📰 Title: | Guns of Icarus Online | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Simulation | 👁️ Visual: | 3D |
🏷️ Category: | Simulation ➤ Aircraft Flight ➤ Combat | 🏝️ Perspective: | First person |
🔖 Tags: | FPS; Action; Shooter; Strategy; Tactical; Adventure; Flight; Simulation; Steampunk; Unity engine; Team-Based; Competitive; Co-op; Class-Based; PvP; Keyboard; Mouse; Controller | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 2012-10-29 | 👫️ Played: | MMO |
🐓️ Latest: | 2020-10-23 | 🚦 Status: | 04. Released (status) |
📍️ Version: | Latest: 2.0.20 | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 💰 Commercial | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Commercial | ✨️ (temporary): | |
🐛️ Created: | 2013-10-03 | 🐜️ Updated: | 2024-06-22 |
📰 What's new?: | 👻️ Temporary: | ||
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💡 Lights on: | 🎨️ Significant improvement: | ||
👔️ Already shown: | 💭️ New version published (to be updated): | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 🦺️ Work in progress: | |
🎰️ ID: | 13909 |
📜️[en]: | A team-based multiplayer online airship combat game set in a steampunk/dieselpunk-inspired, post-apocalyptic world where lighter-than-air flight is the only means to cross the scarred wilderness that divides scattered pockets of civilization | 📜️[fr]: | Un jeu de combats aériens en équipes, à bord de dirigeables dans un monde post-apocalyptique où le vol à bord de "plus léger que l'air" est le seul moyen de traverser le désert qui divise les poches éparses de la civilisation |
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🎲️ Gameplay: (202xxx♺), (202xxx♺), [fr](202xxx♺),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx♺) t(202xxx♺) t(202xxx♺) t(202xxx) t(202xxx) r[fr](202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• [Kickstarter (Funding successful)] [Steam]
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (Muse Games [fr] [en]): [Site 1 2] [Forums] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (Guns of Icarus Online) [fr] [en] [de]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
📰 News / Source of this Entry (SotE) / News (SotN)
[Changes with v. 2.0.20 (20201023)]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
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📖 Our entry: (homeless)
🥁️ Update:
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📌️ Changes:
🦣️ From: 🛜️
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📚️ Name is a
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What is Guns of Icarus Online?
Guns of Icarus Online is a team-based multiplayer online airship combat game set in a steampunk/dieselpunk-inspired, post-apocalyptic world where lighter-than-air flight is the only means to cross the scarred wilderness that divides scattered pockets of civilization. Captain or serve as crew aboard an airship with your friends and fly into battle to win wealth and glory. With a good ship and the right crew, you can dominate the skies!
On an airship, everyone has a job to do, and the whole crew must work together to take down enemies and keep the ship flying. With three different roles to play, there’s something to suit every play style. Maximize your firepower and deal punishing damage as the Gunner, work fast under pressure and keep the ship together as the Engineer, or execute cunning aeronaval strategies and lead your crew to victory as Captain.
Guns of Icarus Online will have two gameplay modes: Skirmish, the team-based PvP combat mode, and Adventure, which will be released at a later date. Adventure mode will add in persistent world features such as player factions, an expansive world map of trade routes and dynamic towns, and an economic system with resource production, commerce, and crafting that will supplement the game’s core combat focus.
Raising the stakes on team-based PvP combat with an emphasis on strategic competition and truly cooperative play, Guns of Icarus Online is all about teamwork, tactics, and fast-paced action. Guns of Icarus Online is a true genre-buster that innovates on elements from FPSs, RTSs, RPGs, and MMOs, along with totally unique crew and ship-based combat mechanics, bringing a whole new gameplay experience to the table.
🌍️ Wikipedia:
Guns of Icarus Online (also known as Guns of Icarus Alliance) is a steampunk-themed multiplayer first-person shooter video game developed and published by American studio Muse Games. It is a follow-up to Guns of Icarus (now known as Flight of the Icarus), and was released on October 29, 2012. A cooperative, PvE companion game Guns of Icarus Alliance was released on March 31, 2017. On December 23, 2011, Muse Games launched a Kickstarter project to raise $10,000 to partially fund the development of Guns of Icarus Online, and the company subsequently received $35,237 at the close of the bidding on February 21, 2012. Following the completion of their fundraising campaign, Muse Games co-developer Eric Chung announced that Guns of Icarus Online would enter closed beta on April 10, 2012.
