Pushover - Le Bottin des Jeux Linux

Pushover

Specifications

Title: Pushover Type: Linux Game
Genre: Puzzle Temporary:
Category: Puzzle ➤ Diabolical machine & Fun physic ➤ Misc. Commercial:
Tags: Puzzle Platformer; Physics; Gravity; Interactive tutorial Demo:
Version: Stable : 0.0.5 / Dev : 8ab8e33 Stage of dev.:
Released: 2018-09-09 Package Name: pushover, pushover-data
License: GPL v3 Repository: Debian
View: Third person Package: ✓
Graphic: 2D Binary: ✓
Mechanics: Real Time Source: ✓
Played: Single & Multi PDA:
Quality (record): 5 stars Quality (game): 5 stars
Contrib.: Goupil & Louis ID: 12407
Created: 2010-08-20 Updated: 2018-09-18

Summary

[fr]: Un puzzle libre et multi-plateforme, et une amélioration (graphisme HD, solo/multi en hotseat, nouveaux dominos, traductions) du jeu commercial éponyme libéré, dont l'objectif est d'assembler en un temps limité (non contraint) une suite de dominos à l'aide de G.I. Ant, la fourmi, de manière à ce qu'une pression du 1er domino les renverse jusqu'au dernier, celui-ci étant un domino spécial (dénommé gâchette) qui déclenche l'ouverture de la porte de sortie du tableau. Le jeu comprend plus de 100 niveaux, 9 thèmes graphiques, 11 types de dominos (standard, stoppeur, fractionneur, ...). [en]: A free/libre cross-platform puzzle platformer game, and an improvement (HD graphics, SP / MP in hotseat, new dominoes, translations) of the liberated eponymous commercial game, whose objective is to assemble in a limited time (not constrained) a sequence of dominoes using "GI Ant", an ant, so that a pressure of the 1rst domino overthrows them all until the last, the latter being a special domino (called trigger) which triggers the opening of the exit. The game includes 100+ levels, 9 graphic themes, 11 types of dominoes (Standard, Blocker, Splitter, ...).

Trailer & Reviews

Gameplay [en] :


Quelques exemples / Some examples (Showcase) (original game):

Links

Website & videos
[Homepage] [Dev site 1 2] [Features/About] [Screenshots] [Videos t ts gd id r lp g g(o) g(o) g(o) g(o) g[fr] g(o)[de] g[ru] g[pl] g[cz] g[sp] g[pt] g[it] g[tr] g g] [WIKI] [FAQ] [Changelog 1 2 3]

Commercial : (empty)

Resources
• (empty)
Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

Social
Devs (Pushover Team 1 2 [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Devs (Red Rat Software [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

On other sites
[Wikipedia (Pushover) [fr] [en] [de]]
[The Linux Game Tome] [Debian]

Reviews


News / Source of this Entry (SotE) / News (SotN)

Description [fr]

Un puzzle dont l'objectif est de faire tomber une suite de dominos permettant d'ouvrir la sortie, jeu original libéré par le studio Red Rat Software (publié par le studio Ocean en 1992), repris par la Pushover Team (Andreas Röver (fondateur du projet, désassemblage & code), Volker Grabsch (code), Roberto Lorenz (nouvelle composition musicale) & Harald Radke (thèmes graphiques)).

Pushover est un puzzle libre et multi-plateforme, et une amélioration (graphisme HD, solo/multi en hotseat, nouveaux dominos, traductions) du jeu commercial éponyme libéré, dont l'objectif est d'assembler en un temps limité (non contraint) une suite de dominos à l'aide de G.I. Ant, la fourmi, de manière à ce qu'une pression du 1er domino les renverse jusqu'au dernier, celui-ci étant un domino spécial (dénommé gâchette) qui déclenche l'ouverture de la porte de sortie du tableau. Le jeu comprend plus de 100 niveaux, 9 thèmes graphiques, 11 types de dominos (standard, stoppeur, fractionneur, ...).


