William Shatner's TekWar (with BuildGDX engine) - Le Bottin des Jeux Linux

William Shatner's TekWar (with BuildGDX engine)

🗃️ Specifications

📰 Title: William Shatner's TekWar (with BuildGDX engine) 🕹️ / 🛠️ Type: Game
🗃️ Genre: Adventure & Action 🚦 Status: 04. Released (status)
🏷️ Category: Adventure & Action ➤ FPS ➤ Fantasy & Sci-fi ➤ Duke Nukem, Redneck Rampage, ... 🌍️ Browser version:
🔖 Tags: Action; FPS; Shooter; Build engine; libGDX; Sci-fi; 1990s; Classic 📦️ Package Name: buildgdx
🐣️ Approx. start: 1995-10-01 📦️ Arch package: ✓
🐓️ Latest: 📦️ RPM package:
📍️ Version: (see "Duke Nukem 3D (with BuildGDX engine)" : same source on GitHub) 📦️ Deb package:
🏛️ License type: 🎁 Free of charge 📦️ Flatpak package:
🏛️ License: Code: GPL-3 / Artwork: Abandonware 📦️ AppImage package:
🏝️ Perspective: First person 📦️ Snap package:
👁️ Visual: 3D ⚙️ Generic binary: ✓
⏱️ Pacing: Real Time 📄️ Source: ✓
👫️ Played: Single & Multi 📱️ PDA support:
🎖️ This record: 5 stars 🕳️ Not used:
🎀️ Game design: 👫️ Contrib.: goupildb & Louis
🎰️ ID: 15882 🐛️ Created: 2020-07-07
🐜️ Updated: 2023-04-15

📖️ Summary

[en]: William Shatner's TekWar is a science fiction FPS (released in 1995) in which the player is a former police officer condemned to cryogenic sleep. The Cosmos Detective Agency gives him a chance to redeem himself by eliminating 7 drug barons (the TekLords, who sell "Tek", a highly addictive drug) from Los Angeles. BuildGDX (gathers several engines including TekwarGDX) is a compatible, libre, multi-platform, single-player / multi-player engine, based on the Build Engine (by Ken Silverman) and the LibGDX framework. [fr]: William Shatner's TekWar est un FPS (sorti en 1995) de science-fiction dans lequel le joueur est un ancien policier condamné au sommeil cryogénique. La Cosmos Detective Agency lui donne une chance de se racheter en éliminant 7 barrons de la drogue (les TekLords, qui vendent du "Tek", une drogue hautement addictive) de Los Angeles. BuildGDX (rassemble plusieurs moteurs dont TekwarGDX) est un moteur compatible, libre, multi-plateforme, solo/multi, basé sur le moteur Build Engine (de Ken Silverman) et le framework LibGDX.

🎥️ Videos


🏝️ Trailer (original): (1994),


🦉️ From Devs: (201802),


🕵️ Reviews (original): (201804), (201404),


💎 Features: 3D spatial sound (OpenAL Soft HRTF audio) 1080p 60FPS (202xxx),


🎲️ Gameplay: (201802), [de](202109),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos ft(201809) t(o)(1994) gd(201802) gu(202xxx) r(o)(201804) r(o)(201404) lp(202xxx) g(201802) g[fr](202xxx) g[de](202109) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💰 Commercial: (empty)

🍩️ Resources
• 🗿️Abandonware sites (Overview, demo or abandonware, ROMs or Windows deliverable, for contents extraction or information): [LTF Abandonware France [fr]] [My Abandonware] [Internet Archive]

🛠️ Technical informations
[PCGamingWiki] [MobyGames] [R.T.C.M.]