Guns of Icarus Online Version 1.0 officially went online on October 29, 2012. The improved Version 1.1 was first available through Steam on November 20 and online on November 23. In early 2013, Linux support was added. A PlayStation 4 version launched May 1, 2018 with full cross-platform support.
Gameplay
Guns of Icarus Online is a steampunk/dieselpunk, multiplayer, first-person shooter that focuses on airship combat. Each airship is controlled by up to four players, with each member of the crew taking a specific role. Players can choose three different classes: gunner, engineer or pilot, which allow them access to different kinds of tools. The captain of each ship chooses which weapons to use in his/her ship. There are also several ships available:
• Galleon: the Galleon is by far the biggest and more resilient ship, but also the slowest one. It focuses on high firepower and tank capabilities with high hull armor.
• Squid: the Squid is the fastest ship in the game which allows its commander to outmaneuver enemy ships, but it is the least resilient ship and does not have a weapon slot for Heavy Weapons.
• Goldfish: the Goldfish has a main gun on its prow, and two secondary guns on the port and starboard sides and another positioned at the rear. It relies on its moderate speed and high maneuverability.
• Junker: the Junker has 5 small weapon mountings. It also has high maneuverability, but a low speed.
• Pyramidion: the Pyramidion has two guns on the top deck and two on the low deck. With very high damage output, but low turning speed, this ship is very versatile.
• Spire: the Spire has a very high turning speed, but a very low linear speed. It is a high dps ship with very low hull armor.
• Mobula: the Mobula has 5 weapons on the front, but none on the sides nor the back. It has great vertical movement, but is difficult to repair in the heat of the battle.
After being in development since late 2013, the Alliance add-on launched on March 31, 2017. This added several PvE game modes, a faction war gameplay system where players play matches to earn war effort so that their faction can take over or defend pieces of land on a map of the game world, and, at Alliance's launch, it contained four joinable factions and four new playable ships. Two new factions and their respective exclusive ships were progressively added in updates throughout spring and summer in 2017.
These new ships include:
• Magnate: A ship belonging to the Mercantile Guild faction, this decorated ship is slow-moving, but has three guns on each side; two light gun mountings and one heavy, allowing for the Magnate to have a high damage-per-second.
• Corsair: A ship belonging to the Anglean Republic, the Corsair is the largest ship in the game. This ship is heavily armoured and slightly faster than a Galleon, and has two heavy guns and light guns on each side, as well as a heavy gun on the front and a light gun on the stern, allowing the Corsair to exhibit high damage within limited intervals due to its speed and amount of weapons.
• Shrike: Specific to the Order of Chaladon, the Shrike is the second fastest ship in the game after the Squid. However, like the Squid, its hull is weak, and has only average turning speed. This ship has two heavy and light gun mounts on the port and starboard sides of the ship, making the Shrike preferable for "hit-and-run" tactics.
• Crusader: Belonging to the Fjord Baronies, the Crusader is large and heavily armed, with two heavy guns on the front and two light guns on either side, allowing for a wide frontal attack range. It has good vertical speed, but low health and armor.
The following two ships were added to Alliance after its launch:
• Stormbreaker: A patchwork airship specific to the Arashi League, this aircraft has extremely fast acceleration and decent speed, as well as fast turning. Its main firepower is concentrated on the port side, with three light guns lined along this side of the ship and a lone heavy gun on the starboard side. It is nimble, but has low health and armor.
• Judgement: Belonging to the Yesha Empire, the Judgement is versatile and has high armor, but indecent forward and turning speed, as well as low health. Its firepower is concentrated towards the front and the rear, with two forward facing light guns and a heavy gun, as well as a heavy gun and light gun facing to the rear.
Reception
Un jeu de combats aériens multijoueur en ligne et en équipes à bord de dirigeables sur un thème steampunk, par le studio Muse Games.
Il utilise le moteur Unity.
Guns of Icarus Online est un jeu de combats aériens multijoueur en ligne et en équipe à bord de dirigeables dans un style steampunk / dieselpunk, dans un monde post-apocalyptique où le vol à bord de "plus léger que l'air" est le seul moyen de traverser le désert qui divise les poches éparses de la civilisation. Dirigez ou servez en tant qu'équipage à bord d'un dirigeable avec vos amis et volez dans la bataille pour remporter richesse et gloire. Avec un bon vaisseau et le bon équipage, vous pourrez dominer les cieux!