Pushover est un puzzle amusant publié à l'origine par Ocean en 1992. Dans ce jeu, vous contrôlez une fourmi qui peut marcher sur des plates-formes reliées à des échelles. Sur ces plates-formes, les dominos doivent tomber selon certaines règles.

• Tous les dominos doivent tomber et aucun ne doit s'écraser sur un autre
• Un domino spécial doit tomber en tant que dernier domino et ce domino déclenche l'ouverture de la porte de sortie, lorsque vous entrez dans la porte de sortie le niveau est terminé
• Vous pouvez réorganiser autant de dominos que vous le souhaitez, à l’exception du déclencheur. Vous ne pouvez pas placer de dominos devant les portes, sauf pour le domino qui disparaît.
• Vous pouvez pousser un domino une fois pour lancer une réaction en chaîne qui entraînera la chute de tous les dominos
• Tout cela doit être fait dans un délai imparti (qui est normalement généreux)
• Il y a 11 dominos différents qui se comportent différemment lorsqu'ils sont poussés, certains tombent, d'autres pas, certains attendent un peu avant de tomber, d'autres se soulèvent, d'autres encore se heurtent à un obstacle.
• Il y a une aide dans le jeu et des niveaux d'introduction qui montrent comment fonctionnent tous les dominos

Ce que vous trouvez sur cette page Web est une réimplémentation fidèle du jeu original. Néanmoins nous avons supprimé le système original de mot de passe, du fait qu'il ne fonctionnera pas sur un jeu open source. Nous avons également commencé à associer de nouvelles fonctionnalités et de nouveaux types de dominos utilisés dans certains nouveaux niveaux.

À l'heure actuelle, le jeu utilise des graphiques reformatés pour certains thèmes et nous avons déjà des graphiques mis à jour pour d'autres thèmes. Nous sommes en train de les remplacer par de nouveaux graphiques haute résolution.



Wikipedia:

Pushover est un jeu vidéo de réflexion développé par Red Rat Software et édité par Ocean Software en 1992 sur Amiga, Atari ST, DOS et Super Nintendo.

Le jeu a donné suite à One Step Beyond (1993).

Système de jeu

Le joueur contrôle un personnage en forme de fourmi dans des tableaux visualisés de profil et constitués des plates-formes éparses. Des dominos aux propriétés variées sont disposés dans le décor. Le but du jeu est d'agencer les dominos de tel sorte qu'une poussée entraîne une réaction en chaîne qui les fassent tous chuter (à l'exception des "stoppeurs"). La fourmi déplace les dominos en les portant un par un. Pour passer d'une plate-forme à une autre, elle peut utiliser des échelles ou se jeter dans un trou.

Les dominos peuvent avoir dix propriétés différentes (représenté par des symboles colorés) : standard (culbute une fois), stoppeur (ne tombe pas et inverse le sens de la culbute), fractionneur (se divise en deux morceaux qui tombe d'un côté et de l'autre), péteur (explose et forme un trou dans la plate-forme), retardateur (tombe à retardement), culbuteur (culbute plusieurs fois), ponteur (forme un pont), évanouisseur (disparaît instantanément), ascenseur (se projette sous la plate-forme supérieure immédiate et culbute une fois; du plafond, il peut faire tomber un autre domino placé normalement) et la gâchette (le dernier domino, il conclut la réaction en chaîne).

Le jeu comprend 100 niveaux dans neuf décors différents.

Développement

Chas Partington a inventé le concept de jeu. Dave Elcock, Helen Elcock et Keith Watterson ont programmé la version Amiga. Barry Armstrong et Bryan King ont conçu les graphismes et Jonathan Dunn, Dean Evans et Keith Tinman ont réalisé la musique et les effets sonores. Helen Elcock, Harry Nadler, Avril Rigby, Don Rigby et Chris Waterworth ont conçu les casse-têtes.

Description [en]

Pushover is a fun puzzle game originally published by Ocean in 1992. In this game you control an ant that can walk along platforms that are connected with ladders. On those platforms are dominos that need to fall according to some rules.

