|Category:||Strategy ➤ Stealth, Escape, Hiding||Commercial:|
|Released:||Latest : 1.1.2 / Dev : Ab2fc7d5d6||Package Name:|
|License:||GPL v3||Deb Repo:|
|Quality (record):||Quality (game):|
|Contrib.:||Goupil & Louis||ID:||12436|
|[fr]:||Un remake des jeux 'Skool Daze' et 'Back to Skool' (la suite de 'Skool Daze') sur ZX Spectrum||[en]:||A rewrite of the classic ZX Spectrum games Skool Daze and Back to Skool in Python|
Trailer / Gameplay [en] / [en] / [fr] :
Website & videos
[Homepage] [Dev site 1 2] [Features/About] [Screenshots] [Videos t t t r(o) r(o) g] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
Commercial : (empty)
[Open Hub] [PCGamingWiki] [MobyGames]
Devs (Richard Dymond [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]
On other sites
[Wikipedia (Skool Daze) [fr] [en]]
[Wikipedia (Back to Skool) [fr] [en]]
[The Linux Game Tome]
News / Source of this Entry (SotE) / News (SotN)
Un remake des jeux 'Skool Daze' et 'Back to Skool' (la suite de 'Skool Daze') sur ZX Spectrum, par Richard Dymond (skoolkid).
Pyskool est un remake des jeux 'Skool Daze' et 'Back to Skool' (la suite de 'Skool Daze') sur ZX Spectrum
L'auteur de ce remake avait passé de nombreuses heures à jouer à ces jeux dans les années 80 sous ZX Spectrum, et a donc eut l'idée de les recréer en Python, permettant - en plus de pouvoir y jouer sur des ordinateurs récents - de les modder facilement.
In 1984, Microsphere published Skool Daze, a game for the Sinclair ZX Spectrum. In 1985, the sequel Back to Skool was published.
Each game is based in a boys' school (though Back to Skool adds a playground and a girls' school) and revolves around the antics of Eric, the hero. In Skool Daze, Eric must steal his report card from the school safe - the combination of which must be extracted from the teachers' brains using flashing shields or, in the case of the history teacher, post-hypnotic suggestion. In Back to Skool, Eric must get his report card back into the school safe, this time with the extra help provided by a water pistol, stinkbombs, a bike, mice, a frog and a girlfriend.
Pyskool is a re-implementation of these classic games in Python and Pygame, with the aim of making them easy to customise by editing a configuration file or - for more advanced customisation - writing some Python code.
In June 2008 I started working on a project to rewrite the classic ZX Spectrum games Skool Daze and Back to Skool in Python and pygame.
Why? For fun, mostly. I spent many hours playing those games as a teenager back in the 80s, and always thought it would be good to be able to ‘mod’ them easily. Now easy modding is not really feasible with the original games; you’d need some knowledge of Spectrum hardware, Z80 assembly language, and Spectrum emulators.
With Pyskool, one of the goals (besides being fun for me) is that you should have some control over how the characters behave and how the game works by editing a configuration file, and be able to do more advanced customisation by writing small bits of Python code.