|Title:||STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ (with reone engine)||Type:||Linux Game|
|Genre:||Adventure & Action||Status:|
|Category:||Adventure & Action ➤ Shooter ➤ Fantasy & Sci-fi ➤ Star wars||Commercial:|
|Tags:||Action; RPG; Adventure; Multiple Endings; Choices Matter; Turn-Based Combat; Party-Based RPG; Star Wars; Space; Female Protagonist; Sci-fi; Atmospheric; Cinematic; Story Rich; Classic; Character Customization; Moddable; Controller||Demo:|
|Released:||(see KotOR 1 : Same Source on GitHub)||Package Name:|
|License:||Code : GPL v3 / Artwork : Commercial||Repo:|
|View:||Third & First person||Package:|
|Mechanics:||Real Time with Pause||Source:|
|Played:||Single & Multi||PDA:|
|Quality (record):||Quality (game):|
|Contrib.:||Goupil & Louis||ID:||15910|
|[fr]:||STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ (KotOR 2) est la suite du jeu éponyme, un RPG (sorti en 2004) dans lequel le joueur incarne un(e) Jedi banni(e) du conseil des Jedi (pour avoir suivie Dark Revan, un Jedi devenu Sith, au cours des Guerres Mandaloriennes), exilé(e) dans une installation minière sur un astéroïde et coupé(e) de son lien avec la force. reone est un moteur compatible, libre, multi-plateforme, en développement (pas encore jouable), moderne, portable et extensible.||[en]:||STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ (KotOR 2) is the sequel to the eponymous RPG (released in 2004) in which the player plays a Jedi banned from the Jedi Council (for following Darth Revan, a Jedi turned Sith, during the Mandalorian Wars), exiled to a mining installation on an asteroid and cut off from his connection to the Force. reone is a compatible, free, multi-platform, under development (not yet playable), modern, portable and extensible engine.|
Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t ts gd gu id r lp g g[fr] g[de] g[ru] g[pl] g[cz] g[sp] g[pt] g[it] g[tr] g] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
Commercial : [Online store (for contents extraction)] [Humble Store (for contents extraction)] [Steam (for contents extraction)]
[Open Hub] [PCGamingWiki] [MobyGames]
Devs (Obsidian Entertainment [fr] [en]) : [Site 1 2] [Forums] [twitter] [Facebook] [YouTube] [Interview 1 2]
Port by (Vsevolod Kremianskii (seedhartha) [fr] [en]) : [Site 1 2] [mastodon] [twitter] [PeerTube] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [mastodon] [twitter] [PeerTube] [YouTube]
On other sites
[Wikipedia (Star Wars Knights of the Old Republic II: The Sith Lords) [fr] [en] [de]]
News / Source of this Entry (SotE) / News (SotN)
[Changes with v. (date)] [HOLaRSE on Mastodon [de] (20200822) (SotE)]
La suite de KotOR, un RPG sur le thème de STAR WARS™ et un moteur compatible, par le studio Obsidian Entertainment, publié par LucasArts, portage Linux par Vsevolod Kremianskii (seedhartha).
STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ (KotOR 2) est la suite du jeu éponyme, un RPG (sorti en 2004) dans lequel le joueur incarne un(e) Jedi banni(e) du conseil des Jedi (pour avoir suivie Dark Revan, un Jedi devenu Sith, au cours des Guerres Mandaloriennes), exilé(e) dans une installation minière sur un astéroïde et coupé(e) de son lien avec la force. reone est un moteur compatible, libre, multi-plateforme, en développement (pas encore jouable), moderne, portable et extensible.
Voir aussi / See also (Aurora engine) : Neverwinter Nights, STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™, xoreos,
Voir aussi / See also (STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™) : STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™, STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ (with reone engine), xoreos,
STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™:
Ce n'est pas la destination qui compte. C'est le voyage.
Cinq ans après les événements du jeu primé Star Wars: Knights of the Old Republic, les Seigneurs Sith ont chassés les Jedi jusqu'au bord de l'extinction et sont sur le point d'écraser l'Ancienne République. Avec l'Ordre Jedi en ruine, le seul espoir de la République est un Jedi solitaire qui lutte pour se reconnecter à la Force. Comme ce Jedi, vous serez confronté à la décision la plus grave de la galaxie : Suivez la lumière ou succombez au côté obscur ...
reone est un moteur de jeu libre, capable de faire tourner Star Wars : Knights of the Old Republic et sa suite, The Sith Lords. Le but du projet est de créer un moteur moderne, portable et très extensible.
