PAYDAY 2 - Le Bottin des Jeux Linux


🗃️ Specifications

📰 Title: PAYDAY 2 🕹️ / 🛠️ Type: Game
🗃️ Genre: Adventure & Action 🚦 Status: 04. Released (status)
🏷️ Category: Adventure & Action ➤ FPS ➤ Contemporary ➤ Urban Warfare 🌍️ Browser version:
🔖 Tags: FPS; Heist; Stealth; Crime; Shooter; Tactical; Action; Strategy; Adventure; Funny; Skill-Based; Class-Based; Day & Night; Moddable; Character Customization; Gun Customization; Controller; Team-Based; Co-op; PvE 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch package:
🐓️ Latest: 📦️ RPM package:
📍️ Version: Latest: - 📦️ Deb package:
🏛️ License type: 💰 Commercial 📦️ Flatpak package:
🏛️ License: Commercial 📦️ AppImage package:
🏝️ Perspective: First person 📦️ Snap package:
👁️ Visual: 3D ⚙️ Generic binary:
⏱️ Pacing: Real Time 📄️ Source:
👫️ Played: Single & Multi 📱️ PDA support:
🎖️ This record: 5 stars 🕳️ Not used:
🎀️ Game design: 👫️ Contrib.: goupildb & Louis
🎰️ ID: 15012 🐛️ Created: 2016-06-11
🐜️ Updated: 2022-05-22

📖️ Summary

[en]: A cooperative first-person shooter. Two years after the events of the previous game, a new gang comes to the Washington, D.C. area to rob banks. The player takes control of one of the gang's 15 members and heists alone, with up to 2 AI players, as 4 player cooperative play, or some combination of the previous. It differs on the previous by allowing much more customization of the player and reworking its stealth mechanics. [fr]: La suite de Payday: The Heist, un FPS en mode coopératif ou solo, non linéaire, mettant en scène des cambriolages de banques. Deux ans après les évènements du 1er opus, un nouveau gang cambriolant des banques entre en scène dans la région de Washington. Le joueur contrôle l'un de ses 15 membres et cambriole seul, avec jusqu'à 2 IAs, à 4 en jeu coopératif, ou dans un mixe de ces modes

🎥️ Videos

🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),

🎙️ Dev Interviews:

Les dernières infos / Some news about the game :

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) ts(202xxx) gd(202xxx) id(202xxx) id(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r[de](202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[de](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

Commercial links (PAYDAY 2): [Steam]
Commercial links (PAYDAY 2: Biker Character Pack): [Steam]
Commercial links (PAYDAY 2: Sydney Character Pack): [Steam]
Commercial links (PAYDAY 2: The Biker Heist): [Steam]
Commercial links (PAYDAY 2: John Wick Weapon Pack): [Steam]
Commercial links (PAYDAY 2: Gage Spec Ops Pack): [Steam]
Commercial links (PAYDAY 2: Scarface Heist): [Steam]
Commercial links (PAYDAY 2: Scarface Character Pack): [Steam]

🍩️ Resources
(empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)

🛠️ Technical informations
[PCGamingWiki] [MobyGames]

🦣️ Social
Devs (Overkill Software [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Forums (linux)] [PeerTube] [YouTube] [PressKit]

🐝️ Related
[Wikipedia (Payday 2) [fr] [en] [de]]
[Wikipedia (Payday: The Heist) [fr] [en] [de]]
[Mod DB]

📦️ Misc. repositories
[Repology] [] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]

🕵️ Reviews

📰 News / Source of this Entry (SotE) / News (SotN)
[Gaming on Linux (20160602)] [Linux Game News (20160411)] [Phoronix forums (20160321)]

🕊️ Source of this Entry: [Site (date)]

🦣️ Social Networking Update (on mastodon)

🕹️ Title:
🦊️ What's:
📖 Our entry:

🥁️ Update:
📌️ Changes:
🦣️ From: 📶️


📕 Description [en]


🌍️ Wikipedia:

Payday 2 (stylized as PAYDAY 2) is a cooperative first-person shooter video game developed by Overkill Software and published by 505 Games. The game is a sequel to 2011's Payday: The Heist. It was released on 13 August 2013 for Microsoft Windows, PlayStation 3 and Xbox 360. An improved version of the game, subtitled Crimewave Edition, was released for PlayStation 4 and Xbox One in June 2015 (on 12 June in the UK and Europe and on 16 June in North America).