• All dominos must fall and none must crash into another
• One special domino must fall as last domino and that domino triggers the exit door to open when you enter the exit door the level has been completed
• You may rearrange as many dominos as you want, except for the trigger. You may not place dominos in front of the doors, except for the vanishing domino.
• You may push push once to start a chain reaction with the dominos leading to the fall of all of them
• All this has to be done within a time limit (which is normally generous)
• There are 11 different dominos that behave differently when pushed, some fall, some not, some wait a bit before they fall, some raise, some toppler until they meet an obstacle
• There is a help in the game and introductory levels that show how all the dominos work

What you find on this web page is a faithful reimplementation of the original game. Although we removed the original password scheme as it will not work on an open source game. We also started assing new functionalities and new domino types used in some new levels.

Right now the game uses reformatted graphics for some of the themes and we already have updated graphics for other themes. We are in the process of replacing them with new high resolution graphics.


Pushover is a faithful reimplementation of the game with the same name published in 1992 by Ocean. It contains the original levels. The graphics and sound are very similar when compared with the original game.

Gameplay
----------

The task of the game is to rearrange the dominoes on the different platforms so that you can start a chainreaction that makes all dominoes topple over. You may rearrange all dominoes (except for one kind of domino) and place them wherever suitable (except in front of a door).

You win the level, when:

• all dominoes (except for the blocker) have toppled
• no dominoes have crashed, they may fall off the screen though
• the trigger domino fell last
• and you reached the exit door within the time limit

The dominoes:

All in all there are 10 different types of dominoes:

• Standard, completely yellow. There is nothing special with this stone, it falls when pushed.
• Blocker, completely red. This domino can not fall over, so it is the only kind of stone that may still be standing when the level is solved. Dominoes falling against this stone will bounce back, if possible.
• Tumbler, big red stripe. This domino will stand up again after falling and will continue to tumble until it hits an obstacle or rests on another stone.
• Delay stone, diagonally divided. This domino will take some time until it falls, when it is pushed. Dominoes falling against this stone will bounce back and later this stone will fall.
• Splitter, horizontally divided. This stone will split into 2 stones, one falling to the left and the other falling to the right. The splitter can't be pushed. It must be split by a stone falling onto it from above. A pile of rubbish falling into it also activates this domino.
• Exploder, vertically divided. This stone will blast a gap into the platform it is standing on, when it is pushed. Neither the ant nor the pushing domino are harmed by that, the pushing domino will fall into the gap.
• Bridger, 1 horizontal strip. The bridger will try to connect the edge it is standing on with the next edge, if it is close enough, if not it will simply fall into the gap.
• Vanisher, 2 horizontal strips. The Vanisher will disappear as soon as it lies flat on the ground. This is the only stone you may place in front of doors.
• Trigger, 3 horizontal strips. This stone will open the exit door, as soon as it lies completely flat and all other conditions are met (see above). This is the only stone that you may not move around.
• Ascender, vertical strip. This stone will start to rise as soon as it is pushed. It will rise until is hits the ceiling, then it will start to flip into the direction it was initially pushed. When you fall into a gap while holding this stone it will also rise and stay at the ceiling until pushed.

Controls

The ant is controlled using the cursor keys and space. Use the space key to pick up the domino behind the ant or to place it down where you are currently standing. To push press first up to let the ant enter the row of dominoes. Then simultaniously press space and either left or right cursor key depending on whether you want to push the domino to your left or your right.

Hints

• If you don't know where to start in a level, simply push a stone and observe what happens. This helps very often to get a general idea how to solve a level and where the problem is.
• If you forgot which domino has what kind of special property press F1 to get a short help. This window also displays a short hint, once the time of the level is out.
• The first few levels introduce you to the dominoes. Here you can explore how the different dominoes behave in different situations.


