Pony Island - Le Bottin des Jeux Linux

Pony Island

Specifications

Title: Pony Island Type: Linux Game
Genre: Adventure & Action Temporary:
Category: Adventure & Action ➤ Puzzle ➤ Horror Commercial: ✓
Tags: Puzzle; Hacking; Demons; Horses; Experimental; Dark; Supernatural; Psychological Horror; Horror; Gore; Funny; Short; Story Rich; Atmospheric; Pixel Art; Memes Demo:
Released: Not Tracking Stage of dev.:
Date: Package Name:
License: Commercial Repository:
View: Third person Package:
Graphic: 2D Binary:
Mechanics: Point and Click Source:
Played: Single PDA:
Quality (record): 5 stars Quality (game):
Contrib.: Goupil & Louis ID: 15195
Created: 2017-01-15 Updated: 2017-01-16

Summary

[fr]: Un puzzle où le joueur joue sur une vieille borne d'arcade appelée Pony Island et découvre bientôt qu'elle est corrompue par Satan qui tente de s'emparer de son âme. Celle du joueur précédent lui vient en aide pour lui permettre d'accéder à la programmation interne de la borne afin de contourner ses pièges et sauver leur âme. [en]: A suspense puzzle game in disguise. You are in limbo, trapped in a malevolent and malfunctioning arcade machine devised by the devil himself. It is not a game about ponies. The devil detests having his puzzles solved and poor programming exposed; you will need to think outside the box to proceed and you will be insulted when you do.

Trailer & Reviews

Trailer / Gameplay [en] / [en] / [fr] :

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t ts gd id r r r r r r r r[de] r[ru] r[sp] lp g g g g g g g g g g g g[fr] g[fr] g[fr] g[fr] g[fr] g[de] g[de] g[ru] g[pl] g[cz] g[sp] g[pt] g[it] g[tr] g g] [Reviews] [WIKI] [FAQ] [Changelog 1 2]

Commercial : [Humble Store] [Steam]

Resources
• (empty)
Technical informations
[Open Hub] [PCGamingWiki]

Social
Devs (Daniel Mullins Games [fr] [en]) : [Site 1 2] [twitter] [Facebook] [YouTube] [LinkedIn] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube] [PressKit]

On other sites
[Wikipedia (Pony Island) [fr] [en]]

Reviews
[metacritic]

News / Source of this Entry (SotE) / News (SotN)

Description [fr]

Un puzzle dans lequel le joueur est prisonnier d'une borne d'arcade piégée par le diable lui-même, par le studio Daniel Mullins Games, publié par les studios Plug In Digital et BulkyPix.
Il utilise le moteur Unity.

Pony Island est un puzzle (de type pointer-et-cliquer) dans lequel le protagoniste joue sur une vieille borne d'arcade appelée Pony Island et découvre bientôt qu'elle est corrompue par Satan qui tente de s'emparer de son âme. Celle du joueur précédent lui vient en aide pour lui permettre d'accéder à la programmation interne de la borne afin de contourner ses pièges et sauver leur âme.


Pony Island est un jeu de puzzle à suspense déguisé. Vous êtes dans les limbes, pris au piège dans une borne d'arcade malveillante et malfaisante conçue par le diable lui-même. Ce n'est pas un jeu sur les poneys.

Le diable déteste voir ses puzzles résolus et que son mauvais code soit exposé; Vous aurez besoin de prendre du recul pour avancer et serez insulté quand le ferez.

Dans Pony Island, vous ...

• Verrez les derrières du rideau de "Pony Island" pour être à même de réparer son code cassé
• Serez forcé de jouer au jeu diabolique des poneys, créé par le diable
• Explorerez les entrailles du système logiciel qui fait tourner son jeu.

Description [en]

Pony Island is a suspense puzzle game in disguise. You are in limbo, trapped in a malevolent and malfunctioning arcade machine devised by the devil himself. It is not a game about ponies.

The devil detests having his puzzles solved and poor programming exposed; you will need to think outside the box to proceed and you will be insulted when you do.

In Pony Island you will...

• Peer behind the rotting curtain of "Pony Island" to repair its broken code
• Be forced to play along with The Devil's demented game of ponies
• Explore the depths of the cryptic software system that runs His game

This mostly solo project began as a Game Jam entry for Ludum Dare 31 (theme: "Entire Game On One Screen") in 2014. During the first half of 2015 I worked infrequently on the game, mostly concerned with getting Greenlit and/or finding a publisher to bring it to Steam and other PC distributors. When I succeeded in getting the game approved for Steam, I concentrated my full efforts on it and, after about 6 full months of development it was complete. The music was original and created by Jonah Senzel. The design of the first 30 minutes of the game (originally the demo) was greatly assisted by Simon Jenkins, an experienced industry game designer. I created all code, art assets (with the exception of some 3D assets) and the design for the subsequent acts of the game. Playtesting was absolutely essential to the end result and everyone who played the game during development made a significant contribution, especially my girlfriend Tasha, who had to continuously suffer through the levels and puzzles that only I had ever played and were way too hard.


Wikipedia:

Pony Island is a video game developed and published by Daniel Mullins. As a metafictional game, the game has the player interact with what appears to be an old arcade cabinet game called "Pony Island". The player soon discovers the game is corrupted by a demonic being which is trying to claim the player's soul for itself. The player is aided by the soul of a previous player who helps the player access Pony Island's internal programming to get around the traps left by Satan and save their soul.

Gameplay

Pony Island is presented as a point-and-click style adventure game though often using other user-interface metaphors, such as a simulated operating system. The player uses this to explore the internal programming of "Pony Island" arcade game. At times, the player must play the "Pony Island" game, a type of endless runner game with shoot 'em up elements, guiding a pony character in a side-scroller while avoiding obstacles and shooting enemies that might attack it. Mechanics of this "Pony Island" game, as well as the operating system, may be accessed by clicking on special marks that appear on the screen, presenting the player with simplified pseudocode along with one or more boxes and visual instruction commands, such as "move down", "move left" or "repeat". On these screens, the player will be required to reorder the visual instructions as to allow the program execution to complete or to achieve a certain goal, such as raising their experience points past a specific level.