📰 Title: | Rise to Ruins (ex Retro-Pixel Castles) | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Management | 👁️ Visual: | 2D |
🏷️ Category: | Management ➤ Base-Building & City-Building ➤ Misc. | 🏝️ Perspective: | Bird's-eye view |
🔖 Tags: | Simulation; RPG elements; God Game; Survival; Strategy; Dwarf Fortress; Pixel Art | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 2014-10-27 | 👫️ Played: | Single |
🐓️ Latest: | 2011-06-12 | 🚦 Status: | 04. Released (status) |
📍️ Version: | Latest: Build Update 2 Unstable 3c | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 💰 Commercial | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Commercial | ✨️ (temporary): | |
🐛️ Created: | 2015-01-31 | 🐜️ Updated: | 2024-06-22 |
📰 What's new?: | 👻️ Temporary: | ||
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💡 Lights on: | 🎨️ Significant improvement: | ||
👔️ Already shown: | 💭️ New version published (to be updated): | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 🦺️ Work in progress: | |
🎰️ ID: | 14580 |
📜️[en]: | A Real Time Strategy Roguelike Survival Defense Town Management game with a twist! | 📜️[fr]: | Un jeu de gestion, de défense et de survie de villages mixant Roguelike et Stratégie Temps Réel original ! |
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🎲️ Gameplay: (202xxx♺), (202xxx♺), [fr](202xxx♺),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx♺) t(202xxx♺) t(202xxx) r(202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• [IsThereAnyDeal] [Kickstarter (Funding Successful)] [Itch.io] [Steam] [GOG]
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (SixtyGig Games [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube 1 2] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Mod DB] [Indie DB]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB] [Gaming on Linux]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
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🦊️ What's:
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📖 Our entry: (homeless)
🥁️ Update:
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🦣️ From: 🛜️
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🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
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🕶️
📚️ Name is a
📜️ "blabla" 📜️
A Real Time Strategy Roguelike Survival Defense Town Management game with a twist!
Retro-Pixel Castles is at heart a village simulator. But it's really much more than that. Where most village simulators focus mostly on balancing your village, RPC also throws in a heavy blend of raw survival and tactical gameplay. If you could imagine a roguelike village sim, that's what this game is all about!
In RPC you will lose. Endless survival is impossible, the goal is to see how long you will survive. RPC takes it's inspiration from other village management games like Dwarf Fortress and mixes them together with elements of survival games like Don't Starve with a sprinkling of some RTS elements seen in games like Command and Conquer and even some classic Tower Defense concepts to help you bottleneck and handle the onslaught of monsters trying to kill off your poor little villagers.
Un simulateur de village en roguelike, par le studio SixtyGig Games (Raymond Doerr, aka Rayvolution).
En Java.
Rise to Ruins (ex Retro-Pixel Castles, RPC) est un jeu de gestion, de défense et de survie de villages mixant Roguelike et Stratégie Temps Réel original !
Retro-Pixel Castles est au coeur d'un simulateur de village. Mais, là où la plupart des simulateurs de villages se concentrent principalement sur l'équilibre de votre village, RPC mixe avec profondeur survie brute et gameplay tactique. Imaginez un simulateur de village en roguelike.
Dans RPC vous perdrez. La survie sans fin est impossible, l'objectif est de voir combien de temps vous allez survivre.
RPC puise son inspiration d'autres jeux de gestion de villages tel que Dwarf Fortress et les mixent avec des éléments de jeux de survie tel que Don't Starve avec une pincée de certains éléments de RTS vus dans des jeux comme Command and Conquer et même certains concepts classiques de Tower Defense pour vous aider dans les goulets d'étranglement et lors de la gestion des assauts de monstres qui tentent de tuer vos pauvres petits villageois.
💡️ Commentaires généraux:
Le studio est parvenu à lever les fonds nécessaire sur le site Kickstarter, son développement est achevé.
Kickstarter est un site de sponsoring de projets permettant - en ce qui concerne les jeux, aux joueurs et aux développeurs de financer le développement de jeux sans le carcan des maisons d'édition. Les studios obtiennent le pré-financement de leur production, les joueurs bénéficient d'avantages proportionnels au montant de leur participation (tarif avantageux, personnalisations, ...) sans garantie de résultat.
• Date de sortie du jeu :
Financement bouclé fin Octobre 2014 (10K$ sur Kickstarter).
Sur Kickstarter nous pouvons lire "Estimated Delivery: Dec 2014".
Le jeu est sorti sur Steam le 27 Octobre 2014 (en Early Access).