PowerSlave (aka Exhumed, with BuildGDX engine) - Le Bottin des Jeux Linux

PowerSlave (aka Exhumed, with BuildGDX engine)

🗃️ Specifications

📰 Title: PowerSlave (aka Exhumed, with BuildGDX engine) 🕹️ / 🛠️ Type: Game
🗃️ Genre: Adventure & Action 🚦 Status: 04. Released (status)
🏷️ Category: Adventure & Action ➤ FPS ➤ Fantasy & Sci-fi ➤ Duke Nukem, Redneck Rampage, ... 🌍️ Browser version:
🔖 Tags: Action; FPS; Shooter; Adventure; Build engine; libGDX; Dark; Egypt; Zombies; Horror; Gore; Atmospheric; Retro; 1990s; Classic 📦️ Package Name: buildgdx
🐣️ Approx. start: 1996-09-26 📦️ Arch package: ✓
🐓️ Latest: 📦️ RPM package:
📍️ Version: (see "Duke Nukem 3D (with BuildGDX engine)" : same source on GitHub) 📦️ Deb package:
🏛️ License type: 🎁 Free of charge 📦️ Flatpak package:
🏛️ License: Code: GPL-3 / Artwork: Free 📦️ AppImage package:
🏝️ Perspective: First person 📦️ Snap package:
👁️ Visual: 3D ⚙️ Generic binary: ✓
⏱️ Pacing: Real Time 📄️ Source: ✓
👫️ Played: Single & Multi 📱️ PDA support:
🎖️ This record: 5 stars 🕳️ Not used:
🎀️ Game design: 👫️ Contrib.: goupildb & Louis
🎰️ ID: 15883 🐛️ Created: 2020-07-10
🐜️ Updated: 2023-06-22

📖️ Summary

[en]: PowerSlave (or Exhumed) is a horror/gore themed FPS (released in 1996) in which the player plays a member of special forces who survived a helicopter crash while he and his team were on their way to Karnak, Egypt to find out what was causing the trouble there. He finds himself confronted with hordes of extraterrestrials seeking to resurrect and use Ramses' powers to control the world. BuildGDX (brings together several engines including PowerslaveGDX) is a compatible, libre, multi-platform, single-player / multi-player engine, based on the Build Engine (by Ken Silverman) and the LibGDX framework. [fr]: PowerSlave (ou Exhumed) est un FPS sur un thème d'horreur/gore (sorti en 1996) dans lequel le joueur incarne un membre des forces spéciales rescapé d'un crash d'hélicoptère alors qu'il se rendait avec son équipe à Karnak en Égypte pour découvrir ce qui y sème le trouble. Il se trouve confronté à des hordes d'extraterrestres qui cherchent à ressusciter et à utiliser les pouvoirs de Ramsès pour contrôler le monde. BuildGDX (rassemble plusieurs moteurs dont PowerslaveGDX) est un moteur compatible, libre, multi-plateforme, solo/multi, basé sur le moteur Build Engine (de Ken Silverman) et le framework LibGDX.

🎥️ Videos


🏖️ Teaser: (201503),


🏝️ Trailer: (original) (201210),


🦉️ From Devs: (201912), (201911), (201910),


🎲️ Gameplay: (202005), (202005), (201912),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(o)(201210) ts(o)(201503) gd(201912) gd(201911) gd(201910) gu(202xxx) r(202xxx) lp(202xxx) g(202005) g(202005) g(201912) g(202005) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💰 Commercial (BuildGDX engine): [Support their work (Donate)]
💰 Commercial: [Steam] [GOG]

🍩️ Resources
• 🗿️Abandonware sites (Overview, demo or abandonware, ROMs or Windows deliverable, for contents extraction or information): [LTF Abandonware France [fr]] [Abandonia]

🛠️ Technical informations
[PCGamingWiki] [MobyGames] [R.T.C.M.]

🦣️ Social
(PowerSlave) Devs (Lobotomy Software [fr] [en]): [Site 1 2] [MobyGames] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(BuildGDX) Devs (Alexander Makarov (M210) [fr] [en]): [Site 1 2] [Support their work (Donate)] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(libGDX) Devs (libGDX Team 1 2 3] [fr] [en]): [Site 1 2 3] [Patreon] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(Build engine) Devs (Ken Silverman [fr] [en]): [Site 1 2] [Chat] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (Exhumed / PowerSlave) [fr] [en] [de]]

📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]

🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]

🕊️ Source of this Entry: [HOLaRSE on mastodon [de](20200627)] [maxigaz on mastodon (20200521)]

🦣️ Social Networking Update (on mastodon)

🕹️ Title: PowerSlave (aka Exhumed, with BuildGDX engine)
🦊️ What's: A 90's FPS & a libre compatible engine
🏡️ https://m210.duke4.net/index.php/42
🐣️ https://gitlab.com/m210/BuildGDX
🔖 #LinuxGaming #ShareYourGames #FPS #Alien
📦️ #LibreGameEngine #CommercialAssets #Bin #Arch
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update: see "Duke Nukem 3D (with BuildGDX engine)"
⚗️ -
📌️ Changes: -
🦣️ From: -

🏖️ https://www.youtube.com/embed/SsFbVMYXedI
🏝️ https://www.youtube.com/embed/ngNoNWcmP08
🦉️ https://www.youtube.com/embed/2tIHNVY1EGM
🎲️ https://www.youtube.com/embed/wtPWTiAIPcg
🎲️ https://www.youtube.com/embed/wOeH_9zM2rE

📕 Description [en]

📕🐧"A 90's FPS & a libre compatible engine"🐧📕

BuildGDX is a port of the Build Engine games based on Java's LibGDX framework v1.9.10.

