📰 Title: | Hearts of Iron IV | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Strategy | 👁️ Visual: | 3D Top-Down |
🏷️ Category: | Strategy ➤ Wargame (on map) ➤ WW I & II | 🏝️ Perspective: | Third person |
🔖 Tags: | Grand Strategy; Strategy; Historical; World War I & II; Wargame; Military; Economy; Simulation; Sandbox; Tech tree; Replay Value; Open World; Day & Night | ⏱️ Pacing: | Real Time with Pause |
🐣️ Approx. start: | 2016-06-06 | 👫️ Played: | Single & Multi |
🐓️ Latest: | 2020-11-12 | 🚦 Status: | 04. Released (status) |
📍️ Version: | Latest: Patch 1.10.2 | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 💰 Commercial | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Commercial | ✨️ (temporary): | |
🐛️ Created: | 2016-05-18 | 🐜️ Updated: | 2024-06-22 |
📰 What's new?: | 👻️ Temporary: | ||
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💡 Lights on: | 🎨️ Significant improvement: | ||
👔️ Already shown: | 💭️ New version published (to be updated): | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 🦺️ Work in progress: | |
🎰️ ID: | 14988 |
📜️[en]: | A sandbox solo/multi strategy/military grand strategy game on the theme of World War II (1936-1948) and the war itself, focusing on a global war strategy, where planning, preparation (industry, equipment, military doctrine) and combat play a dominant role. The player can take any nation in the world and choose to enter the action or stay out, or even mix the two. The time period has been deliberately limited to allow developers to focus more on the historical accuracy of this simulation, while maintaining a fairly smooth learning curve. | 📜️[fr]: | Un jeu de stratégie / grande stratégie militaire solo/multi de type Sandbox sur le thème de la 2nde guerre mondiale (1936-1948) et de la guerre elle-même, mettant l'accent sur une stratégie de guerre globale, où la planification, la préparation (industrie, équipement, doctrine militaire) et le combat tiennent un rôle prépondérant. Le joueur peut prendre une nation du monde au choix et à la possibilité de rentrer dans le feu de l'action ou de rester en dehors, voir de mixer les deux. La période traitée a été volontairement restreinte pour permettre aux développeurs de davantage se concentrer sur la précision historique de cette simulation, tout en maintenant une courbe d'apprentissage assez douce. |
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🏝️ Trailer: (202xxx♺),
🎲️ Gameplay: (202xxx♺), (202xxx♺), [fr](202xxx♺),
🦉️ From Devs: (202xxx♺),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots][WIKI] [FAQ] [RSS] [Changelog 1 2 3]
Commercial links (Hearts of Iron IV): [Paradox Store] [Humble Store] [Steam] [Gamesplanet] [Videos t(202xxx♺) t(202xxx♺) gd(202xxx♺) gd(202xxx♺) gd(202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[de](202xxx♺) g[de](202xxx♺)]
Commercial links (Hearts of Iron IV: Together for Victory): [Paradox Store] [Steam] [Videos t]
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (Paradox Interactive [fr] [en]): [Site 1 2] [Forums] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Forums] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit]
🐝️ Related
[Wikipedia (Hearts of Iron IV) [fr] [en] [de]]
[Wikipedia (Jeu de grande stratégie / Grand strategy wargame) [fr] [en] [de]]
[HOLaRSE [de]] [Games4Linux [de]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[metacritic] [OpenCritic] [iGDB]
📰 News / Source of this Entry (SotE) / News (SotN)
[Changes with v. Patch 1.10.2 (20201112)] [HOLaRSE on mastodon [de](20201114) (SotN)] [Gaming on Linux (20161215)] [Linux Game News (20160517) (SotE)]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
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📖 Our entry: (homeless)
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📚️ Name is a
📜️ "A sandbox grand strategy game on the theme of World War II (1936-1948)" 📜️ .
