|Title:||Witchaven (1995, with BuildGDX engine)||Type:||Linux Game|
|Genre:||Adventure & Action||Status:|
|Category:||Adventure & Action ➤ FPS ➤ Fantasy & Sci-fi ➤ Duke Nukem, Redneck Rampage, ...||Commercial:|
|Tags:||Action; FPS; Action RPG; Adventure; Build engine; libGDX Framework; Dark; Zombies; Horror; Gore; Atmospheric; Retro; 1990s; Classic||Demo:|
|Released:||Latest : 1.13 / Dev : 5577e5b1||Package Name:|
|License:||Code : GPL v3 / Artwork : Abandonware||Repo:|
|Played:||Single & Multi||PDA:|
|Quality (record):||Quality (game):|
|Contrib.:||Goupil & Louis||ID:||15879|
|[fr]:||Un jeu (sorti en 1995) mixant FPS et RPG d'action (gestion de l'expérience, potions) sur un thème gore dans lequel le joueur incarne le chevalier Grondoval en mission sur l'île de Char pour éliminer la sorcière Illwhyrin qui s'apprête à accéder à des pouvoirs obscurs illimités et à lever une horde de démons lui permettant de dominer le monde... BuildGDX (rassemble plusieurs moteurs dont WitchavenGDX) est un moteur compatible, libre, multi-plateforme, solo/multi, basé sur le moteur Build Engine (de Ken Silverman) et le framework LibGDX.||[en]:||A game (released in 1995) mixing FPS and action RPG (experience management, potions) on a gore theme, in which the player plays the knight Grondoval on a mission on the island of Char to eliminate the witch Illwhyrin who is about to access unlimited dark powers and raise a horde of demons allowing her to dominate the world... BuildGDX (gathers several engines including WitchavenGDX) is a compatible, libre, multi-platform, SP/MP engine, based on the Build Engine (by Ken Silverman) and the LibGDX framework.|
Trailer : Witchaven
Présentation des développeurs / Dev presents :
Fonctionnalités / Features : 3D spatial sound (OpenAL Soft HRTF audio) 1080p 60FPS
Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos ft t(o) t(o) ts gd gd gu id r lp g g g[fr] g[de] g[ru] g[pl] g[cz] g[sp] g[pt] g[it] g[tr] g] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
Commercial : (empty)
• Demo / Abandonware, Windows, for contents extraction : [My Abandonware] [DOSGames] [Abandonware Dos] [Abandonware France [fr]]
[Open Hub] [PCGamingWiki] [MobyGames]
(Witchaven) Devs (Capstone Software [fr] [en]) : [Site 1 2] [mastodon] [twitter] [PeerTube] [YouTube] [Interview 1 2]
(BuildGDX) Devs (Alexander Makarov (M210) [fr] [en]) : [Site 1 2] [Support their work (Donate)] [mastodon] [twitter] [PeerTube] [YouTube] [Interview 1 2]
(libGDX) Devs (libGDX Team 1 2 3] [fr] [en]) : [Site 1 2 3] [Patreon] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [Interview 1 2]
(Build engine) Devs (Ken Silverman [fr] [en]) : [Site 1 2] [twitter] [Facebook] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [mastodon] [twitter] [PeerTube] [YouTube]
On other sites
[Wikipedia (Witchaven) [fr] [en] [de]]
[HOLaRSE [de]] [Mod DB] [Indie DB]
News / Source of this Entry (SotE) / News (SotN)
[Changes with v. 1.13 (20200625)] [maxigaz on Mastodon (20200521) (SotE)] [HOLaRSE on Mastodon [de] (20200627) (SotE)]
Un FPS / RPG d'action sur un thème d'horreur / gore et un moteur multi-plateforme compatible basé sur le moteur Build Engine, Witchaven par le studio Capstone Software, BuildGDX par Alexander Makarov (M210), Build Engine par Ken Silverman.
En Java. Il utilise le framework libGDX. Il utilise une évolution du moteur Build engine (de Ken Silverman).
Witchaven est un jeu (sorti en 1995) mixant FPS et RPG d'action (gestion de l'expérience, potions) sur un thème gore dans lequel le joueur incarne le chevalier Grondoval en mission sur l'île de Char pour éliminer la sorcière Illwhyrin qui s'apprête à accéder à des pouvoirs obscurs illimités et à lever une horde de démons lui permettant de dominer le monde... BuildGDX (rassemble plusieurs moteurs dont WitchavenGDX) est un moteur compatible, libre, multi-plateforme, solo/multi, basé sur le moteur Build Engine (de Ken Silverman) et le framework LibGDX.
Actuellement, BuildGDX supporte Blood, Duke Nukem 3D, Redneck Rampage, Shadow Warrior, Witchaven, Witchaven2, Legend of the Seven Paladins, TekWar, et Powerslave/Exhumed. D'autres jeux (Fate, WW2GI) sont en cours de portage.
Un peu d'enfer avec vous au centre de tout ça. Dans le glorieux moteur 3D "Build", vous combattrez des sorcières mortelles et leurs serviteurs infernaux qui cherchent à vous détruire, vous et votre peuple.
BuildGDX est un portage des jeux du Build Engine basé sur le framework LibGDX v1.9.10 de Java.