Wikipedia:

Pushover is a platform puzzle game developed by Red Rat Software and published by Ocean Software in 1992 for the Amiga, Atari ST, MS-DOS and Super NES. The game was sponsored by Smiths' British snack Quavers (now owned by Walkers), and the plot revolves around the then Quavers mascot "Colin Curly' losing his Quavers packets down a giant ant hill. The player is tasked with controlling 'G.I. Ant', a large soldier ant, to recover the Quavers by solving a series of puzzles. The SNES version lacks the Quavers branding, and instead the aim is to recover bundles of cash dropped down the ant hill by Captain Rat.

Gameplay

The game consists of 100 levels of increasing complexity over nine different themed worlds. Each level features several interconnected platforms holding a number of "dominoes". The aim is to rearrange the dominoes, such that with a single push, all of the dominoes are toppled, thus opening the exit to the next level. There are 11 different types of domino, identified by red and yellow patterns, each with different actions. The player controls G.I. Ant, who can move certain dominoes by carrying them one at a time.

Various factors can result in failure to complete a level. As well as toppling all of the dominoes, the player must be able to access the exit door once the dominoes have fallen. For instance, the player will be unable to reach the exit if a ledge leading to the exit has been destroyed, or if a gap leading to the exit has not been bridged, or if a line of dominoes lie across the exit. G.I. Ant may die by falling from a large height, by falling off the bottom of the screen, or by being crushed under a falling domino. The player is then greeted with the message "You Failed, You Died" and has to restart the level. Also, the level will be failed if any dominoes are destroyed by landing one domino on top of another.

Each level has a time limit during which it must be completed. However, if the time runs out the player is still able to continue with the puzzle if they wish. By pausing the game once the time has run out, a small hint will be displayed, giving advice on how to complete the level. As a side note, the hint for level 98 informs the player that the game's designer cannot remember how to complete the level without trickery ("Use a drop! There is a way to make it work with a push, but I can't find it!").

The themed worlds, in order, are an industrial complex, an Aztec world, a space station, an electronic world, a Greek temple, a Medieval castle, a Meccano-inspired world, a dungeon and a Japanese temple. Each world has 11 levels, making a total of 99 regular levels. A packet of Colin's Quavers is retrieved after each world, with nine packets in all to be collected. Many of the early levels are tutorials demonstrating how each type of domino will act. Often there is only a single solution to each level, though some levels have multiple solutions. The final level, level 100, must be completed using dominoes with hidden markings.

A password system allows the player to continue an earlier game, without having to restart from the first level. Additionally, upon completing a level the player gains a token, which once a level has been failed, allows the player to return to the point before the domino push, rather than having to return to the initial state of the level.

Features

☑ Le jeu original comprend 101 niveaux auxquels l'auteur de cette implémentation lui en a ajouté 9,
☑ internationalisation (dont le Français), ...


Improvement to the original :
☑ Replacement graphics for the dominos, new graphics for dungeon, toxcity and electronic theme, new graphics for menu boxes
☑ small fixes when compared to the original
☑ added missing files
☑ internationalisation
☑ graphic replacements for 4 out of 9 themes,
☑ new music pieces
☑ new levels
☑ 2 New stones and some new levels for them
☑ profiles so that more than one player can play the game on the same computer using the same account
☑ 2 solve states. When a level is solved not meeting the time constraint it still gets marked as solved, but with a different marker
☑ speed-up the fade-in animation when a level is started
☑ new type of domino: counter blocker, but with no levels using it, yet
☑ mission and level names are now translated
☑ improved help window, better suited for translation and improved texts for the dominos

Installation [fr]

TOUCHES / CONTROLS :
Flèches et barre d'espace (pour prendre des dominos ou les pousser).

Reviews & comments [fr]

Test (0.0.1) :
Il fonctionne en mode fenêtré ou plein écran. Le graphisme et le son sont d'époque mais ça reste un jeu intéressant et bien conçu avec une durée de vie assez longue eut égard au nombre de niveaux.
L'auteur de cette implémentation cherche des volontaires pour créer des tableaux aux graphismes plus actuels.
Un bon jeu.