The ultimate WWII strategy game
From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. You hold the power to tip the very balance of WWII. It is time to show your ability as the greatest military leader in the world. Will you relive or change history? Will you change the fate of the world?
Total strategic war
The war is not only won on land, on the seas and in the air, but also in the laboratories, the factories, the backrooms, in international trade and in the hearts and minds of men and women.
The Hearts of Iron series is about taking control of your nation of choice in the years around World War II (1936 to 1948) and leading it to victory. And it all comes down to how well you, as a player, can navigate your ship of state - that is your supreme weapon. Hearts of Iron IV is the wargame where a high level of strategic and military planning is needed for you to secure victory. Every action you take has the potential to tip the balance of power in your favor, forever altering the political and ideological landscape.
A WWII Grand strategy game
Hearts of Iron is, like most Paradox Development Studio titles, a grand strategy game in an open sandbox. The World War II theme does mean that there is a lot greater focus on the preparation for war, your industrial output and military doctrines and equipment. But in Hearts of Iron IV, you are dealing with the bigger picture and a very high level of strategic planning; this is not a pure old-fashioned wargame. Losing small battles is utterly insignificant to the larger campaign. You have to look at the entire war and take decisions in a multiple of aspects to reach victory - this is truly high level war planning, including production lines, technological advances, securing strategic resources and, of course, making those large armored drives through the plains of Europe.
Comparison to other PDS titles
The big thing that sets it apart from our other game series such as Crusader Kings II and Europa Universalis IV is that it covers a much shorter period of time, namely the years around the Second World War and that it focuses heavily on preparing for and fighting that war. This means that your priorities will largely stay the same throughout the game – your are unlikely to make a dramatic change from one kind of nation to another. You can pick any nation in the world and either ride out the storm on the sidelines, get involved in the grand cataclysm, or try something a little bit in-between. Hearts of Iron is packed full of historical flavor and awesome details, something much harder to accomplish in games spanning hundreds of years.
However even if Hearts of Iron IV is a grand strategy game highly focused on war, the role you take on as the player is close to the role you take in Europa Universalis IV - you will play as the guiding spirit behind the nation trying to shape history and determine the fate of your country, often guided by in-game events and decisions. The game focuses on making choices for your nation, both in warfare as in the character of your country’s technological progress, national ideas and strategic goals. You can pick any nation and decide what role you will take in WW2.
You can choose different play styles depending on your personal interest or based on the different strengths and weaknesses of the historic powers. For example, as Germany you have an incentive to start the war, while the UK and US will likely start on the defensive and will fight massive naval battles. You can even try to survive as a minor nation, whose government continues fighting from exile or be a smaller power taking advantage of the global war to expand your rightful territory. Nothing that says that your goal must be to win WWII - since the game is sandbox, victory is determined by the goals you set up for yourself during the WWII time-span.
Vision
Our goal for Hearts of Iron IV is to do something similar to what we did with Crusader King II and Europa Universalis IV - keep the flavor and complexity of the game intact while making the game much more streamlined and easier to learn, with much improved interfaces. We also aim for a fresh playing experience so there will be changes from the previous game.
More focus on planning and high level decisions.
Hearts of Iron III could either be played with full manual control, where micromanagement would be pretty heavy (often to the point where you would struggle to pay attention to all aspects of the game) or with AI assistance, where your control over the systems you surrendered to the AI was very limited. We are developing a planning system that gives you greater control while not being as taxing as the detailed manual play from the last Hearts of Iron game. We want to give you time to look at the bigger picture. In my opinion, this also adds a lot of immersion, since it feels more like I am guiding a military campaign rather just shuffling units between provinces.
For the micro-managers out there - you can still do very detailed plans and update them in real-time, which will basically work like the old manual control but the system will reward successful longer term plans, so expect to have a few things to learn! There won't be any large "automate this" buttons in the game. We want all parts to be fun and playable. If they are not, they get redesigned or replaced.
