📰 Title: | BillardGL | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Sport | 👁️ Visual: | 3D |
🏷️ Category: | Sport ➤ Cue sports / Billard | 🏝️ Perspective: | First person |
🔖 Tags: | ⏱️ Pacing: | Turn-Based | |
🐣️ Approx. start: | 👫️ Played: | Single & Multi | |
🐓️ Latest: | 2002-04-26 | 🚦 Status: | 05. Tested & Working (status) |
📍️ Version: | 1.75 | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 🕊️ Libre | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | GPL-2 | ✨️ (temporary): | |
🐛️ Created: | 2010-08-20 | 🐜️ Updated: | 2024-08-18 |
📦️ Package name: | billard-gl | ..... 📦️ Arch: | |
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📄️ Source: | ..... 📦️ RPM: | ||
⚙️ Generic binary: | ..... 📦️ Deb: | ||
🌍️ Browser version: | ..... 📦️ AppImage: | ||
📱️ PDA support: | ..... 📦️ Flatpak: | ||
✨️ Not use: | ..... 📦️ Snap: |
📰 What's new?: | 👻️ Temporary: | ||
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💡 Lights on: | 🎨️ Significant improvement: | ||
👔️ Already shown: | 💭️ New version published (to be updated): | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 🦺️ Work in progress: | |
🎰️ ID: | 7036 |
📜️[en]: | An OpenGL pool billiard simulation | 📜️[fr]: | Un jeu de billard en 3D |
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🎲️ Gameplay: (202xxx♺), (202xxx♺), [fr](202xxx♺),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) r(202xxx♺) r(202xxx♺) r(202xxx♺)] [WIKI] [FAQ] [RSS] [Changelog 1 2]
💰 Commercial
• (empty)
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (BillardGL Team [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (BillardGL) [fr] [en]]
[Wikipedia (Billard) [fr] (Cue sports) [en]] - [Wikipedia (Glossaire sur le billard) [fr] (Glossary of cue sports terms) [en]]
[LibreGameWiki] [Jeux libres [fr]] [Framasoft [fr]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: (homeless)
🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🕶️
📚️ Name is a
📜️ "blabla" 📜️
BillardGL is an OpenGL pool billiard simulation, which was developed within the scope of our course "Computergraphics" at the University of Freiburg (Germany).
BillardGL is puplished under the GPL and is available for download for Windows and Linux.
Un jeu de billard en 3D, par la BillardGL Team (Université de Freiburg, Allemagne : Stefan Disch, Tobias Nopper & Martina Welte).
BillardGL est un jeu de billard en 3D OpenGL.
Paramètres de lancement du jeu :
* -t
Ball texture size
1: Full (256x256 - 2880 KB)
2: Half (128x128 - 720 KB)
4: Quarter (64x64 - 190 KB)
8: Eighth (32x32 - 45 KB)
* -tt
Table texture size
1: Full
2: Half
4: Quarter
8: Eighth
0: None
* -at
Display texture size
1: Full
2: Half
* -g
Ball geometry
Odd numbers ≥ 3; the higher, the better.
* Example: Minimal settings
BillardGL -t 8 -tt 0 -at 2 -g 3
* Example: Maximal settings
BillardGL -t 1 -tt 1 -at 1 -g 11
🕵️ Test (1.75):
Dommage que le jeu ne permette pas une visualisation de la canne, ce qui rend le tir assez approximatif.
Le reste est d'excellente qualité, le graphisme est superbe, le tutoriel est bien fait et la prise en main est simple.
Excellent.
Nous avons aimé :
• la bonne ergonomie du jeu,
• la qualité de la réalisation,
• le mode entraînement permettant de s'exercer seul sans IA,
• le graphisme.
Nous avons regretté :
• l'absence de canne et l'absence de ligne de visée, rendant le tir approximatif.