Quake 4 - Le Bottin des Jeux Linux

Quake 4

Specifications

Title: Quake 4 Type: Linux Game
Genre: Adventure & Action Status:
Category: Adventure & Action ➤ Shooter ➤ Fantasy & Sci-fi ➤ Quake 4 Commercial: ✓
Tags: Action; FPS; Shooter; Arena Shooter; id Tech 4 engine; Quake; e-sports; Sci-fi; Military; Gore; Dark; Horror; Classic; Aliens; Atmospheric; Fast-Paced; Level Editor; Moddable Demo: ✓
Released: Not Tracking Package Name:
Date: Extern Repo:
License: Commercial Deb Repo:
View: First person Package:
Graphic: 3D Binary: ✓
Mechanics: Real Time Source:
Played: Single & Multi PDA:
Quality (record): 5 stars Quality (game): 5 stars
Contrib.: Goupil & Louis ID: 12468
Created: 2010-08-20 Updated: 2019-03-23

Summary

[fr]: Un FPS reprenant la suite de Quake 2 pour son scénario dans le mode solo, et de Quake 3 pour son action en arène en multi (DM, Team DM, Tourney, CTF, Arena CTF & DeadZone). Le joueur y incarne Matthew Kane, un Marines Américain rejoignant son unité d'élite "Rhino", séparée par le crash de leur vaisseau touché par la DCA au cours de la contre-offensive des humains contre les stroggs (race alien cyborg) sur leur planète (Stroggos). En plein coeur de ce conflit acharné leur sera confié différentes missions. [en]: A military sci-fi FPS game. Plotwise, the game is a sequel to Quake 2 and takes place during the same war as Enemy Territory: Quake Wars, pitting the player against a cyborg alien race known as the Strogg. The game follows the story of a Marine Corporal named Matthew Kane who is joining the elite Rhino Squad. In the course of the invasion, the squad ship is shot down and crashes in the middle of a battle zone, separating Kane from his companions. Kane eventually rejoins his scattered team members and partakes in the assault against the Strogg.

Videos

Trailer / Gameplay [en] / [en] / [fr] :


Interview des développeurs / Interview with Dev :

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t t ts gd id id id r r r r r r r lp mp mp mp g g g g g g g g g g[fr] g[de] g[de] g[ru] g[ru] g[pl] g[cz] g[sp] g[sp] g[pt] g[it] g[tr] g] [WIKI] [FAQ] [RSS] [Changelog 1 2]

Commercial : [Humble Store (Windows, for contents extraction)] [Steam (Windows, for contents extraction)] [Gamesplanet [fr] (Windows, for contents extraction)] [Gamersgate (Windows, for contents extraction)] [Green Man Gaming (Windows, for contents extraction)]

Resources
• Linux installer : [Linux installer for Linux Gamers] [Le Bottin des Jeux Linux (quake4-linux-installer (binaire version 1.4.2) - Right Clic+Save link as)] [FTP Jeuxlinux (Linux demo & installer)]
• idSoftware mirror (with binaries), thanks to LinAGKar on GamingOnLinux for this links : [ftp://ftp.gwdg.de(idSoftware mirror)]
Technical informations
[Open Hub] [PCGamingWiki] [Cheat code central (Cheat code)]

Social
Devs (Raven Software [fr] [en]) : [Site 1 2] [twitter] [Facebook] [Instagram] [YouTube] [glassdoor] [LinkedIn] [Interview 1 2]
Devs (id Software [fr] [en]) : [Site 1 2] [twitter] [Facebook] [YouTube] [Interviews (J. Carmack, 2016) (J. Romero, 2018) (Others)]
Port by (Timothée Besset [fr] [en]) : [Site 1 2] [twitter] [Facebook] [YouTube] [Google+] [LinkedIn] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

On other sites
[Wikipedia (Quake 4) [fr] [en]]
[JeuxLinux [fr]] [UBUNTU [fr]] [UBUNTU forums] [HOLaRSE [de]] [ZeDen.net [fr]] [Mod DB] [Indie DB]

Reviews
[metacritic] [jeuxvideo.com [fr]] [Eurogamer] [Inside Mac Games] [Cheat code central]

News / Source of this Entry (SotE) / News (SotN)

Description [fr]

Un FPS dans lequel le joueur incarne un Marines Américain contre-attaquant les aliens sur leur planète, par le studio Raven Software, moteur et supervision id Software, publié par le studio Aspyr Media, portage Linux par Timothée Besset (TTimo).
Il utilise un moteur (id Tech 4) dérivé de Doom 3 (id Software).