🦣️ Social
(TekWar(202xxx)) Devs (Capstone Software [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(BuildGDX) Devs (Alexander Makarov (M210) [fr] [en]): [Site 1 2] [Support their work (Donate)] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(libGDX) Devs (libGDX Team 1 2 3] [fr] [en]): [Site 1 2 3] [Patreon] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(Build engine) Devs (Ken Silverman [fr] [en]): [Site 1 2] [Chat] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (William Shatner's TekWar) [fr] [en] [de]]

📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]

🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]

🕊️ Source of this Entry: [HOLaRSE on mastodon [de](20200627)] [maxigaz on mastodon (20200521)]

🦣️ Social Networking Update (on mastodon)

🕹️ Title: William Shatner's TekWar (with BuildGDX engine)
🦊️ What's: A sci-fi themed FPS & a libre, single-player / multi-player, compatible engine
🏡️ https://m210.duke4.net/index.php/42
🐣️ https://gitlab.com/m210/BuildGDX
🔖 #LinuxGaming #FPS #SciFi
📦️ #LibreGameEngine #AbandonwareAssets #Bin #Arch
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update: see "Duke Nukem 3D (with BuildGDX engine)"
⚗️ -
📌️ Changes: -
🦣️ From: -

🏝️(o) https://www.youtube.com/embed/v81Aj3R9v1M
🦉️ https://www.youtube.com/embed/d2FppYQlgLE
🕵️(o) https://www.youtube.com/embed/5Tnqs2OIM44
🎲️ https://www.youtube.com/embed/0U7EpJlf6-o
🎲️[de] https://www.youtube.com/embed/8I9kvZ0Rxwc

📕 Description [en]

📕🐧"A sci-fi themed FPS & a libre, single-player / multi-player, compatible engine"🐧📕.

The 3D "Build" Engine creates an interactive future where Tek threatens to destroy society unless you can stop stop the Tek Lords and their brutal Tek goons.


🌍️ Wikipedia:

William Shatner's TekWar is a 1995 first-person shooter video game derived from the TekWar series of novels created by William Shatner and ghost-written by science-fiction author Ron Goulart. It was designed using the Build engine.

Plot

The game's narrative takes place using cutscenes at the beginning and end of each level, featuring Shatner himself (in character as Walter Bascom) as the narrator. Cutscenes vary depending on the player's performance during missions: if the player does not shoot any innocent non-player characters (NPCs), kills the TekLord in the mission, and does not raise any tension (i.e. walking with his gun drawn), Bascom delivers praise. On the other hand, shooting innocent characters or aborting the mission causes him to threaten to have you put back into cryo-storage.

The premise details an ex-cop who acts as a rogue agent under the direct guidance of Walter Bascom, exterminating drug dealers ("TekLords") who peddle "Tek", a highly addictive neurological drug. Bascom sends the player through several missions to kill TekLords. Killing each TekLord gives players a symbol to be taken into the Matrix, a virtual computer world where players must decipher the meanings of the symbols. Killing all seven TekLords has players return to the Matrix one final time to stop a Tek distribution system that is wired into the Matrix.

Upon successfully halting the Tek distribution system, Bascom praises the player for their deeds, and promises them a permanent spot in his agency and a guarantee that their original sentencing will be dismissed.

Gameplay

The two most distinguishable features are the hub-based level system (all the levels are interconnected by a subway station), and the fact that all of the NPCs in the game (enemies, policemen and civilians) are shootable. If the player draws his gun, the policemen will attack. When a policeman or enemy is killed, their ammo can be picked up. Civilians react to having the player's gun pointed at them. Missions are completed when the TekLord of that mission is defeated in combat.

Reception

Maximum praised the game's combination of action with puzzles and strategy, impressive graphics, vast free-roaming game world, and networked multiplayer. Saying that the only problem with the game is that enemies can start firing on the player character when they're too far away to make out, they concluded that "at first glance it may look like another pretty Doom clone, but look closer and you'll see TekWar has enough new angles and ideas to make it stand as a cool game in its own right." They gave it 3 out of 5 stars. A reviewer for Next Generation agreed that Tekwar stands out from other first-person shooters, but felt that the game's nonsensical mechanics outweigh its freshness. He particularly complained that though the police will fire upon the player character if he has his gun drawn in public, they show no reaction if an enemy fires upon the player character, and will actually help gang up on the player character if he tries to defend himself. Concluding that "Only fanatical fans of 'TekWar' or Bill Shatner should get this one, and even they probably won't like it", he gave it 1 out of 5 stars.

