Quake Epsilon - Le Bottin des Jeux Linux

Quake Epsilon

Specifications

Title: Quake Epsilon Type: Linux Game
Genre: Adventure & Action Status:
Category: Adventure & Action ➤ Shooter ➤ Fantasy & Sci-fi ➤ Quake 2 Commercial:
Tags: Action; FPS; Shooter; Survival Horror; Sci-fi; Gore; Cult Classic; Aliens; Level Editor; Moddable; Development; Cross-platform; Quake Demo:
Released: 2.2 Package Name:
Date: 2013-01-16 Extern Repo:
License: Free (multiple license) Deb Repo:
View: First person Package:
Graphic: 3D Binary: ✓
Mechanics: Real Time Source: ✓
Played: Single & Multi PDA:
Quality (record): 5 stars Quality (game):
Contrib.: Goupil & Louis ID: 14196
Created: 2014-02-23 Updated: 2017-01-08

Summary

[fr]: Un packaging de ressources gratuites Quake 1 "prêt à jouer" [en]: A graphically enhanced build of shareware Quake 1

Videos

Trailer / Gameplay [en] / [en] / [fr] :

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t t t t t t g g g] [Reviews] [WIKI] [FAQ] [RSS] [Changelog 1 2]

Commercial : (empty)

Resources
• (empty)
Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

Social
Devs (Matt Bentley [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

On other sites
[Mod DB] [Indie DB]

Reviews


News / Source of this Entry (SotE) / News (SotN)

Description [fr]

Un packaging de ressources gratuites Quake 1 "prêt à jouer", par Matt Bentley (metamorphosis).

Quake Epsilon est un packaging de ressources gratuites Quake 1 "prêt à jouer" (incorporant le moteur Darkplaces).
L'intérêt (majeur) de ce packaging est de fournir un accès immédiat à ces ressources (disponibles par ailleurs en différents endroits sur internet), sans se soucier des différents paramétrages (cvars et autres fichiers de configurations) parfois nécessaires pour les faire fonctionner.

Quake Epsilon est une version graphiquement améliorée du shareware Quake 1 pour Windows / Linux / Mac, qui peut être mis à niveau vers la version complète de Quake avec ses packs de missions Scourge of Armagon et Dissolution of Eternity en copiant l'ensemble des fichiers .pak dans les bons dossiers.

Ce packaging se base sur le moteur Darkplaces (dans le Bottin) et de nombreux mods de divers membres des forums de Quake 1 et d'ailleurs (ils sont listés sur le site en bas de la page) ainsi que mon propre travail. Si ces gens n'avaient pas réalisés ce travail, ce livrable n'existerait pas, alors pensez à remercier les auteurs directement. Ces versions sont légales et ne contiennent pas de contenus piratés. De simples trucs "unzip-and-play".

Quatre modes graphiques sont disponibles ; il est possible de passer de l'un à l'autre via un script externe (le mode "High" est sélectionné par défaut) :

• Ultra - pour des machines récentes avec une bonne carte graphique. Fait appel à différentes techniques : Reflecting surfaces, bump-mapping, environmental effects, multiple particle effects, better flames, high-polyon models, effected reflecting water, ultra quality texturing.

• High - par défaut, pour la plupart des machines modernes (Geforce 7800 et dual-core 3ghz ou mieux, recommandé) : Environmental effects, multiple particle effects, better flames, high-polyon models, effected reflecting water, ultra quality texturing.

• Medium - pour budgets médians et laptops disposant d'un chipset 3D décent : Transparent water, high quality texturing, graphical options optimised for performance while still retaining a 'modern' feel.

• Low - pour les anciennes machines. Egalement conçu pour être similaire au Quake original autant que possible, pour les nostalgiques : Fewer/no shader effects, lower-quality texturing and uses less memory and cpu.

Description [en]

Quake Epsilon is a graphically enhanced build of shareware Quake 1 for Windows/Linux/Mac, which can be upgraded to the full version of Quake along with it's mission packs Scourge of Armagon and Dissolution of Eternity by copying the full-version .pak files into the correct folders.

It's made out of the Darkplaces engine and many mods from members of the Quake One forums and elsewhere (these are listed on the site, on the bottom of the page) as well as my own work. If it were not for these people, this build would not exist, so consider thanking the authors directly. These builds are legal and do not contain pirated content. Just simple unzip-and-play stuff.

There are four graphics modes, which you can switch between via an external batch file ('High' is default):

• Ultra - Recent medium-high-end machine and graphics card (2011 or later) recommended. Reflecting surfaces, bump-mapping, environmental effects, multiple particle effects, better flames, high-polyon models, effected reflecting water, ultra quality texturing.

• High - The default. For most modern machines. Geforce 7800 and dual-core 3ghz or better recommended. Environmental effects, multiple particle effects, better flames, high-polyon models, effected reflecting water, ultra quality texturing.

• Medium - For budget/medium spec computers and laptops with decent onboard 3d chipsets. Transparent water, high quality texturing, graphical options optimised for performance while still retaining a 'modern' feel.

• Low - Recommended for older machines. Also designed to be as similar to original quake as possible, for people who want a bit of nostalgia. Fewer/no shader effects, lower-quality texturing and uses less memory and cpu.

In 2011 I started browsing the latest graphical/sound quake mods, putting together a pretty build using LordHavoc's darkplaces, rygel's ultra textures packs, the reforged packs and a variety of mods, to play quake original. Anyone can do the same, however the hassle comes when you have to browse the quakeone forums, stumbling to find the posts which detail what cvars and what configs/files you have to overwrite etc in order to get each mod to work. I literally spent as much time getting the mods working as playing the game. So I put together a nice-looking build of quake original and it's expansions called epsilon for everybody to get into, without getting into the hassle of config files and searching to find every available mod then getting them to work! The main quake build also includes the original shareware first quarter of the quake game - it is easily upgraded to the full game by dropping in the pak0.pak and pak1.pak files from the full game's id1 directory