Actuellement, reone dispose de sous-systèmes fonctionnels de gestion des ressources, de rendu, d'audio, d'interface graphique, de script et de mise en réseau - l'implémentation réelle du jeu est très limitée. Voir la galerie du projet et la feuille de route dans le Wiki.
Vous devez posséder légalement un jeu pour le faire fonctionner avec reone - nous ne cautionnons pas le piratage.
Cinq années après les évènements du récompensé Star Wars® Knights of the Old Republic™, les seigneurs Sith ont placé les Jedi au bord de l'extinction et sont sur le point d'écraser l'Ancienne République. Avec l'Ordre Jedi en ruines, le seul espoir de la République est un Jedi isolé, aux abois pour se remettre en phase avec la Force. En tenant le rôle de ce Jedi, vous ferez face à la décision la plus grave de la galaxie : suivre la lumière ou succombez pour le côté obscur…
Star Wars: Knights of the Old Republic II - The Sith Lords (appelé aussi KotOR 2) est un jeu de rôle basé sur la saga Star Wars. Il est sorti le 11 février 2005 sur Xbox et sur PC et a été développé par Obsidian Entertainment et édité par LucasArts. Il fait suite au jeu Star Wars: Knights of the Old Republic.
Cinq ans après les événements du premier épisode, le joueur y incarne un(e) Jedi, banni(e) par le Conseil des Jedi, à la suite de son choix d'avoir suivi Dark Revan pendant les Guerres Mandaloriennes, et coupé de son lien avec la Force.
Bien souvent, il sera confronté à des choix qui le feront basculer vers un des côtés de la Force (Lumineux ou Obscur). Il sera aidé par des alliés qu'il trouvera tout au long de l'histoire avec lesquels il pourra communiquer pour en savoir plus sur leurs histoires personnelles ou leurs compétences cachées et aura de l'influence sur eux (il pourra ainsi, contrairement au premier épisode où cela était impossible, en former certains à la Force, et en faire soit des Jedi ou bien des Jedi obscur). Il devra explorer diverses planètes (Dantooine, Telos, Korriban, Onderon, Dxun, Nar Shaddaa, Peragus II, Malachor V...) pour effectuer sa mission principale : soit rassembler les Maîtres Jedi rescapés pour vaincre le Triumvirat Sith, soit se venger d'eux en les tuant tous.
Il aura pour cela des armes (divisés en deux sortes : les armes de mêlée et les armes à distance), des vêtements, des équipements, des compétences, etc.
D'un point de vue canonique, le personnage principal est dénommé Meetra Surik, est une femme Jedi exilée et ayant suivi le coté lumineux de la Force. Cette version est utilisée dans les livres adaptés de l'histoire du jeu, ainsi que par BioWare, qui dans son MMO Star Wars The Old Republic lui a donné (ainsi qu'à Revan) une apparence officielle. La destinée des deux personnages après KotOR I et II est également donnée.
Système de jeu
Le joueur a maintenant la possibilité de monter jusqu'au niveau 50 (seulement 20 dans le premier opus). Il démarre également l'aventure directement avec un statut de Jedi, là ou le héros du premier KotOR était formé aux arts Jedi en cours de jeu.
Plus tard dans le jeu, il pourra choisir une classe de prestige. Malgré le fait que le statut de Jedi soit directement acquis, ce n'est pas le cas du sabre laser : le joueur devra lui-même récolter les pièces nécessaires à sa fabrication, et demander ensuite à son comparse Bao-Dur de le construire. Ceci n'est envisageable que lorsque le joueur commence à visiter les planètes à la recherche des Maîtres Jedi.
Les caractéristiques ne changent pas dans ce deuxième opus.
"The KotOR suite, an RPG on the theme of STAR WARS™ & a compatible, free, multi-platform, engine under development" -- Le Bottin.
STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™:
It is not the destination that matters. It is the journey.
Five years after the events from the award winning Star Wars: Knights of the Old Republic, the Sith Lords have hunted the Jedi to the edge of extinction and are on the verge of crushing the Old Republic. With the Jedi Order in ruin, the Republic’s only hope is a lone Jedi struggling to reconnect with the Force. As this Jedi, you will be faced with the galaxy’s most dire decision: Follow the light side or succumb to the dark…
reone is a free and open source game engine, capable of running Star Wars: Knights of the Old Republic and its sequel, The Sith Lords. The project goal is to create an engine that is modern, portable and very extensible.
Currently, reone has functional resource management, rendering, audio, GUI, scripting and networking subsystems – actual gameplay implementation is very limited. See project gallery and roadmap in the Wiki.