Quake 4 est un FPS reprenant la suite de Quake 2 pour son scénario dans le mode solo, et de Quake 3 pour son action en arène en multi (DM, Team DM, Tourney, CTF, Arena CTF & DeadZone). Le joueur y incarne Matthew Kane, un Marines Américain rejoignant son unité d'élite "Rhino", séparée par le crash de leur vaisseau touché par la DCA au cours de la contre-offensive des humains contre les stroggs (race alien cyborg) sur leur planète (Stroggos). En plein coeur de ce conflit acharné leur sera confié différentes missions.

Ressources et documentations disponibles : voir la fiche "Ressources - Quake".


Steam:

Le dernier chapitre de la série Quake

Dans une lutte désespérée pour la survie de la Terre attaquée par un ennemi implacable, la seule voie de la victoire passe par l'adaptation aux méthodes de l'ennemi. Armé avec un système sophistiqué et épaulé par une escouade de marines, projetez la bataille au cœur du monde des Strogg et devenez l'ultime espoir pour l'humanité.


Wikipedia:

Quake 4 est un jeu de tir à la première personne sorti en 2005, créé par id Software et développé par Raven Software.

Plus qu'une simple suite de Quake III (dont il reprend la nervosité et la rapidité de jeu en multijoueur), c'est aussi la suite de Quake II, en ce qui concerne le mode solo. Le jeu reprend le moteur de Doom 3 amélioré.

Système de jeu

Quake 4 se rapproche de Quake II pour son mode solo et son scénario, et de Quake III pour le multijoueur permettant notamment d'effectuer du strafe-jumping, du rocket jumping ou d'autres tricks.

Scénario

L'humanité a décidé de mettre à mal la puissance des forces stroggs en les attaquant sur leur propre planète : Stroggos. Le jeu fait suite immédiate au deuxième volet de la série dans lequel le "big gun" (une arme anti-aérienne) et le chef strogg (le Macron) ont été éliminés. Dans la peau de l'éclaireur caporal Matthew Kane, le joueur rejoindra son unité après un atterrissage forcé sur la planète, pour détruire les hangars à chasseur stroggs ainsi qu'un canon anti-aérien et permettre aux troupes de débarquer. Après quelques péripéties, Kane se fera capturer par "le Macron" chef des stroggs. Puis, il se verra partiellement "stroggifié" à travers une séquence sanglante, cela correspond au niveau "antenne médicale strogg". Néanmoins, cette "transformation" permettra au joueur de comprendre partiellement la langue strogg et sera capable de déchiffrer diverses consoles. Le jeu se termine par la destruction de réseau de communication strogg, le nexus et sur une possible suite : "Kane, vous avez de nouveaux ordres" (dialogue extrait du jeu).

Armes

Les armes du jeu, normalement similaires à celles de Quake II ou Quake III ont subi d'importantes modifications, les rendant parfois méconnaissables.

On dénote deux types d'arme :

• Les armes à hitscan : elles blessent l'ennemi à partir du moment où vous cliquez sur le bouton de tir. Cela veut dire que l'ennemi doit être à découvert et vous aussi.
• Les armes à prédiction : les projectiles de ces armes impliquent un déplacement dans le temps et l'espace. Quand vous cliquez sur le bouton de tir, le projectile part jusqu'à la zone ciblée. Il vous faut donc anticiper le déplacement de l'ennemi pour le toucher. Les armes à prédiction disposent également d'un splash dammage que l'on peut décrire comme une explosion du projectile, blessant indirectement la cible.

Presque toutes les armes du jeu en mode solo peuvent être améliorées (chargeur plus grand, recul diminué, ...) Toutes ces améliorations se font entre les niveaux et sont gratuites.

Description [en]

Steam:

The latest chapter in the Quake series.

In a desperate war for Earth’s survival, against an unrelenting enemy, the only way to defeat them is to become one of them. Armed with advanced weaponry and vehicles and aided by an elite squad of marines, you take the battle to the heart of the Strogg home planet and become earth’s only hope for victory.


