|Genre:||Adventure & Action||Temporary:|
|Category:||Adventure & Action ➤ Adventure Platformer ➤ Misc.||Commercial:|
|Tags:||Adventure Platformer; Action; Adventure; Exploration; Cult Classic; Classic; Cartoon; Cute; Comedy; Funny; Psychological; Story Rich; Surreal||Demo:|
|Released:||Not Tracking||Stage of dev.:|
|Graphic:||3D & 3D VR||Binary:|
|Quality (record):||Quality (game):|
|Contrib.:||Goupil & Louis||ID:||12400|
|[fr]:||Un jeu de plateformes et d'aventures en 3D mettant en scène Razputin un enfant doté de pouvoirs surnaturels||[en]:||A classic action/adventure platformer following the story of a young psychic named Razputin|
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Un jeu de plateformes et d'aventures en 3D mettant en scène Razputin un enfant doté de pouvoirs surnaturels, par le studio Double Fine Productions.
Psychonauts est un jeu de plateformes et d'aventures en 3D mettant en scène Razputin (Raz) un enfant doté de pouvoirs surnaturels.
Extrait de la page Wikipédia :
Razputin est un enfant doté de pouvoirs surnaturels qui s'échappe du cirque familial où il se sent rejeté par son père qui déteste les pouvoirs psychiques. Il s'invite alors dans une colonie de vacances qui a pour but de former des jeunes enfants à devenir des Psychonauts, c'est-à-dire des soldats de l'esprit. Peu à peu, il s'aperçoit que tout ne tourne pas rond dans la colonie, et qu'un complot est mis sur pied par l'un des professeurs pour diriger le monde : ce dernier vole les cerveaux des enfants pour se fabriquer un char psychique. C'est avec l'aide (au départ) des agents Nein et Vodello, puis de l'agent Cruller, que Raz doit empêcher ce plan diabolique de toucher à sa fin et de sauver la colonie, ainsi que le monde.
Le scénario joue beaucoup sur l'humour, dans les dialogues ou dans les situations, avec par exemple des niveaux situés dans l'esprit d'un monstre marin (nous plaçant dans la peau d'un monstre géant dans une ville) ou dans celui d'un descendant de Napoléon traumatisé par ce dernier (ou l'on doit jouer une bataille contre l'empereur) ou encore prenant place dans une banlieue où les espions sont partout.
A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen.
This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin. In his quest to join the Psychonauts--an elite group of international psychic secret agents--he breaks into their secret training facility: Whispering Rock Psychic Summer Camp. But this is no average psychic summer camp! A mysterious villain has kidnapped Raz’s fellow campers and stolen their brains. Now he must use his psychic powers of Telekinesis, Levitation, and most of all his ability to project himself into the minds of others--to find the loose noodles and keep them from falling into the wrong hands. Fight mental demons! Uncover hidden memories! Sort emotional baggage! Explore the fantastic realm of the inner mind! Join the Psychonauts!
Wikipedia :Psychonauts is a platform video game created by Tim Schafer and starring the voice of Richard Horvitz as Raz. The game was released for Microsoft Windows, Xbox and PlayStation 2. It was released on Steam on October 11, 2006, as an Xbox Original through Xbox Live Marketplace, and on the GameTap subscription service. On November 5, 2009, Psychonauts became available through the online distribution service GOG.com through their partnership with Majesco. In September 2011, an OS X port was released, with a Linux port released through the Humble Indie Bundle V on May 2012. The PlayStation 2 version was re-released on PlayStation Network on August 28, 2012.
Psychonauts is based on the character Raz, a young boy gifted with psychic abilities who runs away from the circus to try to sneak into a summer camp for those with similar powers in order to become a "Psychonaut", a spy with psychic abilities. He finds that there is a sinister plot occurring at the camp that only he can stop. The game is centered on the strange and imaginative minds of various characters that Raz enters as a Psychonaut-in-training/"Psycadet" in order to help them overcome their fears or memories of their past, so as to gain their help and progress in the game. Raz gains use of several psychic abilities during the game that are used for both attacking foes and solving puzzles.