Two years after the events of the previous game, a new gang comes to the Washington, D.C. area to rob banks. The player takes control of one of the gang's fifteen members and heists alone, with up to two AI players, as four player cooperative play, or some combination of the previous. Heists include robbing banks, jewellery stores, and armored cars, producing and distributing narcotics, stealing prototypes, art and artifact theft, rigging elections and framing corrupt politicians, taking on rival gangs, breaking into mercenary bases, prisons, and FBI facilities, enforcing protection rackets, and smuggling of guns and nuclear warheads. The game differs on the previous by allowing much more customization of the player and reworking its stealth mechanics.

An accompanying web series was produced to promote the game. The game was profitable from pre-orders alone and received positive reviews. Payday 2: Crimewave Edition which offers improved graphics, new content and all previous DLCs, was released on June 12, 2015 for PlayStation 4 and Xbox One.

See Also: Payday: The Heist § Gameplay

The game consists of a variety of 'heists' that a player can opt to either carry out by themselves, with the AI, or as part of a multiplayer game. There are heists such as bank robbery, a drug trafficking run, rigging an election, or stealing a smuggled nuclear warhead. Some of the heists put a large emphasis on stealth, often leading to bonus experience points and money on completion.

The level selection menu is styled as a fictional website,, where missions pop up periodically as contracts in a map of Washington D.C. The player can pick up an open contract, join a contract another player has started, or buy a contract with in-game money in an offshore bank account. There are five difficulty levels, with increased money and experience payouts for higher difficulty levels. Independent of difficulty is the "pro job" condition - pro jobs give additional experience, but cannot be retried if the players fail. Some contracts in Payday 2 take place over multiple days, with each day represented by a separate level with different objectives. After a day is complete the game may add an escape level, where the players' original escape is thwarted and they must survive to reach their backup getaway.

Many jobs in Payday 2 can be completed in stealth. If players avoid getting caught on camera, evade or silently kill security guards, and keep any civilian witnesses from calling the police, the alarm will not be raised and the players will receive an experience bonus. Otherwise, players will have to achieve their objectives, carry out any loot they find to a dropoff point, and then reach their escape point under the pressure of constant police assault waves. Most of the enemies are DC Police and FBI SWAT teams, with GenSec private security contractors at the highest difficulty level. Mixed in with these crews are five special police units: the "Shield" and the "Taser" - both named for their signature equipment, the "Cloaker" - an infiltration and hand-to-hand combat expert, and the "Bulldozer" - a SWAT team member in a modified near-bulletproof bomb suit and the "Sniper" -a deadly marksman. After the 'Hype Train' event/update, a new special unit was added: the 'SWAT Van Turret', an automated turret, and as the name implies, is attached on a stationary SWAT van. Following the 'FBI Files' update, yet another special unit was introduced: Captain Winters, an army veteran and leader who bolsters the strength of all other police forces in the area upon arrival.

If a player takes too much damage they will be knocked down and incapacitated. If no one helps them back up, or if they are downed a number of times without healing, they will be taken into custody. On lower difficulty levels players in custody will eventually respawn, but otherwise their teammates must take a hostage to trade to get them back into the game. A job is failed if all players are downed or in custody.

At the end of each heist, the player is presented with a screen with three cards, one of which is to be chosen by the player (called a "Payday"). These bonus cards can be either weapon modifications, masks, colors or materials for masks, or experience or money boosters. Players can purchase and customize masks, although these are purely cosmetic and have no effect on the gameplay.