Wikipedia:

Quake 4 is a military science fiction first-person shooter video game, the fourth title in the Quake series. The game was developed by Raven Software and published by Activision. Raven Software collaborated with id Software, the creators and developers of preceding Quake games. id Software supervised the development of the game as well as providing the id Tech 4 engine upon which it was built. Quake 4 went gold in early October 2005 and was released on 18 October 2005 for Microsoft Windows and later for Linux, Xbox 360 and OS X. A special DVD Collectors Edition was released, including promotional material and the game Quake II with its expansions, The Reckoning and Ground Zero. The Xbox 360 version of Quake 4 is based on the Special Collectors Edition, and includes Quake II. On 4 August 2011 the game was made available through Steam.

Plotwise, the game is a sequel to Quake II and takes place during the same war as Enemy Territory: Quake Wars. Compared to other titles in the Quake series, Quake 4 has an increased emphasis on the single-player portion of the game. A multiplayer mode is available, but it does not involve playable bots like Quake III Arena, without 3rd party modifications.

Gameplay

Multiplayer

Multiplayer modes are Deathmatch, Team Deathmatch, Tourney, Capture the Flag, Arena CTF and DeadZone. Players at QuakeCon reported the multiplayer gameplay to include elements similar to those in previous Quake games such as Strafe-jumping or Rocket jumping. Notable new additions to play are the ability to send shots through the teleporters and the advancement of the game physics provided by the new technology including the ability to bounce grenades and napalm fire off of jump-pads.

Like the previous Quake games the multiplayer has a client-server architecture. The network code has been altered from Doom 3, allowing for larger numbers of players on each server (Doom 3 has a four player restriction, whereas Quake 4 has a standard 16 player limit).

One of the changes to the network code is a move from the per-polygon hit detection system used in Doom 3 back to using a hitbox system like most other online first-person shooters such as other Quake games and Half-Life. In the 1.4.x point release, these "axis aligned bounding boxes" were replaced with axis aligned octagonal "cylinder", to make the hit-boxes more representative of the model shape.

Movement

The player movement in Quake 4 is similar to that in Quake III Arena and Quake Live, but with the additions of ramp jumping and crouch slides. Crouch slides give players the ability to maintain speed by sliding around corners. Ramp Jumps allow players to gain extra height from jumping as they reach the top of an inclined object, which while present in the original Quake and Quake II was not included in Quake III Arena.

Plot

The Quake 4 single player mode continues the story of Quake II by pitting the player against a cyborg alien race known as the Strogg. The game follows the story of a Marine Corporal named Matthew Kane who is joining the elite Rhino Squad. Following the success of the protagonist of Quake II in destroying the Strogg's leader, the Makron, Rhino squad is tasked with spearheading the mission to finally secure the aliens' home planet Stroggos. In the course of the invasion, the squad ship is shot down and crashes in the middle of a battle zone, separating Kane from his companions. Kane eventually rejoins his scattered team members and partakes in the assault against the Strogg.

After performing a number of tasks, such as destroying and capturing Strogg aircraft hangars and defense systems, Kane and his remaining squad members make it to the USS Hannibal. There they are given their next mission: infiltrating one of the Strogg's central communication hubs, the Tetranode, with an electromagnetic pulse bomb in the hope that it will put the main Strogg Nexus in disarray. Kane is tasked with defending the mission convoy, which takes heavy casualties. After many setbacks, including the destruction of the EMP device by a Strogg ambush, Kane is left to complete the mission, assisted only by Private Johann Strauss and Lance Corporal Nikolai "Sledge" Slidjonovitch. Strauss figures out a way to destroy the core by shutting down its coolant systems. As Kane reaches the entrance to the Tetranode, however, he is greeted by two rocket-equipped network guardians, as well as the newly constructed Makron, which easily defeats Kane and knocks him unconscious.

When Kane finally awakens, he finds himself strapped to a conveyor belt in the Strogg "Medical Facilities", a structure used for turning those captured and killed by the aliens either into protein food or additional Strogg units. In a long and gruesome first-person cutscene, Kane is taken through this stroggification process which violently replaces much of his anatomy with bio-mechanical parts. Before the final controlling neurochip implanted in his brain can be activated, though, Rhino Squad bursts into the facility and rescues Kane. After escaping through the Strogg medical facility and Waste Disposal plant, fighting off zombie-like half-stroggified humans along the way, Kane is forced to combat his former commander, Lieutenant Voss, who has been fully stroggified into a powerful mechanized monster but retains his own consciousness long enough to warn Kane. After defeating this threat, Kane and the remaining marines finally make it back to the Hannibal.

