Pillars of Eternity - Le Bottin des Jeux Linux

Pillars of Eternity

Specifications

Title: Pillars of Eternity Type: Linux Game
Genre: Adventure & Action Temporary:
Category: Adventure & Action ➤ Hack & slash ➤ Graphical CRPG based on D&D Commercial: ✓
Tags: Party-Based RPG; CRPG; Strategy; Adventure; Exploration; Fantasy; Story Rich; Dark Fantasy; Atmospheric; Classic; Open World; Day & Night; Weather Demo:
Released: Not Tracking Stage of dev.:
Date: Package Name:
License: Commercial Repository:
View: Third person Package:
Graphic: 2.5D Binary:
Mechanics: Real Time with Pause Source:
Played: Single PDA:
Quality (record): 5 stars Quality (game):
Contrib.: Goupil & Louis ID: 12384
Created: 2012-11-11 Updated: 2016-11-05

Summary

[fr]: Eternity prend le héros central, ses compagnons mémorables et l'exploration épique de Baldur's Gate, ajoute l'amusement, les combats intenses et la descente dans les souterrains de Icewind Dale, et lie le tout avec l'écriture émotionnelle et l'exploration thématique aboutie de Planescape : Torment. Les combats sont de type tactiques temps réel avec pause - le positionnement des pièces et la coordination des attaques et des pouvoirs est l'une des clés de la réussite. Son monde est parsemé de lieux uniques et sauvages, mûrs pour l'exploration et les quêtes. [en]: Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPG's that we enjoyed making - and playing. Its design strives to retain the spirit of traditional tabletop mechanics while taking advantage of the real-time processing power of personal computers.

Videos

Trailer / Gameplay [en] / [en] / [fr] :


Nouvelles fonctionnalités / New features (3.0) :

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [WIKI] [FAQ] [Changelog 1 2]

Commercial links (PoE - Hero EP) : [Online store] [Kickstarter (Funding successful)] [Steam] [GOG] [Paradox Store] [Videos cv t t t t t t t t t r r r r r r r[fr] r[fr] r[fr] ht g g g g g g g[fr] g[fr] g[fr] g[fr] g[de] g g g g]
Commercial links (PoE - Champion EP) : [Online store] [Paradox Store] [Steam] [Videos t t t r g g[fr] g[de] g]
Commercial links (PoE - Royal EP) : [Online store] [Paradox Store] [Videos t t t r g g[fr] g[de] g]
Commercial links (PoE - The White March Part I) : [Online store] [Paradox Store] [Steam] [Videos t t t r g g g g g[fr] g[de] g]
Commercial links (PoE - The White March Part II) : [Online store] [Paradox Store] [Steam] [Videos t t t r g g[fr] g[de] g]

Resources
• (empty)
Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

Social
Devs (Obsidian Entertainment [fr] [en]) : [Site 1 2] [Forums] [twitter] [Facebook] [YouTube] [Google+] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

On other sites
[Wikipedia (Pillars of Eternity) [fr] [en]]
[Mod DB] [Indie DB]

Reviews
[metacritic]

News / Source of this Entry (SotE) / News (SotN)
[Gaming on Linux (20150326)] [LinuxFr (20120923) [fr]]

Description [fr]

Un jeu d'aventures de type médiéval fantastique en 2D isométrique, par le studio Obsidian Entertainment.
Il utilise le moteur Unity.

Pillars of Eternity (PoE, ex Project Eternity) est un jeu d'aventures de type médiéval fantastique en 2.5D.
Eternity prend le héros central, ses compagnons mémorables et l'exploration épique de Baldur's Gate, ajoute l'amusement, les combats intenses et la descente dans les souterrains de Icewind Dale, et lie le tout avec l'écriture émotionnelle et l'exploration thématique aboutie de Planescape : Torment.

Les combats sont de type tactiques temps réel avec un système de pause - le positionnement de vos pièces et la coordination des attaques et des pouvoirs est l'une des clés de la réussite.
La carte du monde est parsemée de lieux uniques et sauvages, mûrs pour l'exploration et les quêtes.
Vous créerez votre propre personnage et enrôlerez vos compagnons tout au long de votre itinéraire - ne vous contentant pas de le ou la récupérer au travers de cette histoire, mais, avec votre soutien continue, au travers de futures aventures.
Vous vous engagerez dans des dialogues profonds, qui vous offrirons beaucoup de choix déterminant votre sort et celui de votre équipe, et vous ferez l'expérience d'une histoire qui explore des thèmes matures et vous présente des choix complexes façonnant la manière dont votre histoire se déroule.