Throughout the game, players accumulate money and experience. The money is divided into two parts. 20% of the money is given to the player to spend on weapons, masks and skills, and 80% is placed into the player's "Offshore Account", which is intended as part of the story to be the player's retirement fund, however the player can use it to purchase heists from a broker or during special periods announced by Overkill to buy bonus cards without performing a heist or to become infamous.

As players earn experience points, their reputation level increases. When a player's level increases they earn skill points, allowing them to buy abilities and bonuses from skill trees representing five criminal archetypes and playstyles. It is not possible to max out any single tree and players are often encouraged to mix and match skills from each tree to maximize usefulness (such as combining a skill to carry bags faster and throw bags farther in the Enforcer tree with a skill to pack and pick up bags quicker from Ghost). Players also receive "perk points," in proportion to their experience earned, that can be used to unlock additional bonuses from fifteen "perk decks." Players can switch between perk decks and 5 sets of skills at no cost before starting a heist.

When a player reaches level 100, they can opt to raise their "Infamy" level, up to twenty five (as of 5 March 2015; there are only five levels of Infamy on PS3 and Xbox 360). Becoming Infamous grants a player access to special skill trees and items and gives them special poses in lobby screens. However, raising one's Infamy level causes them to lose all of their spending money and experience, and a sum of $200,000,000 is deducted from their offshore account.

Plot and characters

Payday 2, when first released, allowed players to control one of four pseudonymous robbers. Three of these returned from Payday: The Heist: former Chicagoan mobster Dallas (portrayed by Eric Etebari, voiced by Simon Kerr), bankrupt Swedish software developer gone mad Wolf (Ulf Andersson), and rogue Navy SEAL and mercenary Chains (Damion Poitier). The fourth member of the gang, the English robber Hoxton (Pete Gold), is in jail at the start of the game, so Dallas' troubled younger brother (Derek Ray) is recruited to take his place.

The gang's command and control, the secretive Bain (Digger Mesch on camera, Simon Viklund as his Voice), is now also portrayed as the owner and operator of Bain arranges for The Payday Gang to relocate to Washington D.C. and helps them set up heists and jobs in the area. Bain also works to connect the gang with other contractors: Vlad (Ilia Volok) - a Ukrainian gangster trying to reassert his power after getting out of prison, Hector Morales (Gary Daniels) - a Colombian drug trafficker trying to oust the rival Mendoza cartel, and "The Elephant," (Bokeem Woodbine) a corrupt Republican politician who hires the gang to aid his party and friendly lobbyists.

The "Big Bank" DLC introduced a new contractor named "The Dentist" (Giancarlo Esposito) - a middleman for a number of wealthy clients. "Big Bank" is the first of a series of jobs from the Dentist, and in return for the gang's service he helps them break the original Hoxton out of jail. "Old Hoxton" returns to the gang, determined to find out who gave up evidence on him, with the "New Hoxton" renamed "Houston." After hacking the FBI database, they manage to find out where the rat lives. Breaking into the residence, they find out that the rat was Hector, and kill him. A promotional tie-in with the 2014 film John Wick added the film's title character (voiced by Dave Fouquette) as a playable heister as well, with the explanation that Wick and Chains used to work together in the military.

A new crew member named Clover (Aoife Duffin) joins the crew as they are about to descend on the National Gallery for the new heist "The Diamond", hailing from Ireland, she is the first female heister to be available to play as in the Payday series. The character was announced by then lead designer David Goldfarb via his Twitter feed, then after no news on her status for months her trailer was shown live on the "Crimefest" stream on 18 October 2014 as part of celebrating the Payday series' third birthday where she sang happy birthday to "", the trailer was released on YouTube a week later. She was teased in the 2014 annual Halloween event where her name was accidentally revealed, next she was teased in the promotional art for the "Gage Historical Pack" downloadable content, she was again teased in the 2014 annual Christmas event song "The 12 Days of Xmas" before finally being confirmed for release on 16 December 2014 along with the "The Diamond" heist.

