# OpenDungeons OpenDungeons is an open source, real time strategy game sharing game elements with the Dungeon Keeper series and Evil Genius. Players build an underground dungeon which is inhabited by creatures. Players fight each other for control of the underground by indirectly commanding their creatures, directly casting spells in combat, and luring enemies into sinister traps. The game is developed by a friendly community of developers and artists, and has now reached a quite playable and enjoyable status after more than 6 years of development. ## Communication channels - Website: http://opendungeons.github.io - Forum: http://forum.freegamedev.net/viewforum.php?f=15 - GitHub: https://github.com/OpenDungeons/OpenDungeons - IRC: #opendungeons channel on Freenode ## Downloads * OpenDungeons-*$version*-Win32.zip - Windows portable binary release, 32bit * OpenDungeons-*$version*-Linux32.tar.xz - Linux portable binary release, 32bit * OpenDungeons-*$version*-Linux64.tar.xz - Linux portable binary release, 64bit * opendungeons-*$version*.tar.xz - Source tarball It should be possible to build OpenDungeons on Mac OS, but we have no developer with such hardware currently. Feel free to contact us if you want to make a Mac portable binary build. *Distributors:* * Lutris (Any Linux): https://lutris.net/games/opendungeons * Mageia: http://mageia.madb.org/package/show/name/opendungeons/release/cauldron * PlayDeb (Ubuntu): http://www.playdeb.net/game/OpenDungeons ## Licensing The OpenDungeons source code is licensed under the GNU General Public License version 3.0, also denoted GPL 3.0 in this repository. By source code, we refer to all .cpp and .h files, as well as .sh scripts, .md and .txt files except the ones in the "dependencies" and "licenses" folders of the source repository. The AngelScript source code included in the "dependencies" folder is licensed under the zlib license. The other files (art assets, GUI scripts) are covered by their respective licenses, listed in detail in the CREDITS file included with the source code. The full text of all licenses used by this project can be found in the "licenses" folder of the source repository.