Interface FleeingMotionAlgorithm

  • All Known Implementing Classes:
    FleeingAlgorithm

    public interface FleeingMotionAlgorithm
    Agent is changing its position for fleeing the target point.
    Since:
    14.0
    Version:
    17.0 2020-01-04 14:41:51
    Author:
    Stéphane GALLAND
    Maven Group Id:
    org.arakhne.afc.advanced
    Maven Artifact Id:
    agentmotion
    • Method Detail

      • calculate

        @Pure
        Vector2D<?,​?> calculate​(Point2D<?,​?> position,
                                      double linearSpeed,
                                      double maxLinear,
                                      Point2D<?,​?> target)
        Calculate the linear motion for fleeing the target position.
        Parameters:
        position - is the current position of the entity.
        linearSpeed - is the current linear speed of the entity.
        maxLinear - is the maximal linear speed or acceleration of the entity.
        target - is the point to flee.
        Returns:
        the agent motion.