On 22 January 2015, a fourth DLC character a crooked Croatian Interpol agent named Dragan (Dragomir Mrsic), was released as part of the Dragan Character Pack. His addition ties into to a new contractor "The Butcher" (Mira Furlan), whose contracts are part of "The Bomb Heists" pack. With the arrival of the Hype Train and 1,200,000 Hype Fuel a new female character got added: Bonnie (Rhona Cameron). Not much about Bonnie has been revealed so far but we do know that she is a gambler who has recently been released from prison. She is also one of the oldest characters being 43 and the only one to come from Scotland and was mainly invited into the Payday Gang because of her knowledge on Hoxton's "rat".

Shortly before Bonnie's arrival another promotional character Jacket from the Hotline Miami series joined the crew. His reason for joining is unknown and his character is likely non-canon. His mask is his signature Richard the chicken mask and he uses a tape recorder to communicate with his crew. The only way to play as him is through normal means on Xbox One Crimewave Edition, getting a rare special developer code or owning Hotline Miami 2 deluxe edition on Steam.

Long after Bonnie, came Sokol (Alexej Manvelov), a Russian Hockey Grinder who agreed to join the Payday Gang because of his skill as a Grinder and his technical know-how. He was required for the heisting of the Golden Grin Casino which was the final Job that The Dentist set up for the crew. Sokol built the BFD ("Big Fucking Drill") in order to break through the thick vault of the casino. The casino held something dear to The Dentist in the vault which is currently unknown but very likely to be the Ark of the Covenant .

Afterwards, a Yakuza named Jiro (Togo Igawa) joined the Payday Gang, having come to the United States looking for his son Kento. He is currently the oldest member of the gang, at 52 years of age.

A character called Bodhi was added to the game, being part of the Point Break Heists DLC. The character was from a promotion for Point Break, based of main antagonist Bodhi from the film. His background also made references to the movie itself, having done a heist in Mumbai.

Jimmy was added to the game, being apart of the Hardcore Henry Packs. This character is from a promotion for the film Hardcore Henry, and is voiced by Sharlto Copley.

On 28th Aug 2015, a new heister named Sydney was confirmed, though little information was revealed, except that she would be voiced by Georgia van Cuylenburg and originated from Australia. Sydney was released on 12th May 2016 in her own character pack, designating her as an Anarchist and, to date, the youngest member of the Payday gang.

📕 Description [fr]

Un FPS dans lequel le joueur intègre un gang cambriolant des banques dans la région de Washington, par le studio Overkill Software (filiale du studio Starbreeze Studios, publié par le studio 505 Games).
Il utilise le moteur Diesel 2.0 engine.

Payday 2 est la suite de Payday: The Heist (pas de version Linux), un FPS en mode coopératif ou solo mettant en scène des cambriolages de banques. Deux ans après les évènements du précédent opus, un nouveau gang entre en scène dans la région de Washington pour cambrioler des banques. Le joueur prend le contrôle de l'un des 15 membres du gang et cambriole seul, avec jusqu'à 2 IAs, à 4 en jeu coopératif, ou dans une combinaison de ces modes. Le jeu diffère du précédent par un fonctionnement non linéaire, par une plus grande personnalisation du joueur et une amélioration de sa mécanique de furtivité.

🌍️ Wikipedia:

Payday 2 est un jeu vidéo en mode coopératif et solo de tir à la première personne développé par Overkill Software. C'est la suite de Payday: The Heist. Il est sorti en août 2013 sur Xbox 360 via Xbox Live Arcade, sur PlayStation 3 via PlayStation Network et sur Windows via Steam. Le jeu est en cours de portage sur Linux.

Système de jeu

Payday 2 reprend les 4 personnages du premier opus : Dallas, Hoxton, Chains et Wolf. Ces personnalités sont incarnées par les joueurs lors des parties, mais ne définissent pas la (ou les) spécialisation de chaque joueur.

