|Title:||Pirates, Vikings & Knights II||Type:||Linux Game|
|Genre:||Adventure & Action||Status:|
|Category:||Adventure & Action ➤ Shooter ➤ Medieval ➤ Misc.||Commercial:|
|Tags:||Action; FPS; Shooter; Hack and Slash; Pirates; Medieval; Historical; Swordplay; Funny; Fast-Paced; Team-Based; Class-Based; Moddable||Demo:|
|Released:||Not Tracking||Package Name:|
|Played:||Single & Multi||PDA:|
|Quality (record):||Quality (game):|
|Contrib.:||Goupil & Louis||ID:||14943|
|[fr]:||Un FPS multijoueur dans lequel 3 équipes - les pirates, les vikings et les chevaliers (disposant de classes et capacités distinctes) luttent pour la richesse, le pouvoir et la domination suprême, via une variété de modes et d'environnements (médiévaux, nordiques et Caraïbes).||[en]:||A game based on 3 teams from times past locked in a never-ending battle for wealth, dominance and power. It pits each team against one another in a variety of different scenarios enabling a varied, strategic, and fun gameplay. Each team has its overall strengths and weaknesses, as well as each member within those teams contributing special abilities for the success or failure of each goal. Cooperation will lead you to victory and glory!|
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On other sites
[Wikipedia (Pirates, Vikings and Knights II) [fr] [en]]
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News / Source of this Entry (SotE) / News (SotN)
Un FPS multijoueur en équipes mettant en scène les pirates, les vikings et les chevaliers, par le studio Octoshark Studios.
Pirates, Vikings and Knights II (PVKII) est un FPS multijoueur en équipes, voyant s'affronter 3 équipes (les pirates, les vikings et les chevaliers), chacune disposant de ses classes et capacités, dans une lutte pour la richesse, le pouvoir et la domination suprême, avec une variété de modes de jeux et d'environnements (médiévaux, nordiques et Caraïbes).
Au total il est prévu 18 classes de personnages.
Il s'agit à l'origine d'un mod de Half-Life 2 / de son moteur Source engine.
Pirates, Vikings and Knights II fait s'affronter trois équipes dans une lutte pour la richesse, le pouvoir et la domination suprême. Le jeu présente plusieurs modes de jeu, dont le mode Territoire, dans lequel les joueurs doivent se battre pour prendre le contrôle d'emplacements clefs de la carte ; le mode Saint Graal, dans lequel les joueurs doivent porter la coupe sacrée pour ensuite utiliser ses pouvoirs contre les équipes adverses ; le mode Butin, dans lequel les joueurs doivent se battre pour récupérer et surveiller des coffres remplis d'or ; et bien d'autres encore.
Choisissez de jouer le Capitaine pirate avec sa jambe de bois et son perroquet d'attaque, ou le Grand Chevalier avec son armure complète et sa puissante épée, ou encore le Berserker Viking dont la soif du combat le transforme parfois en une machine de guerre imparable. Les autres classes présentes dans le jeu sont le Skirmisher, le Huscarl, le Gestir et l'Archer ; d'autres, comme le Sniper, l'Assassin, le Swashbuckler, le Bondi, le Man-at-Arms, le Cleric, le Seio-Kona ou encore le 'Ealer suivront dans de futures mises à jour.
Que vous utilisiez un tonneau de poudre à canon pour nettoyer un territoire plein d'ennemis ou bien le Javelot pour accrocher vos adversaires sur les murs, vous trouverez ce jeu à la fois hilarant et passionnant.
PVKII is a game based on 3 teams from times past locked in a never-ending battle for wealth, dominance and power.
Pirates, Vikings & Knights II pits each team against one another in a variety of different scenarios enabling a varied, strategic, and fun gameplay. Each team has its overall strengths and weaknesses, as well as each member within those teams contributing special abilities for the success or failure of each goal.
Cooperation will lead you to victory and glory!
They will battle in territories familiar to them such as Medieval Castles, European Villages, Winter Landscapes, Grassy Plains, Sea Vessels, Catacombs, Sea Ports and more!
Immerse yourself in the PVKII world!
Pirates, Vikings & Knights II includes a wide variety of features making game play exciting, fun, and even interesting for all those strategists out there. Here are just a few things you can look forward to in your PVKII experience.
Pirates, Vikings and Knights II is a multiplayer team-based first-person action video game, developed as a total conversion modification on Valve's proprietary Source engine. The game is currently in beta development stages, with its first public release on 1 January 2007. The second major public version was released a year later on 7 February 2008.
The game is a sequel to Pirates, Vikings and Knights, which was created by three UC Berkeley students (Garrett Moore, Matt Bishop, and Kris Hauser). The original was a modification for Valve's earlier GoldSrc engine. The game is set around three teams, the pirates, the Vikings and the knights—each with distinct classes and abilities—battling in a variety of game modes across various Medieval, Norse and Caribbean environments. As of the fifth major release eight of the eighteen planned classes have been implemented.
The game has been received positively by the industry's critics, being praised for its originality and graphical quality. By the end of February 2008, the game has acquired over six and a half million player minutes per month on the Steam content delivery system.
Pirates, Vikings and Knights II is based around three teams competing for an objective. These three teams, themed around pirates, Vikings and knights, are distinct in classes and capabilities. As of beta 2.3, players can choose one of two classes on each team (the Vikings have a new third class), giving them access to different weapons and abilities. Although beta 2.3 only includes seven classes overall, a full complement of eighteen—six classes per team—are planned in the course of the game's development.
