Prospector - Le Bottin des Jeux Linux

Prospector

Specifications

Title: Prospector Type: Linux Game
Genre: Adventure & Action Temporary:
Category: Adventure & Action ➤ Classical ➤ Misc. Commercial:
Tags: Adventures - En local - Graphiques - Roguelike Demo:
Released: Latest : 0.2.4 / Dev : R172_178 Stage of dev.:
Date: 2013-11-20 Package Name:
License: GPL v2 Repository:
View: Third person Package:
Graphic: 2.5D Binary: ✓
Mechanics: Source: ✓
Played: Single PDA:
Quality (record): 5 stars Quality (game):
Contrib.: Goupil & Louis ID: 12393
Created: 2012-02-29 Updated: 2014-11-30

Trailer & Reviews

Trailer / Gameplay [en] / [en] / [fr] :

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t r r g g g] [WIKI] [FAQ] [Changelog 1 2 3]

Commercial : [Support their work (Donate)]

Resources
• (empty)
Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

Social
Devs (Matthias Mennel [en]) : [Site] [Forums] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

On other sites
[Wikia]

Reviews


News / Source of this Entry (SotE) / News (SotN)

Description [fr]

Un roguelike dont l'environnement se situe dans l'espace, par Matthias Mennel (& contributors).

Prospector est un roguelike dont l'environnement se situe dans l'espace.
Dans un secteur inexploré de l'espace, l'humanité tente d'établir une présence permanente. De méga-corporations emploient des prospecteurs freelance afin de trouver des ressources exploitables et de cartographier des planètes inconnues à leur place.
Le joueur prend la tête de l'un de ces vaisseaux éclaireurs, tentant de devenir l'un de ces répugnants nouveaux riches, en tant que prospecteur.

"En dépit de leurs apparences, de nombreux roguelikes sont très addictifs et amusants à jouer.
Leur graphisme simple peut masquer des mondes à la complexité rarement atteinte dans d'autres jeux".
L'équipe du projet MAngband.

Description [en]

Prospector is a roguelike game set in a science fiction universe. The general goal of the game is to amass a large amount of money and retire.

In an unexplored sector of space, humanity seeks to establish a permanent presence. Megacorporations have set up starbases in the region, where they employ freelance prospectors to find exploitable resources and map unknown planets. The player commands a team of these prospectors. Their goal is to explore the unknown systems and bring back valuable minerals, alien artifacts, and biodata... without being killed by hostile lifeforms, space pirates, harsh planet conditions, interstellar gas clouds, running out of oxygen, and the many other dangers of the sector. Can the captain make enough money to retire in luxury, or does a brutal TPK await the team?

Features

☑ Randomly generated universe, planets and aliens
☑ Unique/special planets, some of which pay homage to classic science-fiction
☑ 17 Ship types and custom hull designer
☑ A wealth of weapons, armor, equipment, and cyberware for team members
☑ Squad based combat system
☑ Tileset by Deon with additional work by David Gervais, or traditional ASCII