Witchaven II (1996, with BuildGDX engine) - Le Bottin des Jeux Linux

Witchaven II (1996, with BuildGDX engine)

Specifications

Title: Witchaven II (1996, with BuildGDX engine) Type: Linux Game
Genre: Adventure & Action Status:
Category: Adventure & Action ➤ FPS ➤ Fantasy & Sci-fi ➤ Duke Nukem, Redneck Rampage, ... Commercial:
Tags: Action; FPS; Action RPG; Adventure; Build engine; libGDX Framework; Dark; Zombies; Horror; Gore; Atmospheric; Retro; 1990s; Classic Demo:
Released: Latest : 1.13 / Dev : 5577e5b1 Package Name:
Date: 2020-06-24 Extern Repo:
License: Code : GPL v3 / Artwork : Abandonware Repo:
Perspective: First person Package:
Visual: 3D Binary: ✓
Pacing: Real Time Source: ✓
Played: Single & Multi PDA:
Quality (record): 5 stars Quality (game):
Contrib.: Goupil & Louis ID: 15881
Created: 2020-07-07 Updated: 2020-09-20

Summary

[fr]: La suite (sortie en 1996) du jeu éponyme, mixant FPS et RPG d'action (gestion de l'expérience, potions) sur un thème gore. Après que Grondoval ait vaincu la sorcière Illwhyrin et détruit son repaire, sa sœur Cirae-Argoth - décidée à se venger, enlève la princesse Elisabeth et les habitants de son royaume et défie Grondoval de venir les libérer... BuildGDX (rassemble plusieurs moteurs dont WitchavenGDX) est un moteur compatible, libre, multi-plateforme, solo/multi, basé sur le moteur Build Engine (de Ken Silverman) et le framework LibGDX. [en]: The sequel (released in 1996) to the eponymous game, mixing FPS and action RPG (experience management, potions) on a gore theme. After Grondoval defeats the witch Illwhyrin and destroys her lair, his sister Cirae-Argoth - determined to take revenge, kidnaps Princess Elisabeth and the inhabitants of her kingdom and challenges Grondoval to come and liberate them... BuildGDX (gathers several engines including WitchavenGDX) is a compatible, free, multi-platform, solo/multi engine, based on the Build Engine (by Ken Silverman) and the LibGDX framework.

Videos

Trailer : (Witchaven II)


Gameplay :

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(o) t(o) ts gd gu id r lp g g g[fr] g[de] g[ru] g[pl] g[cz] g[sp] g[pt] g[it] g[tr] g g] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

Commercial : (empty)

Resources
• Demo / Abandonware, Windows, for contents extraction : [My Abandonware] [Abandonware France [fr]]
Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

Social
(Witchaven II) Devs (Capstone Software [fr] [en]) : [Site 1 2] [mastodon] [twitter] [PeerTube] [YouTube] [Interview 1 2]
(BuildGDX) Devs (Alexander Makarov (M210) [fr] [en]) : [Site 1 2] [Support their work (Donate)] [mastodon] [twitter] [PeerTube] [YouTube] [Interview 1 2]
(libGDX) Devs (libGDX Team 1 2 3] [fr] [en]) : [Site 1 2 3] [Patreon] [Forums] [mastodon] [twitter] [PeerTube] [YouTube] [Interview 1 2]
(Build engine) Devs (Ken Silverman [fr] [en]) : [Site 1 2] [twitter] [Facebook] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [mastodon] [twitter] [PeerTube] [YouTube]

On other sites
[Wikipedia (Witchaven II: Blood Vengeance) [fr] [en] [de]]
[HOLaRSE [de]] [Indie DB]

Reviews
[metacritic]

News / Source of this Entry (SotE) / News (SotN)
[Changes with v. 1.13 (20200625)] [maxigaz on Mastodon (20200521) (SotE)] [HOLaRSE on Mastodon [de] (20200627) (SotE)]

Description [fr]

Un FPS / RPG d'action sur un thème d'horreur / gore et un moteur multi-plateforme compatible basé sur le moteur Build Engine, Witchaven II par le studio Capstone Software, BuildGDX par Alexander Makarov (M210), Build Engine par Ken Silverman.
En Java. Il utilise le framework libGDX. Il utilise une évolution du moteur Build engine (de Ken Silverman).

Witchaven II: Blood Vengeance est la suite (sortie en 1996) du jeu éponyme, mixant FPS et RPG d'action (gestion de l'expérience, potions) sur un thème gore. Après que Grondoval ait vaincu la sorcière Illwhyrin et détruit son repaire, sa sœur Cirae-Argoth - décidée à se venger, enlève la princesse Elisabeth et les habitants de son royaume et défie Grondoval de venir les libérer... BuildGDX (rassemble plusieurs moteurs dont WitchavenGDX) est un moteur compatible, libre, multi-plateforme, solo/multi, basé sur le moteur Build Engine (de Ken Silverman) et le framework LibGDX.