You must legally own a game to run it using reone – we do not endorse piracy.
Five years after the events from the award winning Star Wars® Knights of the Old Republic™, the Sith Lords have hunted the Jedi to the edge of extinction and are on the verge of crushing the Old Republic. With the Jedi Order in ruin, the Republic’s only hope is a lone Jedi struggling to reconnect with the Force. As this Jedi, you will be faced with the galaxy’s most dire decision: Follow the light side or succumb to the dark…
Star Wars Knights of the Old Republic II: The Sith Lords is a role-playing video game developed by Obsidian Entertainment and published by LucasArts. It is the sequel to BioWare's Star Wars: Knights of the Old Republic and was released for the Xbox on December 6, 2004, for Microsoft Windows on February 8, 2005, and for OS X and Linux on July 21, 2015. Like its predecessor, it is set in the Star Wars universe 4,000 years before the events of the film Episode I: The Phantom Menace and is based on the d20 System developed by Wizards of the Coast. The game uses the Odyssey Engine, which was originally used in Knights of the Old Republic. The plot first started being written before the original Knights of the Old Republic was released, and development began in October 2003, after BioWare offered Obsidian their Star Wars license due to being confident in their previous work.
Knights of the Old Republic II starts five years after the events of the first game, and follows the story of The Exile, a Jedi Knight who was exiled from the Jedi Order. During this time, the Jedi Order has been almost completely wiped out by the Sith. The game begins with the protagonist waking up from unconsciousness on an asteroid mining facility. After he or she escapes with the help of their party members, they find the person who exiled them ten years ago, who sends the protagonist on a mission to seek out the remaining Jedi to fight against the Sith.
The game's critical reception upon its release was generally positive; praise was given to the story, characters and writing, which were noted to be more grey than the original Knights of the Old Republic. However, the game received criticism for being too similar to its predecessor in terms of graphics and gameplay systems. GameSpy named one of the game's party members, Kreia, the best video game character of 2005, and the game was included in the book 1001 Video Games You Must Play Before You Die.
Knights of the Old Republic II is a role-playing video game played from a third-person view that features pausable real-time combat. Combat and interactions with the environment and non-player characters in Knights of the Old Republic II are based on the d20 System as in Star Wars: Knights of the Old Republic. The game starts with a character creation screen with several choices to make, and there is also an option of letting the game do it automatically. There are 30 new Force powers, which are manifestations of the Force, in Knights of the Old Republic II. Like its predecessor, the game has several minigames, including swoop bike racing and a card game called Pazaak. The interface has been streamlined from the original game and party management was made easier; for example, the player can now switch between two selected weapon sets in the menu. As in the first game, the player can choose to align with either the light side or the dark side. Choosing dialogue options that are respectful and empathetic give the protagonist light side points, while options that are egotistic and evil result in dark side points.
The combat of Knights of the Old Republic II is identical to its predecessor. Several new lightsaber crystals were added to the game. Each of them is useful for a different situation. For example, one is best for enemies using blaster weapons, while another would be good for recovering from using Force powers. The player can use a variety of melee and ranged weapons, including swords and firearms. Fighting unarmed is also an option. A new addition to the game are "prestige classes". These are add-ons to the Jedi classes that were established in Knights of the Old Republic. They let the player character practice in lightsaber combat or Force powers, depending on player choice.
The player can travel with up to two party members at a time, which gain experience points at the same rate as the player character. Equipment and perks for party characters can be selected for different statistical effects or abilities. Players can loot corpses and various environmental objects. The protagonist also has the ability to "influence" their party members; by doing things that impress them, the player increases their influence with them. Depending on the level of influence, party members may support the player character unconditionally or turn on the protagonist. The player can also exploit high influence by drawing party members to either the light side or the dark side.
The game takes place five years after the events of Knights of the Old Republic and 4,000 years before Episode I: The Phantom Menace, in a time when the Jedi have been nearly exterminated by the Sith. The player's character, a former Jedi Knight exiled from the Jedi Order, is referred to as "The Exile" or "Jedi Exile". Throughout the game, the Exile restores their connection to the Force while, with the help of non-playable companions, sets out to stop the Sith. The player makes choices that turn the Exile to either the light side or the dark side of the Force, and travels to six planets to either help or hinder the Republic's efforts to bring peace and stability to the galaxy.