Wikipedia (traduction):

Pillars of Eternity est un jeu de type fantastique avec un gameplay tactique temps réel avec pauses mettant en scène un groupe d'aventuriers dans un monde en 2.5D.
Ce jeu est présenté comme un successeur spirituel de Baldur's Gate, Icewind Dale et Planescape: Torment.
Sa mécanique n'est pas basée sur les règles des Donjons & Dragons, et son scénario et réglages sont originaux.
Le joueur contrôle jusqu'à 6 personnages - incluant le héros, qui sont recrutés en explorant le monde.
Le personnage principal est hautement personnalisable, et les choix retenus (classe, sexe, race et sous-race, culture, traits et apparence) influenceront ses antécédents personnels.

Description [en]

What is Eternity?

Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPG's that we enjoyed making - and playing. At Obsidian, we have the people responsible for many of those classic games and we want to bring those games back… and that’s why we’re here - we need your help to make it a reality!

Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment.

Races

Choose to play as one of the six playable races: Human, Aumaua, Dwarf, Elf, Godlike, and Orlan. Whether you're playing a stout Dwarf, a towering Aumaua, or one of the otherworldly Godlike, Eternity's plethora of playable races scratch every role-playing itch you may have and allow for deep character customization.

Classes

We give you a range of options, and a range of character slots – it’s up to you what heroes and villains you want to make. Choose to play as one of the eleven unique classes, some familiar, some indigenous to the world of Eternity: sprint into the fray as a frenzied Barbarian, expand and master the multitude of spells in your Wizard's grimoires, use the Paladin's commands, auras, and flames of devotion to rally your party, or invoke the powerful ancestral memories of lost souls as a Chanter.

Spells and Abilities

Eternity's world is filled with living and lost souls. They bring the spark of awareness and memory to mortals, but they also hold a wealth of power for individuals who unlock their hidden potential. Druids can learn the mysteries of nature spirits to shift their bodies into animalistic forms. Rangers forge lifelong soul bonds with their animal companions to heighten their abilities and link them for life. By meditating on intense physical pain, Monks focus spiritual energy they can redirect into the world through their weapons -- or bare hands. The enigmatic Ciphers link their minds to the souls of allies and enemies to produce an array of devastating effects.

Locations

Eternity's environments are brimming with life: majestic waterfalls with great sprays of mist, rivers and lakes that raise and lower, weather effects like fog, rain, and lightning, and a day-night cycle to reflect the passage of time. Finding adventure and resolving quests are at the heart of Pillars of Eternity, but exploring the cities, dungeons, and wildernesses of the world is a rewarding adventure on its own.

Game System

Pillars of Eternity uses a custom rule system heavily inspired by classic and contemporary tabletop fantasy role-playing games. Its design strives to retain the spirit of traditional tabletop mechanics while taking advantage of the real-time processing power of personal computers. Players will recognize many familiar elements -- six attribute scores, many classic races and classes, discrete character levels, a roll-to-hit combat system, strength-based personal character inventories -- but the systems use seconds (and fractions of seconds) instead of rounds, a virtual "100-sided die" for more transparent combat mechanics, and the use of easily-understood formulas that would be difficult to calculate in a tabletop environment. The game's options are set up to show as much or as little of this information as players want, with separate difficulty settings for individual preferences players can toggle to their tastes.


Wikipedia :

Pillars of Eternity is a fantasy role-playing video game from Obsidian Entertainment for Microsoft Windows, OS X and Linux. Involved in production are Chris Avellone, Tim Cain, Adam Brennecke and Josh Sawyer. It is notable for its crowd funding campaign, which raised $3,986,929, at the time the highest funded crowd sourced video game on Kickstarter. Together with further funds collected via PayPal, its budget rose to $4,163,208. The game was released on 26 March 2015.

Gameplay

Pillars of Eternity features a party-based real-time-with-pause tactical gameplay, fixed isometric user interface for the game-world with two-dimensional pre-rendered backdrops, in a similar vein as its spiritual ancestors Baldur's Gate, Icewind Dale series and Planescape: Torment (all based on BioWare's Infinity Engine).

The mechanics will not be based on Dungeons & Dragons rules, and the plot and setting will be an original IP.[9] The player's party can have up to six total companions, including the main hero, and they'll be recruited while exploring the world. The main character will be highly customizable and the player's choice of class, sex, race (and subrace), culture, traits, skills and appearance will give the character its own personal background.

Test [fr]

Commentaires généraux :
Le studio est parvenu à lever les fonds nécessaire sur le site Kickstarter, il est à présent disponible à la vente.

Kickstarter est un site de sponsoring de projets permettant - en ce qui concerne les jeux, aux joueurs et aux développeurs de financer le développement de jeux sans le carcan des maisons d'édition. Les studios obtiennent le pré-financement de leur production, les joueurs bénéficient d'avantages proportionnels au montant de leur participation (tarif avantageux, personnalisations, ...) sans garantie de résultat.

Date de sortie :
Financement bouclé mi Oct 2012 (3987K$ sur Kickstarter).
Sur Kickstarter nous pouvons lire "Estimated Delivery: Apr 2014".
Available for Windows, Mac, Linux.

Le jeu est finalement sorti le 26 mars 2015.