Less railroading – more historical feel
A big problem with historical games is that people know what happened, especially in such a well-documented period as World War II. The leaders of those days did not have crystal balls or an active forum of amateur historians from the future telling them what would happen next. This is something that we need to deal with without losing the sense of place and realism that people have come to appreciate about our games. A lot of things will require gradual changes and actually living through events, which should give a much better historical feel as well as creating a game where it is easier to try out alternate paths of history and not feel that the only road to success is following whatever plan Eisenhower had.
Everything at your fingertips
To play Hearts of Iron you need a lot of information so you can make the right choices, be it long term (where is the best area for my armored spearhead?) or short term (what time does the sun set?). Previously this required you to look around in a lot of places - in Hearts of Iron IV information is much more context sensitive, and most important stuff will be shown directly on the map. You will see more of this in future developer diaries.
🌍️ Wikipedia:
Hearts of Iron IV is a war strategy video game being developed by the Paradox Development Studio. It is the sequel to Hearts of Iron III and part of the Hearts of Iron series of grand strategy games focusing on World War II.
The formal announcement of the game in January 2014 indicated an intended release date of the first quarter of 2015, later postponed to the second quarter of 2015. At E3 2015, producer Johan Andersson confirmed that the game would be pushed back from its original release window. This is an attempt to resolve several issues encountered with the game. However, Andersson later confirmed that the game would not be released in the first quarter of 2016. The game used the code name Project Armstrong while in development. On March 15, it was announced that the game will be released on June 6, 2016, which is the 72nd anniversary of the Normandy landings.
In a Reddit "Ask Me Anything" event, Andersson promised better AI and accessibility compared to Hearts of Iron III, and that the game would not have a rigid, forced game-progression but would feature sandbox-style gameplay. He also stated that Hearts of Iron IV would be available for Linux.
Un jeu de stratégie / grande stratégie militaire sur le thème de la 2nde guerre mondiale (1936-1948), par le studio Paradox Interactive.
Il utilise le moteur Clausewitz.
Hearts of Iron IV est un jeu de stratégie / grande stratégie militaire solo/multi de type Sandbox sur le thème de la 2nde guerre mondiale (1936-1948) et de la guerre elle-même, mettant l'accent sur une stratégie de guerre globale, où la planification, la préparation (industrie, équipement, doctrine militaire) et le combat tiennent un rôle prépondérant. Le joueur peut prendre une nation du monde au choix et à la possibilité de rentrer dans le feu de l'action ou de rester en dehors, voir de mixer les deux. La période traitée a été volontairement restreinte pour permettre aux développeurs de davantage se concentrer sur la précision historique de cette simulation, tout en maintenant une courbe d'apprentissage assez douce.
Le jeu de stratégie ultime sur la Seconde Guerre mondiale
Depuis le cœur du champ de bataille jusqu'au centre de commande, vous guiderez votre nation à la gloire et ferez la guerre, négocierez ou envahirez. Vous détenez le pouvoir de faire pencher la balance même de la Seconde Guerre mondiale. Il est temps de révéler votre capacité de plus grand leader militaire du monde.
Voulez-vous revivre ou changer l'histoire ? Voulez-vous changer le destin du monde ?
Une guerre stratégique totale
La guerre est non seulement remporté sur terre, sur mer et dans les airs, mais aussi dans les laboratoires, les usines, les antichambres, dans le commerce international et dans les cœurs et les esprits des hommes et des femmes.
🌍️ Wikipedia:
Hearts of Iron IV est un jeu vidéo développé par Paradox Development Studio faisant partie de la saga Hearts of Iron. Il s'agit d'un jeu de grande stratégie focalisé sur la Seconde Guerre mondiale.
Le jeu fut annoncé en janvier 2014 pour une sortie le premier trimestre 2015, avant d'être reporté au second trimestre 2015. Lors de l'E3 2015, le concepteur Johan Andersson annonce que le jeu pourrait de nouveau être repoussé à 2016. La date de sortie définitive est fixée au 6 Juin 2016, 72 ans après le Débarquement de Normandie.