📰 Title: | Angel 2D | 🕹️ / 🛠️ Type: | Tool |
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🗃️ Genre: | Development | 👁️ Visual: | 2D |
🏷️ Category: | Development ➤ Framework & Tool ➤ Game Framework | 🏝️ Perspective: | Third & First person |
🔖 Tags: | Development; 2D engine; Framework; C/C++; Prototyping; Multi-platform | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 👫️ Played: | Single & Multi | |
🐓️ Latest: | 2014-03-19 | 🚦 Status: | 04. Released (status) |
📍️ Version: | Latest: 3.2 / Dev: c16f39d | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 🕊️ Libre | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Code: BSD 3-Clause / Artwork: CC BY-SA 3.0 | ✨️ (temporary): | |
🐛️ Created: | 2015-03-02 | 🐜️ Updated: | 2024-06-22 |
📰 What's new?: | 👻️ Temporary: | ||
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💡 Lights on: | 🎨️ Significant improvement: | ||
👔️ Already shown: | 💭️ New version published (to be updated): | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 🦺️ Work in progress: | |
🎰️ ID: | 14643 |
📜️[en]: | A multi-platform 2D game prototyping framework based on OpenGL and C++ | 📜️[fr]: | Un framework de prototypage de jeu en 2D multi-plateforme basé sur OpenGL et C ++ |
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🎲️ Gameplay: (202xxx♺), (202xxx♺), [fr](202xxx♺),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) r(202xxx♺) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2]
💰 Commercial
• (empty)
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]
🦣️ Social
Devs (Angel 2D Team [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Devs (Shane Liesegang [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord] [Google Groupes] [PressKit]
🐝️ Related
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
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🦊️ What's:
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📖 Our entry: (homeless)
🥁️ Update:
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📌️ Changes:
🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/
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🎲️ https://www.youtube.com/embed/
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🎲️[fr] https://www.youtube.com/embed/
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🕶️
📚️ Name is a
📜️ "blabla" 📜️
A multi-platform 2D game prototyping framework based on OpenGL and C++
Angel balances the speed and flexibility of native code with an eye towards rapid iteration and out-of-the-box functionality. In a world of web games and memory-managed scripting engines, sometimes you still want to get your hands dirty — but that doesn't mean you have to get stuck in the mud.
Un framework de prototypage de jeu en 2D multi-plateforme basé sur OpenGL et C ++, par l'Angel 2D Team (Shane Liesegang aka sjml & contributeurs).
Angel 2D est un framework de prototypage de jeu en 2D multi-plateforme basé sur OpenGL et C ++
Angel équilibre vitesse et flexibilité du code natif avec un oeil vers l'itération rapide et des fonctionnalités out-of-the-box (externes, aka modules externes). Dans un monde de jeux sur le Web et de moteurs de script gérés par la mémoire, parfois vous voulez néanmoins continuer à vous salir les mains - mais cela ne signifie pas pour autant que vous devez rester collés dans la boue.