Resources - Emulation - SEGA Master System (SMS, Mark3) - Le Bottin des Jeux Linux

Resources - Emulation - SEGA Master System (SMS, Mark3)

🗃️ Specifications

📰 Title: Resources - Emulation - SEGA Master System (SMS, Mark3) 🕹️ / 🛠️ Type: Info
🗃️ Genre: Emulation 🚦 Status: 11. Documentation (no status)
🏷️ Category: Emulation ➤ Engine ➤ SEGA 🌍️ Browser version:
🔖 Tags: Documentation; Resources; Emulation; SEGA; sms 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch package:
🐓️ Latest: 📦️ RPM package:
📍️ Version: Latest: - 📦️ Deb package:
🏛️ License type: 🕊️ Libre 📦️ Flatpak package:
🏛️ License: CC BY 📦️ AppImage package:
🏝️ Perspective: Third person 📦️ Snap package:
👁️ Visual: Text ⚙️ Generic binary:
⏱️ Pacing: Real Time 📄️ Source:
👫️ Played: Single 📱️ PDA support:
🎖️ This record: 5 stars 🕳️ Not used:
🎀️ Game design: 👫️ Contrib.: goupildb & Louis
🎰️ ID: 12602 🐛️ Created: 2011-12-30
🐜️ Updated: 2024-02-24

📖️ Summary

[en]: A set of links to resources and / or documentation for the SEGA Master System (SMS or Mark3) game console. [fr]: Un ensemble de liens vers des ressources ou documentations relatives à l'émulation de la console de jeu SEGA Master System (SMS, Mark3).

🎥️ Videos


🎮️ Showcase:

🕸️ Links

📚️ Docs
[Wikipedia (Master System) [fr] [en] [de]]
[Wikipedia (Sega) [fr] [en] [de]]

• Docs (systems): [MESS specifications (Master System II) (SG-1000 Mark III) (Master System I) (Master System (Japan))] [System.cfg [fr]] [Zophar's Domain] a href=https://planetemu.net/index.php?section=articles&id=53 target=_blank >[Planet Emulation [fr]] [MO5.COM [fr] (Master System) (Master System 2)]
• Docs (games): [SMS Power!] [EmulPlus [fr]] [LeJeuVideo.com [fr]] [StrategyWiki (consoles & games)]

🍩️ Resources
Compatible emulators
• These games work with the following emulators: xxx, yyy

BIOS
▸ 👾️ Required files for SEGA Master System (SMS, Mark3) (BIOS, firmware): (🦺️ work in progress)

Games
• 🎁 Freeware sites : [PDRoms] [Retrobrews on GitHub]
• 🗿️Abandonware sites (Overview, demo or abandonware, ROMs or Windows deliverable, for contents extraction or information): [FreeROMS] [Planet Emulation [fr]] [ROM Hustler] [SMS Power! (Homebrew)] [emugames]

🕊️ Source of this Entry: [Site (date)]

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📕 Description [en]

📕🐧"blabla"🐧📕


A set of links to resources and / or documentation for the SEGA Master System (SMS or Mark3) game console.


🌍️ Wikipedia :

The Master System, often called the Sega Master System or SMS, is a third-generation video game console that was manufactured by Sega. It is a redesign of the Sega Mark III released in 1986 in North America, 1987 in Europe (and later in Japan with an FM synthesizer) and 1989 in Brazil.

The Master System could play both cartridges and the credit card-sized "Sega Cards," which retailed for cheaper prices than cartridges but had lower storage capacity. The Master System also featured accessories such as a light gun and 3D glasses which were designed to work with a range of specially coded games.

The Master System was released as a direct competitor to the Nintendo Entertainment System in the third videogame generation in North America. The Master System was technically superior to the NES, which predated its release by nine months in North America,[16] but failed to overturn Nintendo's significant market share advantage in Japan and North America.

In the European, Brazilian and Oceanic markets, this console allowed Sega to outsell Nintendo, due to its wider availability. It enjoyed over a decade of life in those territories[18] and was supported in Europe up until 1996. Up until 1994, it was the console with the largest active installed user base in Western Europe, peaking at 6.25 million units in 1993.

The console was redesigned several times both for marketing purposes and to add features, most notably in Brazil by Tectoy. The later Game Gear is effectively a hand-held Master System, with a few enhancements.

In 2009, the Master System was named the 20th best video game console of all time (out of 25) by the video gaming website IGN, behind both its competitors, the Atari 7800 (ranked 17th best) and the Nintendo Entertainment System (1st). They cited the Master System's small games library, coupled with the highly uneven quality of the few games that were released: "Months could go by between major releases and that made a dud on the Master System feel even more painful."

