📰 Title: | Salem | 🕹️ / 🛠️ Type: | Game |
---|---|---|---|
🗃️ Genre: | Adventure & Action | 👁️ Visual: | 3D |
🏷️ Category: | Adventure & Action ➤ Classical ➤ Misc. | 🏝️ Perspective: | Third person |
🔖 Tags: | ⏱️ Pacing: | Real Time | |
🐣️ Approx. start: | 👫️ Played: | MMO | |
🐓️ Latest: | 🚦 Status: | 04. Released (status) | |
📍️ Version: | Latest: - | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 🎁 Freemium | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Commercial | ✨️ (temporary): | |
🐛️ Created: | 2013-01-02 | 🐜️ Updated: | 2024-06-22 |
📦️ Package name: | ..... 📦️ Arch: | ||
---|---|---|---|
📄️ Source: | ..... 📦️ RPM: | ||
⚙️ Generic binary: | ..... 📦️ Deb: | ||
🌍️ Browser version: | ..... 📦️ AppImage: | ||
📱️ PDA support: | ..... 📦️ Flatpak: | ||
✨️ Not use: | ..... 📦️ Snap: |
📰 What's new?: | 👻️ Temporary: | ||
---|---|---|---|
💡 Lights on: | 🎨️ Significant improvement: | ||
👔️ Already shown: | 💭️ New version published (to be updated): | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 🦺️ Work in progress: | |
🎰️ ID: | 12714 |
📜️[en]: | A fully open sandbox MMO with deep crafting elements | 📜️[fr]: | Un MMORPG de type fantastique dans la Nouvelle Angleterre du 17ème siècle |
---|
🎲️ Gameplay: (202xxx♺), (202xxx♺), [fr](202xxx♺),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx♺) t(202xxx♺) t(202xxx♺) t(202xxx) r(202xxx♺) r(202xxx♺) r(202xxx♺)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• [Online store]
🍩️ Resources
• [MMOBomb (Salem Closed Beta Key Giveaway)] [Salem (Beta account management)] [Salem client by Ender (GitHub) (Paradox Thread)]
🛠️ Technical informations
[PCGamingWiki] [MobyGames] [Unofficial WIKI]
🦣️ Social
Devs (Seatribe 1 2 [fr] [en]): [Site 1 2 3] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Forums 1 2] [Chat] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (Salem) [fr] [en] [de]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: (homeless)
🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🕶️
📚️ Name is a
📜️ "blabla" 📜️
Salem is a fully open sandbox MMO with deep crafting elements.
The game features permadeath as one of its main gimmicks, along with an in-depth character development system without classes and set roles, where the player can chose which kind of game to play. Taking place in the time of the first Pilgrims, Salem lets you live as an explorer in the new world; building your settlement, learning new skills and maybe fight with your neighbours.
The only place in Salem not built by the players is the main city Boston, which is a safe-zone where one can meet other players, trade, converse and enjoy the social aspects of the game. Outside of Boston only wilderness awaits, and the further you come from civilization the darker and more dangerous the world around you becomes. Until you reach the deep lumberwoods and no longer have to fear Pilgrims but instead witches and hidebehinds...
Un MMORPG de type fantastique dans la Nouvelle Angleterre du 17ème siècle, par Seatribe (distribué par Paradox Interactive).
En Java.
Salem est un MMORPG (client open source) de type fantastique dans un monde persistant et modifiable mêlant sorcellerie et créatures Lovecraft-iennes, les joueurs incarnent d'intrépides colonisateurs dans la Nouvelle Angleterre (Nord-Est des États-Unis) du 17ème siècle.
Le jeu gère la permadeath (gestion de la mort permanente), permet la modification de l'environnement des joueurs (crafting), l'exploitation de fermes, et l'invention et construction de systèmes inspirés de l'alchimie du 17ème siècle.
Salem est l'héritier spirituel de Haven and Hearth (même développeur).