Sur un dirigeable, chacun a un travail à faire, et tout l'équipage doit travailler ensemble pour dominer les ennemis et garder le vaisseau en état de vol. Avec trois rôles différents à jouer, tous les styles de jeu sont couverts. Maximisez votre puissance de feu et optimisez les dommages pour le canonnier, oeuvrez avec célérité et sous pression et maintenez le vaisseau en un seul morceau pour l'ingénieur, ou exécutez des stratégies aéronavales rusées et menez votre équipe à la victoire en tant que Capitaine.
Guns of Icarus Online disposera de deux modes de jeu : Escarmouche (Skirmish) - le mode de combat en équipe PvP (Player versus player), et Aventure, qui sera publié à une date ultérieure.
Le mode Aventure dans un monde persistant ajoutera des fonctionnalités tels que des factions de joueurs, une carte du monde extensible des routes commerciales et des villes dynamiques, et un système d'économie avec la production de ressources, le commerce et l'artisanat qui viendront compléter le coeur du jeu orienté combats.
Misant sur le combat en équipe PvP (Player versus player) avec un accent sur la concurrence stratégique et un jeu vraiment coopératif, Guns of Icarus Online se résume en un jeu d'équipes, une tactique et une action rapide. Guns of Icarus Online est un véritable buster qui innove sur des éléments de FPS, RTS, RPG et MMO, avec des mécaniques de combats de vaisseaux et d'équipages totalement unique, apportant une toute nouvelle expérience de jeu.
🌍️ Wikipedia:
Guns of Icarus Online est un jeu vidéo multi-joueur de tir en vue à la première personne prenant place dans un univers steampunk. Il a été développé par Muse Games et sorti sur PC le 29 octobre 2012. Il est la suite de Guns of Icarus.
Le 23 décembre 2011, le studio lance un projet Kickstarter afin de financer une partie du développement du jeu. Le 21 février 2012, la période de levée de fonds terminée, le studio a récolté 35 237$ sur les 10 000 demandés. Après une version bêta disponible le 10 avril 2012, la version 1.0 sort officiellement le 29 octobre 2012, rapidement suivie par une mise à jour vers la version 1.1 le 23 novembre.
Système de jeu
Guns of Icarus Online est un FPS multijoueur à l'ambiance steampunk/dieselpunk dans lequel des équipes de quatre joueurs contrôlent des navires volants. Chaque membre de l'équipe occupe un rôle spécifique à choisir parmi trois classes : le canonnier (gunner), l'ingénieur (engineer) et le pilote (pilot), chacune ayant différents outils et capacités. Le capitaine choisi aussi le type de navire et l'armement. Plusieurs vaisseaux sont disponibles :
• Galleon: Le Galleon est le plus gros et le plus résistant des vaisseaux avec une forte puissance de feu. Ces forces sont toutefois compensées par une faible vitesse.
• Squid: Le Squid est le plus rapide des six, lui octroyant une très grande manœuvrabilité mais il est aussi le moins résistant.
• Goldfish: Le Goldfish est équipé d'un canon principal à l'avant et de deux canons secondaires de chaque côté. Il mise avant tout sur sa vitesse et sa grande manœuvrabilité.
• Junker: Le Junker possède 5 canons légers et une grande manœuvrabilité mais une faible vitesse.
• Pyramidion: Le Pyramidion est équipé de deux canons sur le pont supérieur et deux sur le pont inférieur. Il a une forte puissance de feu mais est très lent à la manœuvre.
• Spire: Le Spire est un vaisseau vertical qui peut tourner sur lui-même très rapidement avec une forte puissance de feu mais une coque faible.
• Mobula: Le Modula possède 5 canons légers à l'avant mais aucun sur les côtés ou l'arrière.
💡️ Commentaires généraux:
Le studio est parvenu à lever les fonds nécessaire sur le site Kickstarter, son développement est achevé.
Kickstarter est un site de sponsoring de projets permettant - en ce qui concerne les jeux, aux joueurs et aux développeurs de financer le développement de jeux sans le carcan des maisons d'édition. Les studios obtiennent le pré-financement de leur production, les joueurs bénéficient d'avantages proportionnels au montant de leur participation (tarif avantageux, personnalisations, ...) sans garantie de résultat.
Date de sortie :
Financement bouclé mi Mai 2013 (199K$ sur Kickstarter).
Sur Kickstarter nous pouvons lire "Estimated Delivery: Jun 2014".
Le jeu est à présent disponible à la vente (livré le 29 Oct. 2012 sur Steam).
(NdT : un peu bizarres ces dates ?)