📕 Description [fr]

Un FPS sur un thème de science-fiction et un moteur multi-plateforme compatible basé sur le moteur Build Engine, TekWar par le studio Capstone Software, BuildGDX par Alexander Makarov (M210), Build Engine par Ken Silverman.
En Java. Il utilise le framework libGDX. Il utilise une évolution du moteur Build engine (de Ken Silverman).

William Shatner's TekWar est un FPS (sorti en 1995) de science-fiction dans lequel le joueur est un ancien policier condamné au sommeil cryogénique. La Cosmos Detective Agency lui donne une chance de se racheter en éliminant 7 barrons de la drogue (les TekLords, qui vendent du "Tek", une drogue hautement addictive) de Los Angeles. BuildGDX (rassemble plusieurs moteurs dont TekwarGDX) est un moteur compatible, libre, multi-plateforme, solo/multi, basé sur le moteur Build Engine (de Ken Silverman) et le framework LibGDX.


Le moteur "Build Engine" 3D crée un futur interactif où la Tek menace de détruire la société à moins que vous ne puissiez arrêter les barrons de la Tek et leurs gorilles brutaux.


🌍️ Wikipedia:

William Shatner's TekWar est un jeu vidéo de tir à la première personne développé et édité par Capstone Software, sorti en 1995 sur DOS.

Il est basé sur la série de romans TekWar signés de William Shatner (écrits par Ron Goulart)1. Il a été développé avec le Build engine.


🌍️ Wikipedia [en] (traduction du Bottin):

William Shatner's TekWar est un jeu vidéo de tir à la première personne de 1995, dérivé de la série de romans TekWar créée par William Shatner et écrite par l'auteur de science-fiction Ron Goulart. Il a été conçu à l'aide du moteur Build engine.

Scénario

Le récit du jeu se déroule à l'aide de scènes de coupe au début et à la fin de chaque niveau, avec Shatner lui-même (dans le rôle de Walter Bascom) comme narrateur. Les cinématiques varient en fonction de la performance du joueur pendant les missions : si le joueur ne tire sur aucun personnage non joueur (PNJ) innocent, tue le TekLord dans la mission et ne provoque aucune tension (c'est-à-dire s'il marche avec son arme dégainée), Bascom en fait l'éloge. En revanche, le fait de tirer sur des personnages innocents ou d'interrompre la mission l'amène à menacer de vous faire remettre en cryogénisation.

L'hypothèse de base détaille un ancien flic qui agit comme un agent rebelle sous la direction directe de Walter Bascom, exterminant des trafiquants de drogue ("TekLords") qui vendent du "Tek", une drogue neurologique hautement addictive. Bascom envoie le joueur à travers plusieurs missions pour tuer les TekLords. En tuant chaque TekLord, le joueur reçoit un symbole qu'il doit introduire dans la Matrice, un monde informatique virtuel où les joueurs doivent déchiffrer la signification des symboles. En tuant les sept TekLords, les joueurs retournent une dernière fois dans la matrice pour arrêter un système de distribution de Tek qui est connecté à la matrice.

Après avoir réussi à arrêter le système de distribution Tek, Bascom félicite le joueur pour ses actes, et lui promet une place permanente dans son agence et la garantie que sa condamnation initiale sera annulée.

Gameplay

Les deux caractéristiques les plus marquantes sont le système de niveaux basé sur un hub (tous les niveaux sont interconnectés par une station de métro), et le fait que tous les PNJ du jeu (ennemis, policiers et civils) peuvent tirer. Si le joueur sort son arme, les policiers attaquent. Lorsqu'un policier ou un ennemi est tué, ses munitions peuvent être récupérées. Les civils réagissent au fait que le pistolet du joueur soit pointé sur eux. Les missions sont terminées lorsque le TekLord de cette mission est vaincu au combat.