Actuellement, il supporte Blood, Duke Nukem 3D, Redneck Rampage, Shadow Warrior, Witchaven, Witchaven2, Legend of the Seven Paladins, TekWar, et Powerslave/Exhumed. Je prévois de porter Fate, WW2GI dans les prochaines versions.
Witchaven est un jeu vidéo de type action-RPG et tir à la première personne développé par Capstone Software et édité par Intracorp Entertainment, sorti en 1995 sur DOS.
Il a pour suite Witchaven II: Blood Vengeance.
"A mix of FPS & action RPG from the 90s, & a libre compatible engine" -- Le Bottin.
A bit of hell with you at the center of it all. In glorious "Build" Engine 3D, you will fight deadly witches and their hell-spawned minions as they seek to destroy you and your people.
BuildGDX is a port of the Build Engine games based on Java's LibGDX framework v1.9.10.
Currently, it supports Blood, Duke Nukem 3D, Redneck Rampage, Shadow Warrior, Witchaven, Witchaven2, Legend of the Seven Paladins, TekWar, and Powerslave/Exhumed. I'm planning to port Fate, WW2GI in the future releases.
Witchaven (usually pronounced /ˌwɪtʃˈheɪvən/ wich-HAY-vən) is a dark fantasy first-person shooter video game developed by Capstone Software and published by Intracorp Entertainment in 1995. Its sword-and-sorcery themed story tasks the knight Grondoval with a quest to seek out and destroy a lair of witches in their titular fortress, fighting hordes of hostile monsters along the way. Witchaven features action role-playing elements such as leveling, as well as an emphasis on melee combat. Its code was based upon an early version of the nascent Build engine. The game received overall mixed reviews, such as praise for its atmosphere and gory combat, but criticism for some aspects of gameplay. It was followed by a sequel titled Witchaven II: Blood Vengeance in 1996.
Although the game is considered a first-person shooter (FPS), the game has several role-playing video game (RPG) elements, including character progression by acquiring experience points (EXP) (gained by defeating enemies and finding gold) and level advancement with an increasing number of hit points, damage modifiers and weapons proficiency, and access to more powerful spells at higher levels. The game also has a focus on close-quarters combat, requiring more tactical thinking, unlike the standard run-and-gun gameplay of most first-person shooters at the time. As a result, Computer Gaming World classified it as an action role-playing game, albeit an unconventional one, while The CRPG Book Project maintained that it "is not a full-fledged RPG - it's a first-person shooter (or rather, hack & slasher) with RPG elements." The game is similar to many FPS games of its era in that the player must look for color-coded keys to open closed doors. There are also options to adjust the game's difficulty and gore levels.
There are eleven weapons in Witchaven, each with a different attack range and other characteristics: bare fists, a dagger, a short sword, a morning star, a broadsword, a battle axe, a bow and arrows, throwing axes, a pike axe, a two-handed longsword and a halberd. With the exceptions of the fists, weapons will break down with repeated use and replacements must be found in order to continue fighting. The player can also find different types of armor (only one of which may be worn at a time), each with various values of starting armor points, number of armor points that are subtracted with each hit, and chance of deflecting the attack completely. There is also a shield that acts as additional armor with a chance to deflect an attack entirely, while helmets add armor points and also double the damage the player inflicts for a while.
There are several types of scroll-based spells which can be cast by the player, such as the Fireball, Fly, Freeze, Scare, Unlock, and Nuke invocations. The player can drink various potions for restoring health, curing poison status, or gaining supernatural strength (increased damage), invincibility or invisibility for a half minute. Other items are the ankh symbol that gives the player the maximum number of 250 health points, a crystal staff that gives the maximum number of 300 armor points, magic amulets activating invisibility or scare magic for one minute, horns that enable the player to steal the enemies' health points, various magic rings providing different types of protection such as fire resistance, and scepters enabling the player character to walk on either water or lava.
The enemies the player must contend with include goblins, ogres, imps, skeletons, willow wisps and fire drakes. Some of them are prone to fighting against other types of enemies (for instance, rival goblin tribes will attack each other if put in close proximity). Treasure chests can contain wealth or traps. Illwhyrin the witch is the only boss of the game but she appears repeatedly through the game, teleporting away when losing, until the final battle at the 25th level where she can summon monsters; the game ends with her death.
The game also offers a LAN-based deathmatch-style multiplayer mode, with 10 additional multiplayer-only maps. It was made available for up to 16 players, as the first 3D game to feature that many players simultaneously.
In Witchaven, the player is cast in the role of Grondoval, a hardy knight in service of his homeland Stazhia, been chosen by his master, Lord Verkapheron, for a mission to rid the world of the threat posed by the evil Illwhyrin. In her lair, known as the realm of Witchaven and hidden in a massive subterranean maze under the forbidding Isle of Char, Illwhyrin performs sinister rituals seeking to lift a dimensional barrier, known as the Veil, that separates the game's universe from the chaotic Nether Reaches. If she succeeds, she might access unlimited dark powers to draw upon and gather a vast horde of demonic minions to use as armies for conquest. Grondoval arrives at Char by boat, armed only with a dagger. He needs to fight his way through the hordes of monsters dwelling in a labyrinth of dark caves and dungeons so he can reach Illwhyrin's inner sanctum in time and put an end to her before it is too late.