Chaque joueur peut personnaliser son style de jeu, en achetant des compétences, des armes et leurs modifications, ainsi que des masques et leurs modifications au fur et à mesure qu'il gagne des niveaux (de la réputation) et de l'argent.

Le jeu offre flexibilité, permettant à chaque joueur ou groupe de joueur de définir son style, allant de l'infiltration (type Splinter Cell) aux raids typiques du FPS.

Les missions, qui ne suivent pas un schéma linéaire comme dans le premier épisode, sont disponibles selon un système original pour rejoindre les parties en cours ou dans le salon, ou de créer des salons. Des missions plus difficiles sont débloquées au fil de l'augmentation de la réputation du joueur.

Depuis les dernières mises à jour, vous pouvez désormais incarner John Wick (héros éponyme du film John Wick, incarné par Keanu Reeves), l'ancien Hoxton, Clover, Dragan, Jacket, Bonnie, Sokol et Jiro

Réputation (niveau)

La réputation, correspondant au niveau, est plafonnée à 100. Afin de continuer sa progression il faut racheter ses 100 niveaux pour 200 000 000 Payday$ vous donnant un niveau d'infamie. L’expérience est gagnée à la fin de chaque mission selon son taux de réussite (mission effectuée silencieusement par exemple (Stealth)). Les points d’expérience engendrés sont calculés en fonction de la mission et son nombre de jours (Exp. minimum) à laquelle est additionnée selon le niveau choisi et enfin si la mission est jouée en « Pro » ou pas. (Si la mission est jouée en pro il ne sera pas possible de la recommencer et par conséquent l'expérience gagnée sera très faible et il n'y aura pas d'argent gagné). Depuis une récente mise à jour, le nombre de sac de butin acquis lors de la mission, augmente le nombre d'expérience gagné à la fin de la mission.

Chaque niveau apporte un point de compétence. Tous les dix niveaux (10, 20, 30...), le joueur gagne 2 points de compétence bonus. Il est ensuite possible de répartir ces points de compétences en 5 domaines (cf: Compétences).

La progression permet aussi de débloquer de nouvelles missions. Toutefois, un joueur ayant accès à une mission d'un niveau élevé peut y inviter un joueur qui n'y aurait pas accès normalement.

Les hôtes des salons peuvent établir un niveau minimum (limite à la réputation) qu'il faut avoir atteint pour rejoindre leur partie (par palier de 10 niveaux : 0, 10, 20...), à condition que ce niveau ne dépasse pas le leur.


Les compétences sont réparties dans 5 domaines : Cerveau, Exécuteur, Technicien, Fantôme et Fugitif.

Les domaines sont indépendants, il est donc possible de se spécialiser dans plusieurs domaines. Cependant, chaque domaine comprend sept paliers. Le premier palier est composé d'une unique compétence qui coûte un point et donne accès à un objet différent pour chaque domaine (Cerveau = sac médical, Exécuteur = pack de munition, Technicien = mine, Fantôme = CME, Fugitif = kit de premiers soins). Une fois cet objet débloqué, le second palier est accessible.

À la suite de quoi, un certain nombre de points devra être dépensé dans le domaine pour donner accès au palier suivant (palier 3 = 5 points, palier 4 = 10 points, palier 5 = 20 points, palier 6 = 30 points, palier 7 = 40 points). Chaque palier après le premier offre le choix entre 3 compétences, qui peuvent être maximisées en As, ce qui améliore la compétence, voir la change totalement.

Le nombre de points qui devront être dépensés pour accéder au tier suivant peut être baissé en étant au minimum au niveau d'infamie II.

Les compétences des paliers 2 à 4 demandent 1 point pour être prises, et 3 points pour être optimisées en As. Les compétences des paliers 5 à 7 demandent 4 points pour être prises, et 8 points pour être optimisées en as. En plus du coût en points de compétence, il y a un coût en argent qui augmente au fil des paliers.