Currently, it supports Blood, Duke Nukem 3D, Redneck Rampage, Shadow Warrior, Witchaven, Witchaven2, Legend of the Seven Paladins, TekWar, and Powerslave/Exhumed. I'm planning to port Fate, WW2GI in the future releases.


🌍️ Wikipedia:

PowerSlave, known as Exhumed in Europe, is a first-person shooter developed by Lobotomy Software and published by Playmates Interactive. It was released in North America, Europe and Japan, for the Sega Saturn, PlayStation, and MS-DOS over the course of a year from late 1996 to late 1997. On May 24, 2015, Powerslave EX, an unofficial remake based on the PlayStation version, was released for free, but has since been removed for download until further notice.

Plot

PowerSlave is set in and around the ancient Egyptian city of Karnak in the late 20th century. The city has been seized by unknown forces, with a special crack team of hardened soldiers sent to the valley of Karnak, to uncover the source of this trouble. However, on the journey there, the player's helicopter is shot down and the player barely escapes. The player is sent in to the valley as the hero to save Karnak and the World. The player finds himself battling hordes of extraterrestrial insectoid beings known as the Kilmaat, as well as their various minions, which include mummies, Anubis soldiers, scorpions, and evil spirits. The player's course of action is directed by the spirit of King Ramses, whose mummy was exhumed from its tomb by the Kilmaat, who seek to resurrect him and use his powers to control the world.

In the console versions, there are two endings, depending on the player's course of action during the game. In the good ending, the protagonist has collected eight pieces of a radio transmission device, so he can send a rescue signal and be extracted from the Valley. After reclaiming the mummy of Ramses, the Pharaoh thanks him for his effort, and promises the player that he will inherit Ramses' Earthly kingdom, and that the Gods will bless him with eternal life and make him ruler of the world. After escaping the collapsing tomb, the player is indeed rewarded as such, and becomes a powerful and benevolent Pharaoh of the entire planet. In the bad ending, the player has failed to collect all eight pieces of the radio transmitter, and is subsequently buried in the tomb of Ramses, only to be excavated centuries later by the now ruling forces of the Kilmaat.

In the MS-DOS version, there are two slightly different endings, again depending on the player's course of action, but only in the final stage. The final stage takes place aboard the Kilmaat mothership, where a nuclear weapon has been armed and is set to go off in 15 minutes, and has enough power to obliterate the planet. In the bad ending, which occurs if the player loses all of their lives or fails to disarm the bomb in time, Earth is destroyed in a massive nuclear blast. In the good ending, which occurs if the player makes it to the bomb on time, the Kilmaat retreat from the planet, but the main character is stuck on their ship and needs to find a way off.

Gameplay

Gameplay in the both the original PC version and console versions follows the standard first-person shooter formula. Familiar elements from the genre, such as health refills and a selection of different weapons, are present. However, in the console versions as well as the remastered PC version, Powerslave EX, the game functions more as a hybrid of a first-person shooter and a metroidvania, as the player obtains new weapons and ancient artifacts over the course of the game, providing them with abilities that allow them to explore previously unreachable areas, all of which are connected with an overworld map. Such abilities include being able to jump higher, levitate, breathe underwater, walk in lava and walk through force fields.

📕 Description [fr]

Un ancien FPS sur un thème d'horreur/gore/de l'Egypte et un moteur moderne compatible, par le studio Lobotomy Software, BuildGDX par Alexander Makarov (M210), Build Engine par Ken Silverman.
En Java. Il utilise le framework libGDX. Il utilise une évolution du moteur Build engine (de Ken Silverman).

PowerSlave (ou Exhumed) est un FPS sur un thème d'horreur/gore (sorti en 1996) dans lequel le joueur incarne un membre des forces spéciales rescapé d'un crash d'hélicoptère alors qu'il se rendait avec son équipe à Karnak en Égypte pour découvrir ce qui y sème le trouble. Il se trouve confronté à des hordes d'extraterrestres qui cherchent à ressusciter et à utiliser les pouvoirs de Ramsès pour contrôler le monde. BuildGDX (rassemble plusieurs moteurs dont PowerslaveGDX) est un moteur compatible, libre, multi-plateforme, solo/multi, basé sur le moteur Build Engine (de Ken Silverman) et le framework LibGDX.

Voir aussi / See also (PowerSlave): PowerSlave (aka Exhumed, 1996, with BuildGDX engine), PowerSlave (aka Exhumed, 1996, with PCExhumed engine), PowerSlave (aka Exhumed, 1996, with Raze engine),


BuildGDX est un portage des jeux du Build Engine basé sur le framework LibGDX v1.9.10 de Java.

Actuellement, il supporte Blood, Duke Nukem 3D, Redneck Rampage, Shadow Warrior, Witchaven, Witchaven2, Legend of the Seven Paladins, TekWar, et Powerslave/Exhumed. Je prévois de porter Fate, WW2GI dans les prochaines versions.



🌍️ Wikipedia:

Exhumed (connu également sous le nom Powerslave aux États-Unis et Seireki 1999: Pharaoh no Fukkatsu au Japon) est un jeu d'action en vue subjective réalisé par Lobotomy Software en 1996.
Le joueur affronte de nombreux monstres et ennemis dans des niveaux sur le thème de l'Égypte.
Utilisant le même moteur graphique que Duke Nukem 3D, Exhumed transpose l'histoire dans l'Égypte ancienne.

Système de jeu

Version PC
Exhumed ne propose dans sa version PC que 2 modes graphiques (320x200) ou (640x400), et son système de sauvegarde est très limité, à la manière de beaucoup de jeux de tir à la première personne sortis originellement sur console. Le jeu ne sauvegarde qu'en début de niveau.