The commanders realize that Kane's Strogg physiology has opened up new possibilities for defeating the Strogg, as he can be used to infiltrate locations and teleportation areas previously impenetrable and/or fatally harmful to human forces. The new plan is to directly target the Strogg Nexus Core, a huge centralized brain-like structure which controls the alien forces. The Marines are tasked with infiltrating the three data towers adjacent to the Nexus: Data Storage, Processing, and Networking. There, they will deactivate the Nexus' shield and power up the teleporter used to access the Nexus and send Kane in. Once inside, Kane will travel to the center of the Nexus to destroy the Core Brain and its guardian.

After infiltrating the facility and realigning the data nodes powering the teleporter, and destroying its fearsome "Guardian" creature, Kane finally reaches the Nexus core. There he meets the Makron in a final showdown and kills it. This accomplished, he destroys the Core and returns to the Hannibal. Celebrating with Rhino Squad afterward, Kane receives word that he has new orders.

(...)

Mods

Like its predecessors, Quake 4 can be modified. This led to Quake 4 versions of popular mods from previous versions of Quake, such as Rocket Arena, and Quake 4 Fortress (the Quake 4 version of Team Fortress Classic). Q4F was abandoned before its creators considered it complete; instead they released an alpha version complete with source code.

In the competitive gaming scene, there were two principal mods, Q4Max and X-Battle. The online Quake 4 competitive community was split between the two mods. A number of the online leagues switched between X-Battle and Q4Max, such as ClanBase EuroCup and GGL. Despite this split in the online community, the offline professional LAN tournaments run by CPL, ESWC, WCG, QuakeCon, and WSVG all used Q4Max.

Members of both the Q4Max and X-Battle teams joined forces with Adam 'SyncError' Pyle of id Software and developed another mod, Delta CTF, which brought Quake II style CTF to Quake 4.

Another notable mod is SABot, which successfully implemented multiplayer bots in Quake 4 less than a month after the SDK was released, despite this being a feature that some reviewers criticised Quake 4 for not including.

Features

Steam:

☑ Utilise le moteur id Tech 4 (celui de Doom 3)
☑ Suite de l'histoire de Quake 2
☑ Combattez à l'extérieur avec des tanks et des robots
☑ Combattez avec l'appui d'une unité d'élite
☑ Combattez en ligne en mode arène en multijoueur


☑ Built on id Tech 4 (the Doom 3 engine)
☑ Sequel to the Quake 2 storyline
☑ Battle outdoors using tanks and walkers
☑ Fight with the support of an elite squad
☑ Compete online in fast action, arena-style multiplayer

Installation [fr]

Remarques :
• La démo semble limitée à un serveur de 7 joueurs.
• Il est également possible de jouer en mode multijoueur contre des bots via Omni-bot (dans le Bottin).

INSTALLATION :
• Les données indispensables :
Ce jeu n'est pas distribué en version Linux native, il est nécessaire d'acheter la version Windows afin d'en récupérer les données graphiques et sonores, et de les utiliser avec l'un des moteurs disponibles.

Ce jeu n'étant pas en abandonware, il sera nécessaire d'acheter le jeu (néanmoins à bas prix, en raison de son âge), ou de récupérer une version démo limitée, voir de trouver des données alternatives (cf la fiche "Ressources - Quake", dans le Bottin).

• Installation :

2 méthodes d'installation :

• 1ere méthode (non testée) :
Suivez l'une des documentations du site JeuxLinux ou UBUNTU (liens ci-dessus), elles se basent sur un moteur Linux spécifique.
Les liens de ces fiches sont brisés car Id Software ne fourni plus le binaire Linux, nous vous en proposons d'autres ci-dessus, liens :
⚬ "FTP iiNet (Linux Quake 4 engine 1.4.2 - Direct link)"
⚬ ou "Le Bottin des Jeux Linux (quake4-linux-installer (binaire version 1.4.2) - Right Clic+Save link as)")
Ces documentations vous décrivent la manière de récupérer manuellement les données de la version PC pour les faire fonctionner avec ce moteur.

• 2nde méthode (non testée) :
Utiliser l'installateur du site "Linux installer for Linux Gamers" (lien ci-dessus) et suivre les instructions. Cet installateur livre aussi le moteur en version 1.4.2.


PORTS :
UDP 28004
UDP 27650

Test [fr]

Test :
Un magnifique FPS requérant une configuration musclée (processeur 2 GHz et bonne carte graphique) pour être fluide.
Nous avons acheté le jeu (en version Linux) et en sommes très satisfaits.