Open Transport Tycoon (OpenTTD, 1994) - Le Bottin des Jeux Linux

Open Transport Tycoon (OpenTTD, 1994)

Specifications

Title: Open Transport Tycoon (OpenTTD, 1994) Type: Linux Game
Genre: Management Status:
Category: Management ➤ Transportation Commercial:
Tags: Management; Simulation; Transportation; Train Sim; Vehicles; City-Building; Strategy; Sandbox; Economy; Capitalism; Remake; Classic; Retro; Replay Value; Day & Night; Moddable Demo:
Released: Latest : 1.10.3 / Dev : 3db7cf5 Package Name: openttd, openttd-opengfx, openttd-opensfx, openttd-openmsx
Date: 2020-08-13 Extern Repo: Snap
License: GPL v2 Repo: Debian
Perspective: Third person Package: ✓
Visual: 2.5D Binary: ✓
Pacing: Real Time Source: ✓
Played: Single & Multi PDA:
Quality (record): 5 stars Quality (game): 5 stars
Contrib.: Goupil & Louis ID: 12145
Created: 2010-08-20 Updated: 2020-08-31

Summary

[fr]: Un jeu libre et multi-plateforme, solo / multi (jusqu'à 255) de simulation d'affaire basé et compatible (mais autonome et amélioré) avec le jeu Transport Tycoon Deluxe (1994). Le joueur construit son réseau de transport (camions, bus, trains, avions & navires) assurant le transport de passagers et de fret, avec pour objectif de rendre sa compagnie la plus rentable possible. Les dividendes perçus par ces transports peuvent être réinvestis dans l'extension du réseau ou l'acquisition de véhicules. Un projet mature et activement maintenu. [en]: A libre, multi-platform, SP/MP (up to 255) business simulation game, based and compatible (but autonomous & enhanced) with the Transport Tycoon Deluxe game (1994). The player builds his transport network (trucks, buses, trains, planes & ships) to transport passengers and freight, with the goal of being as profitable as possible. The dividends received by these transports can be reinvested in the extension of the network or the acquisition of vehicles. A mature and actively maintained project.

Videos

Présentation des utilisateurs / Users presents :


Gameplay (SP) [en] / [en] / [fr] :


Gameplay (MP) [en] / [en] / [cz] :


Linux joue / Linux plays : HOLaRSE plays [de], AJ Reissig,

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots 1 2 3] [Videos t ts gd gu gu gu id r lp lp[de] ht ht mp mp mp[cz] g(1.10.0 beta 1) g g g g g g g g g g g g g g g g g g g[fr] g[fr] g[fr] g[fr] g[de] g[de] g[de] g[de] g[ru] g[pl] g[pl] g[cz] g[cz] g[sp] g[sp] g[pt] g[it] g[tr] g] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

Commercial : [Support their work (Donate)]

Resources
• Free Artwork replacement for OpenTTD (also on debian repository, excepted BaNaNaS) :
- Graphics: [OpenTTD (OpenGFX)]
- Music: [OpenTTD (OpenMSX)]
- Sounds: [OpenTTD (OpenSFX)]
- Other contents: [OpenTTD (BaNaNaS)]
• Demo / Abandonware, Windows, for contents extraction (Transport Tycoon Deluxe) : [FTP Jeuxlinux] [Abandonware France [fr]] [OldGames.sk]
Technical informations
[Open Hub] [Public Server List]

Social
Devs (OpenTTD Team 1 2 3 [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Devs (Chris Sawyer [fr] [en]) : [Site 1 2] [MobyGames] [mastodon] [twitter] [PeerTube] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [mastodon] [twitter] [Facebook] [YouTube] [reddit]

On other sites
[Wikipedia (OpenTTD) [fr] [en] [de]]
[Wikipedia (Transport Tycoon) [fr] [en] [de]]
[JeuxLinux [fr]] [Jeux libres [fr]] [UBUNTU [fr]] [The Linux Game Tome] [HOLaRSE [de]] [Debian] [Snap] [Mod DB] [Indie DB]

Reviews
[Obligement [fr]]

News / Source of this Entry (SotE) / News (SotN)
[Changes with v. 1.10.3 (20200809)] [Gaming on Linux on Mastodon (20200605) (SotN)] [HOLaRSE on Mastodon [de] (20200822)] [JeuxLinux [fr] (20120607)] [LinuxFr [fr] (20100402)] [Free Gamer (20081125)]

Description [fr]

Un jeu de gestion de compagnie de transport, basé sur le jeu Transport Tycoon Deluxe, écrit par Chris Sawyer, publié par Microprose, portage Linux par l'OpenTTD Team.

Open Transport Tycoon (OpenTTD) est un jeu libre et multi-plateforme, solo / multi (jusqu'à 255) de simulation d'affaire basé et compatible (mais autonome et amélioré) avec le jeu Transport Tycoon Deluxe (1994). Le joueur construit son réseau de transport (camions, bus, trains, avions & navires) assurant le transport de passagers et de fret, avec pour objectif de rendre sa compagnie la plus rentable possible. Les dividendes perçus par ces transports peuvent être réinvestis dans l'extension du réseau ou l'acquisition de véhicules. Un projet mature et activement maintenu.