Technical specifications

CPU

• The Master System's CPU is an 8-bit Zilog Z80.[30] The maximum addressable memory is 64 kB.

Video

• Graphics: VDP (Video Display Processor) derived from Texas Instruments TMS9918A
⚬Up to 32 simultaneous colors available (one 16-color palette for sprites or background, an additional 16-color palette for background only) from a palette of 64 (can also show 64 simultaneous colors using programming tricks)
⚬Screen resolutions 256×192 and 256×224. PAL/SECAM also supports 256×240
⚬8×8 pixel characters, max 463 (due to VRAM space limitation)
⚬8×8 or 8×16 pixel sprites, max 64
⚬Horizontal, vertical, and partial screen scrolling

Audio

• Sound (PSG): Texas Instruments SN76489 (note that the Master System, Game Gear, and Mega Drive used a slightly altered clone of the newer SN76489A, while the older SG-series used the original SN76489)
⚬4 channel mono sound (3 square wave, 10-octave tone generators plus 1 variable-period white noise generator)
• Sound (FM): Yamaha YM2413
⚬Mono FM synthesis
⚬Switchable between 9 tone channels or 6 tone channels + 5 percussion channels
⚬Included as a built-in "accessory" with the Japanese Master System (1987)
⚬Supported by certain games only

Onboard RAM

• Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB), depending on built-in game
• Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges
• Video RAM: 128 kbit (16 KB)
• Game Card slot (not available in the Master System II)
• Game Cartridge slot (not included on newer Brazilian models, as these have built-in games)
⚬Japanese and South Korean consoles used 44-pin cartridges, the same shape as SG-1000 cartridges
⚬All other consoles use 50-pin cartridges[31] with a wider shape
⚬The difference in cartridge style is a form of regional lockout
• Expansion slot
⚬Unused, pinout compatible with 50-pin cartridges (but opposite gender) in all regions

📕 Description [fr]

Un ensemble de liens vers des ressources ou documentations relatives à l'émulation de la console de jeu SEGA Master System (SMS, Mark3).

La SEGA Master System (SMS, SG-1000 Mark 3) est sortie en 1985 au Japon, d'abord sous le nom de SG-1000 Mark 3 (succédant à la SG-1000 Mark 2 et SG-1000).
Elle n'aura pas eut le succès escompté, face à une NES/Famicom (Nintendo) qui raflait 90% du marché.
La sortie de la SEGA Master System 2 en 1990 n'inversera pas la tendance (ce n'est qu'avec le modèle suivant - la Megadrive, que SEGA aura un véritable succès).


🌍️ Wikipedia :

La Sega Master System (en français : le système maître de Sega), aussi appelée SMS, est une console de jeux vidéo 8 bits produite par Sega.
Au Japon elle sort sous le nom Sega Mark III.

Caractéristiques techniques

• Processeur principal : Zilog Z80 8 bit à 3,546893 MHz en PAL/SECAM, 3,579545 MHz en NTSC
• Mémoire principale : 64 Kbit (8 Kio)
• Mémoire morte : 1 024 Kbit (128 Kio)
• Processeur graphique : Texas Instruments TMS9918 derived VDP (Video Display Processor)
⚬RAM video : 128 Kibits (16 Kio)
⚬Couleurs : jusqu'à 32 couleurs simultanées (une palette de 16 couleurs pour les sprites ou l'arrière plan et une palette de 16 couleurs additionnelles pour l'arrière plan seulement), pour une palette de 64 (peut aussi en afficher 64 en utilisant une astuce de programmation)
⚬Résolution d'écran : 256 × 192 pixels, mode d'affichage de texte: 32 × 38
⚬Caractères (arrière plan): 8 × 8 pixels, 488 au maximum, sprites de 8x8 pixels, 16 au maximum, scrolling hard horizontal, diagonal, vertical
• Processeur sonore : Texas Instruments SN76489 4 canaux (mono)
⚬3 générateurs de son de 4 octaves chacun, 1 générateur de bruits blancs.
• 1 port pour des cartes (sur la Mark III et la Master System 1 seulement)
• 2 port manettes DB-9
• Jeux intégrés : Alex Kidd in Miracle World et Sonic the hedgehog intégrés dans certaines Master System I et II. Une première version de la SMS I intégrait le jeu de moto Hang-On et Snail Maze, un jeu caché accessible en appuyant simultanément sur haut et boutons 1 et 2 au démarrage de la console sans jeu.



💡 Nota:
• La copie d'écran provient du site Wikipedia (licence GFDL/CC-BY-SA-2.5,2.0,1.0).
• Attention : le téléchargement de ROMS commerciales est illégal à moins de les avoir acquises financièrement.