Spring - Eternal Annihilation - Le Bottin des Jeux Linux

Spring - Eternal Annihilation

🗃️ Specifications

📰 Title: Spring - Eternal Annihilation 🕹️ / 🛠️ Type: Game
🗃️ Genre: Strategy 🚦 Status: 05. Tested & Working (status)
🏷️ Category: Strategy ➤ Top-Down Fight of Units ➤ Spring, TA, ... 🌍️ Browser version:
🔖 Tags: Strategy; Tactical; Action; Wargame; Conquest; Military; Mining; Building; Mecha; Robots; Replay Value; Spring engine; Sci-fi 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch package:
🐓️ Latest: 2011-01-04 📦️ RPM package:
📍️ Version: 1.04 📦️ Deb package:
🏛️ License type: 🎁 Free of charge 📦️ Flatpak package:
🏛️ License: Free 📦️ AppImage package:
🏝️ Perspective: Third person 📦️ Snap package:
👁️ Visual: 3D ⚙️ Generic binary: ✓
⏱️ Pacing: Real Time 📄️ Source: ✓
👫️ Played: Single & Multi 📱️ PDA support:
🎖️ This record: 5 stars 🕳️ Not used:
🎀️ Game design: 5 stars 👫️ Contrib.: goupildb & Louis
🎰️ ID: 12943 🐛️ Created: 2011-01-04
🐜️ Updated: 2022-09-18

📖️ Summary

[en]: I've created my own fork to test out some ideas and allow a bit more creativity and fix what I consider to be some long standing issues which are part BA's accepted gameplay. I've taken feedback from players and other mutators with the goal of making BA more fun, interesting and accessible. [fr]: Un fork de "Balanced Annihilation" ajoutant quelques unités et modifiant son gameplay, dans le but de tester quelques nouvelles idées et de corriger quelques bugs

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2]

💰 Commercial: (empty)

🍩️ Resources
• Download the game (Not necessarily the latest version): (empty)
• Other resources (maps, ...): see "Resources - Spring" in this database.

🛠️ Technical informations
[PCGamingWiki] [MobyGames]

🦣️ Social
Devs (TheFatController [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord] [PressKit]

🐝️ Related


📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]

🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]

🕊️ Source of this Entry: [Site (date)]

🦣️ Social Networking Update (on mastodon)

🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 📶️

🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️ https://www.youtube.com/embed/
🕯️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧 https://www.youtube.com/embed/
🐧 https://www.youtube.com/embed/

📕 Description [en]

📕🐧"blabla"🐧📕


Why Eternal Annihilation?
If I had no obligation to keep BA stable this is pretty much what BA8.00 would look like, I've created my own fork to test out some ideas and allow a bit more creativity and fix what I consider to be some long standing issues which are part BA's accepted gameplay. I've taken feedback from players and other mutators with the goal of making BA more fun, interesting and accessible.

Image

Main changes from BA
• Lower Tech 2 bomber damage, cheaper Tech 2 gunships
• Tech 2 plant costs reduced, Tech 2 builder costs increased
• Economy tweaks including raised buildspeeds, cheaper moho mex's and more reward for not 'fast teching' (still a viable tactic however)
• Flying combombs no longer do 100% damage to all units
• Sampson/Slasher sightdistance nerf
• LRPC energy per shot increased significantly
• Tech 3 Assault Mecha hp increase
• Upgrade your missile towers DPS with targeting facilities
• Improved Sea pathing and gameplay
• Many other small tweaks aiming to improve overall gameplay

New Units
• Fang (Core Light Gunship)
• Orcone (Arm Experimental Assault Mech)
• Krogtaar (Core Heavy Assault Mech)
• Atlantis (Arm Long Range Plasma Ship)
• Zulu (Core Long Range Plasma Ship)
• Atoll (Core Floating Plasma Deflector)
• Aurora (Arm Floating Plasma Deflector)
• Berg (Core Naval Plasma Battery (Defensive))
• Reef (Arm Naval Plasma Battery (Defensive))


What's planned for future releases?
This depends entirely on how well received this mod is, I would like to build upon the above changes (and potentially revert any that really don't work), as there is no restriction on the look and feel of this mod there's also the potential for new models and effects however this all really depends on how popular it is and what the players want...

📕 Description [fr]

Un fork de "Balanced Annihilation" avec quelques nouvelles unités et modifiant son gameplay, par TheFatController
Il utilise le moteur Spring.

Eternal Annihilation est un fork de "Balanced Annihilation" ajoutant quelques unités (9) et modifiant son gameplay, dans le but de tester quelques nouvelles idées et de corriger quelques bugs.

🚧️ Installation ➜ 🚀️ Launching [fr]

▸ Installation principale :
Comme pour tous les jeux utilisant le moteur de Spring, il est nécessaire d'installer :
• le moteur Spring (suivez les instructions de la fiche Spring du Bottin, en dépôts, la 1ère installation nécessite une petite phase d'initialisation des répertoires, mais c'est rapide),
• une ou plusieurs cartes (au format ".sd7", à copier dans ~/.config/spring/maps). Sur la fiche "Spring - [Ressources]" nous en listons quelques-unes, classées par thème),
• ce jeu (voir la section "Resources", livrable au format .sdz, copiez-le dans le répertoire ~/.config/spring/games/)

Cartes conseillées :
• Voir la fiche "Ressources - Spring" du Bottin


🚀️ LANCEMENT DU JEU

Si vous avez installé spring via les dépôts Debian, en console lancez : $ spring

🕵️ Test [fr]

🕵️ Test (Spring 0.81.2.1 + Eternal Annihilation 1.04):
Fonctionnel.
De belles unités au look classique.
Assez bien.

Tests (Spring 0.82.5.1 + Eternal Annihilation 1.04): des unités classiques (robots) avec quelques autres nouvelles.
Avec Skirmish AI: E323AI 3.22.3 : fonctionnelle, peu agressive.
Avec Skirmish AI: KAIK 0.13 : l'IA ne construit rien. Lorsqu'elle tire elle fait planter Spring !
Avec Skirmish AI: AAI 0.9 : fonctionnelle, agressive lorsqu'on s'en approche.
Avec Skirmish AI: RAI 0.601 : fonctionnelle, agressive lorsqu'on s'en approche.
Avec Skirmish AI: CppTestAI0.1 : l'IA ne construit rien mais elle se défend.
Avec Skirmish AI: NullAI0.1 : l'IA ne construit rien mais elle se défend.
Avec Skirmish AI: HughAI 0.1 : l'IA ne construit rien mais elle se défend. Le jeu avance par saccades.
Avec Skirmish AI: NullJavaAI 0.1 : l'IA ne construit rien mais elle se défend.
Avec Skirmish AI: NullOOJavaAI 0.1 : l'IA ne construit rien mais elle se défend.
Avec Skirmish AI: Shard 0.31-Ballsey : l'IA ne construit rien mais elle se défend.