📰 Title: | Heroes of a Broken Land | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Adventure & Action | 👁️ Visual: | 2.5D |
🏷️ Category: | Adventure & Action ➤ Role-playing game ➤ RPG ➤ Dungeon Crawl | 🏝️ Perspective: | First person |
🔖 Tags: | Unity engine | ⏱️ Pacing: | Turn-Based |
🐣️ Approx. start: | 2014-08-07 | 👫️ Played: | Single |
🐓️ Latest: | 🚦 Status: | 04. Released (status) | |
📍️ Version: | Latest: - | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 💰 Commercial | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Commercial | ✨️ (temporary): | |
🐛️ Created: | 2013-11-23 | 🐜️ Updated: | 2024-06-22 |
📦️ Package name: | ..... 📦️ Arch: | ||
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📄️ Source: | ..... 📦️ RPM: | ||
⚙️ Generic binary: | ..... 📦️ Deb: | ||
🌍️ Browser version: | ..... 📦️ AppImage: | ||
📱️ PDA support: | ..... 📦️ Flatpak: | ||
✨️ Not use: | ..... 📦️ Snap: |
📰 What's new?: | 👻️ Temporary: | ||
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💡 Lights on: | 🎨️ Significant improvement: | ||
👔️ Already shown: | 💭️ New version published (to be updated): | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 🦺️ Work in progress: | |
🎰️ ID: | 14056 |
📜️[en]: | A classic, Turn-Based RPG. | 📜️[fr]: | Un RPG tactique au tour par tour |
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🎲️ Gameplay: (202xxx♺), (202xxx♺), [fr](202xxx♺),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx♺) t(202xxx♺) t(202xxx) r(202xxx♺) r(202xxx♺) r(202xxx♺) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• [Online store] [Gamersgate] [Steam]
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (Winged Pixel [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Mod DB] [Indie DB]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title:
🦊️ What's:
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📖 Our entry: (homeless)
🥁️ Update:
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📌️ Changes:
🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/
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🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🕶️
📚️ Name is a
📜️ "blabla" 📜️
Heroes of a Broken Land is a classic, Turn-Based RPG.
Explore procedurally generated worlds and dungeons with multiple parties of heroes. Ally with other towns to recruit new and more powerful heroes. Explore and loot countless dungeons on your quest to save the world.
Heroes of a Broken Land combines a town management with first-person dungeon crawling action. You will explore a world map, exploring and searching for new treasure and dungeons. Entering a dungeon will switch to a first person perspective where your party must fight monsters and evade traps in order to find treasure. Each world and every dungeon is unqiue - procedurally generated - so you never know what to expect.
Un RPG tactique au tour par tour, par le studio Winged Pixel.
Il utilise le moteur Unity.
Heroes of a Broken Land est un RPG tactique au tour par tour.
Explorez des mondes générés de manière procédurale et des sous-terrains avec de multiples parties mettant en scène des héros. Alliez-vous avec d'autres villes et recrutez de nouveaux et plus puissants héros. Explorez et pillez d'innombrables sous-terrains dans votre quête pour sauver le monde.
Heroes of a Broken Land combine une gestion de ville avec un RPG d'action en vue subjective.
Le joueur explore une carte du monde, à la recherche de nouveau trésor et de sous-terrains.
En entrant dans un sous-terrains l'affichage bascule en vision subjective, le joueur devant combattre des monstres et éviter des pièges afin de trouver le trésor.
Chaque monde et chaque sous-terrains est unique - généré de manière procédurale, ainsi le joueur ne sait jamais à quoi s'attendre.