📰 Title: | JoeQuake | 🕹️ / 🛠️ Type: | Tool |
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🗃️ Genre: | Adventure & Action | 👁️ Visual: | 3D |
🏷️ Category: | Adventure & Action ➤ FPS ➤ Fantasy & Sci-fi ➤ Quake 1 | 🏝️ Perspective: | First person |
🔖 Tags: | FPS; Quake 1; 3D engine; Multi-platform | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 👫️ Played: | Single & Multi | |
🐓️ Latest: | 2007-10-07 | 🚦 Status: | 04. Released (status) |
📍️ Version: | 0.15 Build 1862 | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 🕊️ Libre | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | GPL-2 | ✨️ (temporary): | |
🐛️ Created: | 2012-03-15 | 🐜️ Updated: | 2024-08-17 |
📦️ Package name: | ..... 📦️ Arch: | ||
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📄️ Source: | ..... 📦️ RPM: | ||
⚙️ Generic binary: | ..... 📦️ Deb: | ||
🌍️ Browser version: | ..... 📦️ AppImage: | ||
📱️ PDA support: | ..... 📦️ Flatpak: | ||
✨️ Not use: | ..... 📦️ Snap: |
📰 What's new?: | 👻️ Temporary: | ||
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💡 Lights on: | 🎨️ Significant improvement: | ||
👔️ Already shown: | 💭️ New version published (to be updated): | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 🦺️ Work in progress: | |
🎰️ ID: | 11558 |
📜️[en]: | A libre, multi-platform Quake 1 engine derived from GLQuake, and designed for speedrunning. | 📜️[fr]: | Un moteur de Quake 1 libre et multi-plateforme dérivé de GLQuake, et conçu pour le speedrunning. |
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🏡️ Website & videos
[Homepage] [Dev site 1 2(Linux fork) 3(SDL Linux fork)] [Features/About] [Screenshots] [Videos t(202xxx) gd(202xxx) gu(202xxx) r(202xxx) lp(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• (empty)
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
🦣️ Social
Devs (Jozsef Szalontai (j0zzz) 1 2 [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [PressKit] [Lemmy] [reddit] [Discord]
🐝️ Related
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🛠️ Title:
🦊️ What's:
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📖 Our entry: (homeless)
🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🕶️
📚️ Name is a
JoeQuake | a custom Quake engine designed for speedrunning by Jozsef Szalontai
JoeQuake is a custom Quake engine designed exclusively for speedrunning.
It was originated from the official id software GLQuake source code.
JoeQuake features several improvements over the vanilla GLQuake client, just to name a few:
✅️ Independent server-client physics
✅️ Ghost mode recording
✅️ Browsable Demos/Maps/Mods menus
✅️ Restructured, more detailed Options menu
✅️ Mouse cursor in menu
✅️ Supporting FitzQuake and RMQ protocols
✅️ Supporting a wide range of custom mods (including Quake remastered)
✅️ Colored static and dynamic lighting
✅️ External texture formats (TGA/PNG/JPG)
✅️ Capturing demos to AVI file
Un moteur compatible avec NetQuake, par Jozsef Szalontai (j0zzz).
JoeQuake est un moteur de Quake 1 libre et multi-plateforme dérivé de GLQuake, et conçu pour le speedrunning.
Ressources et documentations disponibles : voir la fiche "Ressources - Quake".
JoeQuake | un moteur Quake personnalisé conçu pour le speedrunning par Jozsef Szalontai
JoeQuake est un moteur Quake personnalisé conçu exclusivement pour le speedrunning.
Il a été créé à partir du code source officiel GLQuake d'id software.
JoeQuake propose plusieurs améliorations par rapport au client GLQuake vanille, pour n'en citer que quelques-unes :
✅️ Physique serveur-client indépendante
✅️ Enregistrement en mode fantôme
✅️ Menus Démos/Maps/Mods navigables
✅️ Menu Options restructuré et plus détaillé
✅️ Curseur de souris dans le menu
✅️ Prise en charge des protocoles FitzQuake et RMQ
✅️ Prise en charge d'une large gamme de mods personnalisés (y compris Quake remastered)
✅️ Éclairage statique et dynamique coloré
✅️ Formats de textures externes (TGA/PNG/JPG)
✅️ Capture des démos dans un fichier AVI