# Godot 3.5.3 RC 1 Built from commit fc32e066af1cd6766762dec31c7d2224f3d42c5f. Report bugs on GitHub after checking that they haven't been reported: https://github.com/godotengine/godot/issues To make a custom build which would also be recognized as rc1, you should define `GODOT_VERSION_STATUS=rc1` in your build environment prior to compiling. --- The UWP build also requires manually backporting this PR: https://github.com/godotengine/godot/pull/81401