Psychonauts combines traditional console platformer elements with the kind of strong storytelling, humor and dialogue found in adventure games. The camp itself is fully explorable by the player to find hidden arrowheads that can be used to purchase items at the camp store and psi cards that help to improve Raz's Psi Ranking, to talk to other campers and camp advisers, and to make way to the various "levels" within the game. There are also areas in the "real world" of the camp, including a nearby insane asylum, that the player will explore during the course of the game. Throughout these areas are characters whose minds Raz can enter, either through their own actions, or by use of a small door that Raz uses on the character's forehead. Each of these character levels has its own unique visual design and set of challenges, related to the demons, nightmares and secret memories of the mind that Raz is exploring; for example, within the mind of the lungfish that terrorizes the camp lake, Raz is seen as a giant monster attacking a city filled with lungfish beings (in a level designed to parody most elements of the kaijū genre), while within the mind of Boyd, the insane security guard at the asylum, Raz finds a town, twisted and askew, with cameras and eyes hidden everywhere, which tune in with Boyd's paranoia. Within the mind levels, the player can collect various "figments of imagination" which can also lead to increasing Raz's Psi Ranking, locate tags to match with various "emotional baggage" within the level to advance ranks and unlock concept art and destroy "mental vaults" to unlock a slideshow that helps to explain the background of that character and his or her mental problem. The player must also avoid taking damage from censors that attempt to remove Raz from the character's mind. Each mind level typically ends with a boss fight that represents the main cause of the character's mental problems.
Raz gains new psychic powers through the game either through instruction by the camp counselors or by increasing his Psi Ranking. These powers include telekinesis, levitation, invisibility, pyrokinesis, clairvoyance, Psi Shield, Psi Blast, and confusion. Additional Rankings increase the range, duration or potency of these abilities. These powers are directly involved in the puzzle-solving aspects of the game, as well as being used to defeat foes within the game, and allow the player to tailor the solutions to his or her own playing strengths. The player also gains items that can be used for solving puzzles, to escape from a mind level if they become stuck, or to get advice for solving some of the puzzles. Raz can also communicate with an older member of the Psychonauts for hints. However, due to a curse placed upon his family, he is unable to touch water and will die if he comes into contact with it too much.
The story is set in fictional Whispering Rock Psychic Summer Camp, a remote US government training facility under the guise of a children's summer camp. The area was hit centuries ago by a meteor made of psitanium (a fictional element that can grant psychic powers or strengthen existing powers), creating a huge crater. The psitanium affected the local wildlife, giving them limited psychic powers, such as bears with the ability to attack with telekinetic claws and cougars with pyrokinesis. The Native Americans of the area called psitanium "whispering rock", which they used to build arrowheads. When settlers began inhabiting the region, the psychoactive properties of the meteor slowly drove them insane. An asylum was built to house the afflicted, but within fifteen years, the asylum had more residents than the town did. The government relocated the remaining inhabitants and flooded the crater to prevent further settlement, creating what is now Lake Oblongata. The asylum still stands, but has fallen into disrepair.
The government took advantage of the psitanium deposit to set up a training camp for Psychonauts, a group of agents gifted with psychic abilities used to help defeat evil-doers. The training ground is disguised as a summer camp for young children, but in reality helps the children to hone their abilities and to train them to be Psychonauts themselves. Due to this, only those recruited by the Psychonauts are allowed into the camp.
Group photo of Whispering Rock camp alumni and Ford Cruller
The protagonist and playable character of the game is Razputin "Raz" Aquato, the son of a family of circus performers, who runs away from the circus to become a Psychonaut, despite his father's wishes. His family is cursed to die in water, and a large hand attempts to submerge Raz whenever he approaches any significantly deep water. When at camp, Raz meets four of the Psychonauts that run the camp: the cool and calculating Sasha Nein (voice actor Stephen Stanton), the fun-loving Milla Vodello, the regimental Agent/Coach Morceau Oleander, and the aged, Mark Twainesque Ford Cruller, said by Raz to have been the greatest leader the Psychonauts ever had, until a past psychic duel shattered Ford's psyche and left him with numerous quirky personalities and no memory of his real self (which explains why he is seen throughout the camp as a cook, ranger, admiral, etc.). Only when he is near the large concentration of Psitanium does his psyche come together enough to form his real personality. During his time at camp, Raz meets several of the other gifted children including Lili Zanotto, the daughter of the Grand Head of the Psychonauts, with whom he falls in love; and Dogen Boole, a boy who goes around with a tin foil hat to prevent his abilities from causing anyone's head to explode. Raz also meets ex-residents of the insane asylum including ex-dentist Dr. Loboto, as well as Fred Bonaparte, an asylum inmate with dissociative identity disorder, also known as a split personality, and Linda, the gigantic lung fish that transports him from the camp's shore to the asylum.
