensation de postmodernisme tout en restant réaliste. Son gameplay est rapide et tactique, et l'accent est mis sur la composition du groupe d'unités et l'expansionnisme, avec des défenses dont le rôle est réduit, tandis que l'attaque est au contraire favorisée.
Dans EE il n'y a pas de "metal makers" (usine de fabrication de métal) afin d'éviter que le joueur ne s'installe sur la carte sans prise de risque, c'est un choix délibéré. Il favorise les combats très tôt et agit sur l'équilibre des forces en présence selon le terrain occupé.
D'autre part - de manière similaire à Earth 2150/2160, les unités se ressemblent, pour permettre à des armes différentes de se charger sur des châssis standardisés.
▸ Installation principale :
Comme pour tous les jeux utilisant le moteur de Spring, il est nécessaire d'installer :
• le moteur Spring (suivez les instructions de la fiche Spring du Bottin, en dépôts, la 1ère installation nécessite une petite phase d'initialisation des répertoires, mais c'est rapide),
• une ou plusieurs cartes (au format ".sd7", à copier dans ~/.config/spring/maps). Sur la fiche "Spring - [Ressources]" nous en listons quelques-unes, classées par thème),
• ce jeu (voir la section "Resources", livrable au format .sdz, copiez-le dans le répertoire ~/.config/spring/games/)
Cartes conseillées :
• Voir la fiche "Ressources - Spring" du Bottin.
🚀️ LANCEMENT DU JEU
Si vous avez installé spring via les dépôts Debian, en console lancez : $ spring
IA conseillées :
Pour le jeu en solo, le Wiki de Spring recommande l'IA dénommée KAIK.
🕵️ Test (0.46) de Louis (8 ans) & goupildb :
Les unités sont variées et leur réalisation soignée. Les constructions sont upgradables, votre robot de départ à un look d'insecte-robot métallique à 4 pattes. Il est possible de construire plusieurs types d'araignées, des robots et avions géants.
🕵️ Test (Spring 0.81.2.1 + Expand and Exterminate 0.46): fonctionnel.
Tests (Spring 0.82.5.1 + Expand and Exterminate 0.46): non testé.
Avec Skirmish AI: E323AI 3.22.3 : non testé.
Avec Skirmish AI: KAIK 0.13 : non testé.
Avec Skirmish AI: AAI 0.9 : non testé.
Avec Skirmish AI: RAI 0.601 : non testé.
Avec Skirmish AI: CppTestAI0.1 : non testé.
Avec Skirmish AI: NullAI0.1 : non testé.
Avec Skirmish AI: HughAI 0.1 : non testé.
Avec Skirmish AI: NullJavaAI 0.1 : non testé.
Avec Skirmish AI: NullOOJavaAI 0.1 : non testé.
Avec Skirmish AI: Shard 0.31-Ballsey : non testé.