# Godot 4.2 dev 1 Built from commit 0c2144da908a8223e188d27ed1d31d8248056c78. Report bugs on GitHub after checking that they haven't been reported: https://github.com/godotengine/godot/issues To make a custom build which would also be recognized as dev1, you should define `GODOT_VERSION_STATUS=dev1` in your build environment prior to compiling.