Raz, having fled from the circus, tries to sneak into Whispering Rock Psychic Summer Camp, but is caught by the Psychonauts agents. Though they contact his parents so that they may recover Raz, they allow Raz to stay at camp, though they do not allow him to participate in the camp activities. However, they recognize that Raz has strong psychic abilities. After Coach Oleander allows Raz to participate in "Basic Braining," Sasha, impressed by his performance, invites Raz to test how strong his abilities are. While exploring his own mind, Raz comes across a vision of Dr. Loboto attempting to pull Dogen's brain from his head, claiming that it is a "bad tooth". Raz is unable to overcome a mental barrier to see more. When Raz returns to the real world, he finds that Dogen's brain has gone missing; the Agents pass it off as part of Dogen's personality. With Milla's training, Raz is able to overcome the mental barrier in his mind to learn that Dr. Loboto is working with Coach Oleander to extract the brains of the children and put them in psychic death tanks. Raz learns that Sasha and Milla have gone away from camp on "official business" (really a trap set by Oleander,) Coach Oleander is nowhere to be found, and learns that Lili has been chosen as the next victim, taken to the insane asylum for the process. Raz consults with Ford, who is unable to leave the camp but gives Raz a piece of bacon which he can use to contact Ford at any time.
Raz, after freeing the mutated lungfish, Linda, from Oleander's control, crosses the lake, and encounters the few remaining residents of the insane asylum. After Raz helps to resolve their mental issues, the residents help Raz to reach Dr. Loboto's laboratory at the top of the asylum. He finds that Oleander and Doctor Loboto have taken Lili, Sasha, and Milla prisoner. Raz is able to free them, where they turn to fight Oleander (Dr. Loboto having fallen from the top of the asylum.) As they fight, the insane asylum is burned down, and while the others are rendered unconscious, Oleander transfers his mind to one of the death tanks and attacks Raz. Raz defeats the tank, but upon his success, super sneezing powder is ejected from the tank (a last resort of Oleander's.) The powder causes Raz to sneeze his brain out. Raz, without much choice, moves his brain into the tank, where his psyche merges with Oleander's.
Raz finds himself in a mental world ("The Meat Circus") that combines his own fears of his father and the circus with Oleander's childhood fears of his father, a butcher. Raz escorts "Little Oly," the child version of Oleander, safely through the world, and is able to defeat the gruesome visions of his and Oly's fathers. Raz's real father then shows up in Raz's mind, telling him that he is also a powerful psychic. After seeing Raz's mental image of him he tells Raz that he did not discourage Raz from being a psychic because he disapproved, but to protect him, and then easily defeats his mental duplicate. However, because Raz and Oly's minds are still melded together, the two visions combine into a powerful amalgam of their fathers that can only be defeated by Raz and his real father's combined powers. Raz and Oleander's brains then separate and are restored to their bodies. As the rest of the children's brains are restored, Raz is congratulated for his outstanding work, and is allowed to become a Psychonaut by both the agents and his father. As he is leaving camp, news arrives that the Grand Head of the Psychonauts—Lili's father, Truman Zanotto—has been kidnapped. Raz and his fellow Psychonauts (along with Lili) fly off to rescue him, leaving the game on a cliffhanger.
Commentaires généraux :
• Ce jeu avait intégré l'offre Humble Bundle (offre commerciale promotionnelle d'un ensemble de jeux vendus à un prix laissé libre).