Après un rapide calcul on remarque que 120 points ne suffisent pas pour remplir un domaine entier (145 points).

Les domaines peuvent être réinitialisés indépendamment, mais cela ce fait au prix d'une somme d'argent importante.

Au vu de la jeunesse du jeu, le theorycrafting n'est pas encore très développé et il ne semble pas y avoir de build optimal.


Plutôt axé sur le support de l'équipe, les compétences du Cerveau regroupent des buffs pour tout le groupe, ainsi que, ce qui est non négligeable, des compétences d'intimidation et de domination des adversaires communs. Le domaine du Cerveau est le seul qui ne débloque pas une arme ou une capacité permettant l'ouverture de porte ou de coffre.

Le Cerveau est souvent mis de pair avec le Fantôme pour l'infiltration.


L'Exécuteur dispose de compétences qui lui permettent avant tout d'être une assurance tout-risque pour l'équipe. Principalement dirigé vers le combat, il peut en outre débloquer la scie, qui lui permet en plus d'être une arme de corps-à-corps très efficace, d'ouvrir des distributeurs de billets, la plupart des portes, ainsi que les petits coffres individuels (au nombre de 120) situés à l'intérieur des grands coffres de banque. La scie ne peut cependant pas ouvrir les coffres blindés.

Par nature moins discret que le Cerveau et le Fantôme, l'Exécuteur reste généralement en deuxième plan jusqu'au moment où les choses tournent mal (ce qui est le cas la plupart du temps).


Le Technicien est un peu le Mac Gyver de Payday. Son domaine de compétence ouvre plusieurs voies qui peuvent toutes être débloquées à haut niveau. La première est l'optimisation des mines, qui peuvent être transformées en C4, un puissant explosif permettant d'ouvrir coffres et porte de manière peu discrète ou en détecteur les ennemis spéciaux. Il peut aussi développer des compétences dans l'utilisation des perceuses, ce qui lui permet de percer en silence et très rapidement. Enfin, il peut débloquer la tourelle, qui remplace alors son objet de domaine, et qui est une arme qui tire sur les ennemis dès qu'ils s'approchent.

Étant donné son rôle principal de spécialiste d'ouverture, il peut indifféremment être en première ligne afin de soutenir son équipe avec ses mines et ses tourelles, ou s'infiltrer et percer un coffre puis se retirer sans que personne ne le remarque.


Grand spécialiste de l'infiltration, le Fantôme peut par exemple mettre les cadavres dans des sacs afin de les transporter à un endroit où ils sont moins susceptibles d'être découverts. Ses autres compétences regroupent notamment l'utilisation et l'optimisation de son ECM (ou CME : contre-mesures électroniques) qui lui permet, en plus de brouiller les signaux des caméras, des bipeurs des gardes et des portables des civils (pour éviter qu'ils n'appellent la police), d'ouvrir les portes électroniques ou même d'immobiliser les ennemis pour quelques instants. Le Fantôme peut aussi déverrouiller le crochetage, ce qui lui permet d'ouvrir les coffres plus silencieusement qu'avec du C4 et bien plus rapidement qu'avec une perceuse.


Le survivant de l'équipe, le fugitif est capable de poser des kits de premiers soins qui peuvent être au nombre de 14 au maximum et des sacs mortuaires, pour cacher des corps quand vous jouez la discrétion.

Souvent considéré comme l'arbre du joueur dodge, le nombre de compétence pour être celui qui joue solo est considérable. Le fugitif est souvent couplé au fantôme, pour certaines compétences qui vous permettent de repérer des gardes derrière un mur ou de prendre comme cité précédemment, des sacs mortuaires. C'est également le seul arbre qui débloque les coups critiques, et qui augmente vos chances d'esquive efficacement. (hors fantôme qui augmente l'esquive quand vous courrez.)