Pixelizer - Le Bottin des Jeux Linux

Pixelizer

Specifications

Title: Pixelizer Type: Tool
Genre: Development Temporary:
Category: Development ➤ Framework & Tool Commercial:
Tags: Development - Autres outils - Framework & tools - Flash Demo:
Released: 0.4.3 / 4fed0dbe69 Stage of dev.:
Date: 2012-05-13 Package Name:
License: MIT Repository:
View: Package:
Graphic: Binary:
Mechanics: Source: ✓
Played: Single & Multi PDA:
Quality (record): 5 stars Quality (game):
Contrib.: Goupil & Louis ID: 14078
Created: 2013-12-04 Updated: 2014-11-08

Summary

[fr]: Un framework de développement de jeux (en Flash) [en]: A component based framework for writing games in AS3

Videos

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t ts gd id r lp g g[fr] g[de] g[ru] g[pl] g[cz] g[sp] g[pt] g[it] g[tr] g] [WIKI] [FAQ] [Changelog 1 2]

Commercial : (empty)

Resources
[PixelizerHX (HaXe port of Pixelizer game engine) (Doc)]
Technical informations
[Open Hub] [Haxe Forum (Compiling AS3 projects (easily) on Linux )] [OpenClassrooms (Compilez l'AS3 gratuitement et légalement sous Windows/Linux) [fr]]

Social
Devs (Johan Peitz [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Devs (Alexander Hohlov [fr] [en]) : [Site 1 2] [twitter] [YouTube] [LinkedIn] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

On other sites
[Wikipedia (ActionScript) [fr] [en]]

Reviews


News / Source of this Entry (SotE) / News (SotN)

Description [fr]

Une entité AS3 et un framework de développement de jeux (en Flash) basé sur des composants, par Johan Peitz (PixelizerHX, le portage HaXe : Alexander Hohlov aka Beeblerox).

Pixelizer est une entité AS3 et un framework de développement de jeux (en Flash) basé sur des composants.
Pixelizer prend en charge toutes les portions de codes fastidieuses nécessaires au développement de jeux et permet de vous concentrer sur ce qui compte vraiment - votre jeu !
Étant basée sur des entités et composants, Pixelizer est très facile à étendre et réutiliser.

Utilisé par ces jeux / Used by these games : A Super Mario Summary,

Voir aussi / See also : A Super Mario Summary, Haxe, HaxeFlixel, OpenFL, Pixelizer,


Extrait du site OpenClassrooms (lien ci-dessus) :
"Vous avez Linux et vous aimeriez bien pouvoir développer en AS3 (ActionScript 3) ?
Même si l'IDE d'Adobe est payant (et beaucoup trop cher pour un particulier comme vous et moi), il existe un logiciel gratuit appelé Flex SDK, développé par Macromedia (l'ancien possesseur de Flash, racheté depuis par Adobe), qui possède un compilateur AS3 performant (en fait, c'est le compilateur standard pour l'AS3 ;) ).

Citation : Conditions du Flex SDK :
The Adobe® Flex 3 Software Development Kit (SDK) includes the Flex framework (component class library) and Flex compiler, enabling you to freely develop and deploy Flex applications using an IDE of your choice".

Description [en]

Pixelizer is a AS3 entity and component based game framework!

Pixelizer takes care of all the tedious bits of game development and allows you to focus on what really matters - your game! Being based on entities and components, Pixelizer is very easy to extend and reuse.

Pixelizer is a component based framework for writing games in AS3.
That means that you have base entities and that you write little components for them. Components can be anything from game logic to rendering to whatever you can imagine. As all standard components and entities are already in the package, it is very easy to get started and getting your game on to the screen should be a breeze. I am aiming to make Pixelizer really flexible, reusable and extendable. The main rendering technique in Pixelizer is currently blitting. Blitting is a fast way of displaying hundreds of objects with virtually no slow down. However, as Pixelizer is very extendable, writing another type of renderer should be easy - it that's what you want.

Feel free to look at the code and use it in your projects. If you do however choose to use Pixelizer, please give me some credit somewhere. I'd also be happy to get feedback if you see something crazy or want to improve it.

Also, please do not redistribute Pixelizer.

LICENCE :
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.


The Adobe® Flex 3 Software Development Kit (SDK) includes the Flex framework (component class library) and Flex compiler, enabling you to freely develop and deploy Flex applications using an IDE of your choice.

Features

☑ easy extendable component based framework
☑ nestable entities for easy manipulation of groups
☑ lots of premade components and entities
☑ fast 2D rendering
☑ automated collision detection and response
☑ spritesheets, animations and tilemaps
☑ prerendering of movieclips
☑ recording and replaying of input streams
☑ automatic panning and volume of moving sounds
☑ exact mouse and keyboard input
☑ fancy text rendering
☑ handy math and string routines
☑ effective object pools
☑ useful logging
☑ persistent storage to lower memory foot print
☑ and much more