Actuellement, BuildGDX supporte Blood, Duke Nukem 3D, Redneck Rampage, Shadow Warrior, Witchaven, Witchaven2, Legend of the Seven Paladins, TekWar, et Powerslave/Exhumed. D'autres jeux (Fate, WW2GI) sont en cours de portage.


Les sorcières de Char sont mortes. Pourtant, leur héritage maléfique continue de vivre dans votre propre pays. Maintenant, une fois de plus, vous devez vous armer pour la bataille. Plus d'ennemis, plus de royaumes et plus de façons de mourir vous attendent. Mettez votre âme en danger dans Witchaven II.


BuildGDX engine:

BuildGDX est un portage des jeux du Build Engine basé sur le framework LibGDX v1.9.10 de Java.

Actuellement, il supporte Blood, Duke Nukem 3D, Redneck Rampage, Shadow Warrior, Witchaven, Witchaven2, Legend of the Seven Paladins, TekWar, et Powerslave/Exhumed. Je prévois de porter Fate, WW2GI dans les prochaines versions.



Wikipedia:

Witchaven II: Blood Vengeance est un jeu vidéo de tir à la première personne développé par Capstone Software et édité par Intracorp Entertainment. Il est sorti en 1996 sur DOS.

Il fait suite à Witchaven.

Description [en]

"A mix of FPS & action RPG from the 90s, & a libre compatible engine" -- Le Bottin.

The Witches of Char are dead. Still, their legacy of evil lives on in your own homeland. Now, once again, you must arm yourself for battle. More foes, more realms, and more ways to die await you. Put your soul at risk in Witchaven II.


BuildGDX engine:

BuildGDX is a port of the Build Engine games based on Java's LibGDX framework v1.9.10.

Currently, it supports Blood, Duke Nukem 3D, Redneck Rampage, Shadow Warrior, Witchaven, Witchaven2, Legend of the Seven Paladins, TekWar, and Powerslave/Exhumed. I'm planning to port Fate, WW2GI in the future releases.


Wikipedia:

Witchaven II: Blood Vengeance is a fantasy-themed first-person shooter video game released in 1996 by Capstone Software as a sequel to 1995's Witchaven. Just as its predecessor, it uses the Build engine. It was Capstone's last proprietary game before they and their parent company Intracorp went bankrupt. In Witchaven II, the player controls the returning knight Grondoval, the hero of the first game, as he is trying to stop an evil witch from carrying a titular blood vengeance in revenge for him having slain her sister in the original game. It received generally negative reviews, with criticism directed at its controls, enemy AI, and general mediocrity as compared to other first-person shooters coming out at the time.

Gameplay

The sequel's gameplay system is very similar but features some other improvements over the first game, such as possibility to wield two weapons (one in each hand) and to hold a shield in the non-weapon hand. Compared with the previous game the level of difficulty was also increased and the graphics were partially refined. Unlike the first game in the series it came with the Build level editor which meant that the players were able to create their own levels. Unlike in the first game, most enemies are men instead of monsters.

Plot

Witchaven II takes place after the events of the first game, when the forces of darkness were triumphed over: the witch queen Illwhyrin was destroyed in her lair in the isle of Char and the evil curse was lifted. During the victory party celebrating the destruction of Witchaven, the hero of the game, Grondoval, falls into a slumber. After awaking, he is told by the mysterious female golden dragon named Ikethsti that the great witch Cirae-Argoth, one of the most powerful of Nether-Reaches Order of Witches, has arrived to avenge the death of her sister. An army of demons and Argothonian clansmen has abducted Grondoval's beloved princess Elizabeth and the other people of his homeland Stazhia to exact the titular blood vengeance and now it is only up to Grondoval to try and rescue his countrymen before they will all be gone forever. His new quest is fight his way to find and vanquish Cirae-Argoth, thwarting her plot, and to capture the Horned Skull item which would then contain her evil powers forever. The story is told in the intro sequence and further explained in the game's manual.

After killing Cirae-Argoth, the game ends with a cinematic sequence showing her corpse turn into a skeleton, which then suddenly rises and attempts to flee while laughing until it's hit and shattered by Grondoval's magic missile. Grondoval loses consciousness and awakens in a different location. The dragon Ikethsti arrives again to tell a cryptic message, saying the whole plot was really an elaborate set up as Cirae-Argoth was not her real master and Grondoval's kindred has never disappeared; it was actually only Grondoval who has vanished. (This scene directly contradicts much of what was written in the game's manual, including text beyond the introduction section) Ikethsti also tells him his trials are far from over, and they will see each other again (apparently hinting at another sequel that has never arrived). In the final scene, the witch's skull swallows a butterfly and vanishes into the ground while ominous music plays. Computer Gaming World, baffled by the ending cutscene, included it in their 1996 list of the least rewarding endings of all time.

Reception

(...)