The objectives in a Pirates, Vikings and Knights II game is defined by the game mode that is being used; at the moment there are four game modes implemented out of a planned nine. In "booty" games, teams must collect or steal treasure chests distributed across the level and bring them back to their own base to activate a countdown timer to victory. The more chests a team has in its possession, the quicker the timer decreases. A variation on this is the "booty tag" mode, in which there is a single chest and the teams fight for control of the chest to decrease their timer. The third game mode is "territory", in which teams fight for control of a strategic area of their surroundings. When one team holds the territory, their countdown timer activates unless they are displaced by another team. The final game mode is a straight team deathmatch where the teams simply try to kill as many of the opposing teams as possible.
Combat in Pirates, Vikings and Knights II is achieved through melee strikes, blocking and ranged attacks. Melee is performed through directed mouse movements for different directional of strike, that can be parried or blocked by other melee weapons with a corresponding mouse movement depending on the properties of the weapons involved in the fight. A successful parry leaves the attacker momentarily slowed and incapable of attacking or blocking, allowing for a counter-strike. Ranged attacks allow players to attack enemies from afar, usually at the risk of lowering their close combat defences. Ranged attacks can be blocked by players with shields.
The game's maps span a variety of realistic and unrealistic settings and environments, such as Medieval castles, Aztec temples and Caribbean islands and towns. Maps are generally built around a particular game mode configuration and are designed with eighteen players in mind. Further maps are to be added in subsequent releases. In addition to the official maps, the game's community also actively creates custom maps and content for the game.
In the initial release only one class was available to each team, although eighteen classes are planned in total. The eighteen classes planned for the final version of PVKII are to include for the Pirates: Skirmisher, Captain, Sharpshooter, Freebooter, 'Ealer, and Buccaneer. For the Vikings: Berserker, Huscarl, Gestir, Bondi, Seio-Kona, and Jarl. For the Knights: Heavy Knight, Archer, Man-at-Arms, Assassin, Cleric, and Lord. The release of beta 2.0 saw the inclusion of a further three classes, the Viking Gestir was included in the 2.3 update, and the Pirate Sharpshooter included in the 2.5 update. The overall class structure is designed for balance, with a variety of different classes being used to create effective strategies against the opposing teams. Each class' weapons follow the theme of their team: pirate classes use a variety of sabres, cutlasses and flintlock firearms, the Vikings use battle axes and spears and knight players have access to a range of swords and bows. Every class also has access to a unique special ability, which becomes available after a player has dealt sufficient damage to foes.
Pirate players can choose a captain, a skirmisher, or a sharpshooter. Captains are armed with a cutlass, a blunderbuss and a parrot, which can be used for harassing enemies or as a distraction. Their special ability gives them the capability of firing an explosive cannonball from their blunderbuss. Skirmishers are equipped with a cutlass which they can lunge forward and impale enemies by using their special ability, a flintlock pistol and a gunpowder keg. Skirmishers move faster than most other classes, but have less health.Sharpshooters are the ranged class of the pirates, and are equipped with a long rifle for long distance shooting, a more accurate version of the Skirmisher pistol, and a small dagger for close quarter melee combat.
The Vikings can play as a berserker, huscarl or gestir. A berserker possess a two-handed bearded axe as well as a shorter axe and shortsword. Berserkers can use their special ability to drive themselves into a bloodlust, allowing them to move faster and attack more effectively. The huscarl is armed with a shortsword and a shield which can be used to ram enemies with their special ability, four throwing axes and a two-handed axe. The gestir is equipped with a shield and langseax, three javelins which can be thrown at enemies, and a spear which gestirs can use their special ability on to charge enemies and knock them away.
The knights have access to a heavy knight , an archer and a man at arms. Heavy knights are slow moving but wield a longsword and can use their special ability to do a circular spinning attack. They are also equipped with a shield and a shortsword. By contrast, the archer is a fast moving class armed with both a crossbow and a longbow, and can use their special ability to fire three flaming arrows at once from the longbow. They are also equipped with a shortsword for close combat. The man at arms is equipped with a halberd,a mace with a small shield and a smaller version of the Archer crossbow. His special attack is farting that makes enemies slow and damage them at the same time.The archer and man at arms are both like a skirmisher,they have less health than other classes but run and attack faster in quick blows.
☑ Strategic Combat
Combat is based on an attack, block and parry system. Attacking is accomplished by holding down primary fire and releasing when the player wishes. This enables the player to make slow, more powerful timed attacks, or flurries of quick attacks. Most attacks can be made in 4 directions, from the left, right, overhead and thrusting positions. Attack speed is determined too, by what weapon the player is wielding. Typically, secondary fire is reserved for blocking. You can block with a shield, or weapon if timed right. Blocking is also done in four directions and a player may counterattack after a perfect parry. This style of system makes swordplay and combat much more interesting and strategic for players.
☑ Special Abilities
There are special abilities unique to certain classes. For example, the Berserker can, at anytime when his special bar is full, go berserk by activating the special function key. These are listed in the Team pages for reference.
☑ Unique Weapons
We have tried to stretch the limits of imagination within reason to come up with weapon combinations historically viable & unique, but also that would enrich game play and the players experience. These are again listed in the Team pages for reference.
☑ Diverse Game Modes
We have planned out a diverse array of game modes so the player doesn’t have to keep playing through the same scenario each time. Here are a few Examples:
• Team Deathmatch
• Trinket Wars
• Objective Push
• Last Team Standing
• For more information check out our Game Modes Section.
☑ Beautiful Maps
The maps range from Realistic European countrysides, Scandanavian Villiages, Harbors and Ship Ports, Castles, Keeps, Catacombs, Winter Landscapes, & Forests, to some not necessarily realistic maps, but fun nonetheless.
For a list, check out our Maps section.
These are just a few of the things you can expect to see from the PVKII team. Just wait and see what else we can conjure up!