New playable locations in Knights of the Old Republic II include war-ravaged Telos, a Telos bunker and the orbiting Citadel Station, the port Iziz, Onderon and its jungle moon Dxun, Nar Shaddaa, Malachor V, and Goto's orbiting yacht, Peragus, the starships Harbinger and Ravager. Korriban and Dantooine from the original game are revisited, which are both now with ravaged buildings and intensified problems. The Ebon Hawk, the main character's ship in the first game, is also the player's transportation in Knights of the Old Republic II.
The Exile's back story reveals that the character served under Revan during the Mandalorian Wars and ordered the activation of a devastating weapon at the climactic battle over Malachor V. The deaths that ensued created such a substantial "wound" in the Force that the character was forced to sever all connections to the Force, and the Jedi Council ordered the character exiled from the Jedi Order. As the game progresses, the Jedi Exile rebuilds a connection to the Force and creates unusually strong Force Bonds with other characters and places, while unknowingly sapping Force powers.
Among the characters who join the Jedi Exile are Kreia, who can act as the Exile's mentor; pilot and former Sith assassin Atton Rand; technician and Mandalorian War veteran Bao-Dur and his droid remote; the criminal droid G0-T0; and the Sith apprentice Visas Marr. T3-M4 and Canderous Ordo (now identified as "Mandalore"), both featured in the first game, also join the Exile's team. Other characters join the Exile's party under certain conditions. HK-47, who appears in the first game, joins the quest if the Exile collects and uses the parts necessary to reactivate it. A Wookiee known as Hanharr, a bounty hunter, joins if the Exile is aligned with the dark side of the Force; Hanharr's competitor, Mira, joins if the Exile is light-aligned or neutral. If the player's character is male, Brianna the Handmaiden can join the player's quest, while Mical the Disciple joins a female Exile.
The game features three main antagonists: Darth Traya, a mysterious assailant who remains in the dark through most of the game; Darth Sion, an undead Sith Lord with a murderous hatred for Jedi; and Darth Nihilus, a Sith Lord whose physical being was destroyed due to his immense affinity to the Force.
While hiding on the Harbinger, a Republic cruiser, the Exile is sedated by HK-50, an assassin droid, to be delivered to a crime syndicate called the Exchange, who have put out a bounty on live Jedi. They are rescued by Kreia, with whom they form a Force Bond, and the droid T3-M4 on the Ebon Hawk, and flee the Harbinger as it is hijacked by a squad of Sith assassins. However, their ship is damaged by the Harbinger's gunfire during escape, and they eventually arrive at the Peragus mining facility. Teaming up with smuggler Atton Rand, the group escapes to the planet Telos IV. While hiding out on Telos, they encounter Atris, a surviving member of the Jedi Council who sentenced the protagonist to exile ten years prior. After settling a dispute regarding the Exile's past sentence, Atris forms an uneasy alliance with them, instructing them to seek out other surviving Jedi to combat the Sith. The Exile then travels to four worlds to find reclusive Jedi Masters and either begs their aid or kills them in revenge over their treatment, depending on player choice. As the Exile continues their journey, they meet several individuals that join them in their quest.
After finding all the Masters, the Exile travels back to Dantooine and learns that the countless deaths at Malachor V resulted in the Exile unconsciously giving up their connection to the Force, which then became the teachings of the new Sith. As the Masters feared that these teachings could result in the actual death of the Force, they prepare to strip the Exile of their Force connection permanently, but Kreia reveals herself to be the former leader of the Sith and murders them all in retribution. Tracking Kreia to Telos, the Exile fights and defeats a corrupted Atris, from whom they learn that Kreia plans to destroy the Force by strengthening a massive wound that the Exile had caused ten years ago during the Mandalorian Wars; when the Exile ordered the activation of the superweapon that ended the battle, thousands of simultaneous deaths ensued and subsequently caused a wound in the Force. Before following her to Malachor V, where Kreia had since rejoined the Sith as Darth Traya, the Exile stops a Sith invasion of Telos, defeating one of Traya's former apprentices, the Sith Lord Darth Nihilus. On Malachor V, the Exile is separated from their companions and fights their way through the hordes of monsters that inhabit the planet's surface, then through the inhabitants of a large Sith Academy that survived the cataclysm. On the final floor of the academy, the Exile kills the Sith Lord Darth Sion and confronts Darth Traya in the planet's core.
The Exile defeats Traya who, before dying, delivers a prophetic vision of the future pertaining to the player's companions and the worlds that were visited over the course of the story. Depending on the Exile's alignment, they either order the destruction of Malachor V, escaping before it is destroyed, and travel into the Unknown Regions in search of Revan (light side) or remain on Malachor V as the new Dark Lord of the Sith (dark side).