📰 Title: | Sentinel | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Strategy | 👁️ Visual: | 2D |
🏷️ Category: | Strategy ➤ TD & DK ➤ Tower Defense | 🏝️ Perspective: | Third person |
🔖 Tags: | Strategy; Tower Defense; Sound; Music; Sandbox; Gun Customization; Casual | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 👫️ Played: | Single | |
🐓️ Latest: | 🚦 Status: | 04. Released (status) | |
📍️ Version: | Latest: - | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 💰 Commercial | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Commercial | ✨️ (temporary): | |
🐛️ Created: | 2013-10-08 | 🐜️ Updated: | 2024-06-22 |
📰 What's new?: | 👻️ Temporary: | ||
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💡 Lights on: | 🎨️ Significant improvement: | ||
👔️ Already shown: | 💭️ New version published (to be updated): | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 🦺️ Work in progress: | |
🎰️ ID: | 13996 |
📜️[en]: | An interactive audio tower defense game. It mixes strategic gameplay with a dynamic music system. The game takes place on a sequencer-like grid. As you add defenses, collect resources and destroy enemies, musical elements are triggered in time to the backing music | 📜️[fr]: | Un jeu mixant un gameplay de type défense de tours avec un système de musique dynamique. Il se déroule sur une grille de type séquenceur. Lorsque le joueur ajoute des défenses, collecte des ressources ou détruit ses adversaires, des éléments musicaux se synchronisent avec sa musique |
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🎲️ Gameplay: (202xxx♺), (202xxx♺), [fr](202xxx♺),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx♺) t(202xxx) t(202xxx) g(202xxx♺) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• [Online store] [Humble Store] [Steam]
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (Matthew Brown [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord] [PressKit]
🐝️ Related
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title:
🦊️ What's:
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📖 Our entry: (homeless)
🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/
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🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🕶️
📚️ Name is a
📜️ "blabla" 📜️
Description
Sentinel is an interactive audio tower defense game. It mixes strategic gameplay with a dynamic music system. The game takes place on a sequencer-like grid. As you add defenses, collect resources and destroy enemies, musical elements are triggered in time to the backing music. It is inspired by music games such as Rez, Lumines and Soundshapes.
History
Sentinel began as a simple experiment in creating an audio sequencer in Unity that was then expanded with the idea of setting a tower defense game on this grid. The results were interesting enough that it developed into my first commercial release, taking around 16 months to complete.
Un jeu de stratégie musical interractif de type défense de tours, par Matthew Brown.
Il utilise le moteur Unity.
Sentinel est un jeu mixant un gameplay de type défense de tours avec un système de musique dynamique.
Le jeu se déroule sur une grille de type séquenceur. Lorsque vous ajoutez des défenses, collectez des ressources et détruisez vos ennemis, des éléments musicaux sont synchronisés avec la musique d'accompagnement. Il est inspiré par les jeux de musique tels que Rez, Lumines et Soundshapes.