OpenTTD a commencé comme un moteur libre et amélioré (nombreux ajouts au gameplay, multijoueur, multi-plateformes, ...) du jeu Transport Tycoon Deluxe, et grâce au développement de contenu libre (OpenGFX pour le graphisme, OpenSFX pour les bruitages, et OpenMSX pour la musique), il est devenu totalement autonome. Il peut néanmoins toujours utiliser les données du jeu d'origine (disponibles en abandonware, voir les liens ci-dessus).

Crédit image (lien ci-dessus) : PurelyAtRandom on reddit.


OpenTTD est un jeu de simulation open source basé sur le populaire jeu Microprose "Transport Tycoon Deluxe", écrit par Chris Sawyer. Il tente d'imiter le plus près possible le jeu original tout en l'étendant avec de nouvelles fonctionnalités.

OpenTTD est sous licence GNU General Public License version 2.0. Pour plus d'informations, consultez le fichier COPYING inclus avec chaque binaire et source du jeu.

OpenTTD est inspiré du jeu original de Transport Tycoon par Chris Sawyer et améliore considérablement l'expérience du jeu. De nombreuses fonctionnalités ont été inspirées par TTDPatch tandis que d'autres sont originales.



Debian:

Réimplémentation améliorée de Transport Tycoon Deluxe

OpenTTD est une réimplémentation du jeu « Transport Tycoon Deluxe » de Microprose incluant beaucoup de nouvelles fonctionnalités et d'améliorations.

OpenTTD est jouable avec les fichiers graphiques libres du paquet openttd-opengfx et avec les fichiers son optionnels du paquet openttd-opensfx (non libre). OpenTTD peut également utiliser les fichiers graphiques du jeu original (voir README.Debian pour apprendre comment régler cela).


Wikipedia :

OpenTTD est un jeu vidéo de « gestion et planification urbanistique » dans lequel le joueur a pour but de gagner de l'argent par transport de passagers et du fret sur route, rail, eau et dans l'air. Il est une réécriture libre du jeu original Transport Tycoon Deluxe de Chris Sawyer, sortie en 1995.

OpenTTD duplique la plupart des fonctionnalités de Transport Tycoon Deluxe mais il a aussi de nombreuses additions, y compris une gamme de la taille des cartes, multilinguisme, une IA sur mesure, personnalisations téléchargeables, portabilité sur plusieurs systèmes d'exploitation largement utilisés et une interface graphique plus facile à utiliser. OpenTTD supporte également les jeux multijoueur en ligne et en réseau, à la fois coopératif et compétitif, pour jusqu'à 255 joueurs.

OpenTTD est en développement constant et est un jeu open source populaire. Selon une étude des 61 154 projets open source présents sur SourceForge.net lors de la période 1999-2005, OpenTTD était classé 8e des projets les plus actifs à recevoir des contributions et des patchs (après 2005 le développement a été transféré sur leur propre serveur).

Histoire

OpenTTD a été convertie à partir des binaires en langage machine. La conversion du langage machine en C++ a été effectuée par Ludvig Striegus entre mi 2002 et mars 2004. L'utilisation de la bibliothèque multiplate-formes SDL pour les couches graphiques et sonores, lui permet de s'exécuter sur de nombreux systèmes système d'exploitation comme Microsoft Windows, Mac OS X, GNU/Linux, FreeBSD, OpenBSD, NetBSD, MorphOS, OS/2, UNIX, Palm OS, BeOS et WebOS. Des portages non-officiels existent également pour PSP, Nintendo DS et Android. Cependant, il ne fonctionne pas sous DOS, malgré le fait que DOS était la première plate-forme sur laquelle s'exécuta Transport Tycoon.

Nouveautés

OpenTTD imite le jeu original au niveau des fonctionnalités, mais propose aussi de multiples améliorations, incluant des canaux, une construction des gares améliorée et de nouveaux aéroports. L'ajout le plus important par rapport au jeu original concerne l'aspect multijoueur. Il est possible d'y jouer à plusieurs, que ce soit au sein d'un réseau local, ou bien sur Internet en utilisant un serveur public, et ce jusqu'à dix joueurs.

OpenTTD inclut beaucoup de fonctionnalités provenant de TTDPatch, et comme lui est disponible sous licence GPL. OpenTTD ne nécessite plus les fichiers graphiques originaux depuis décembre 2009 : des projets parallèles OpenSFX, OpenGFX et OpenMSX ont recréé respectivement les sons, graphismes et musiques du jeu original.

Description [en]

"A libre business simulation whose goal is to make its transport company as profitable as possible" -- Le Bottin.

OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.

OpenTTD is licensed under the GNU General Public License version 2.0. For more information, see the file COPYING included with every release and source download of the game.

OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original.


Debian:

OpenTTD is a reimplementation of the Microprose game "Transport Tycoon Deluxe" with lots of new features and enhancements.

OpenTTD is playable with the free graphics files from the openttd-opengfx package and optional sound files from the openttd-opensfx package (which is in non-free). Alternatively, OpenTTD can use the graphics files from the original Transport Tycoon Deluxe game (See README.Debian on how to set this up).


Wikipedia:

OpenTTD is a business simulation game in which players try to earn money via transporting passengers and freight by road, rail, water and air. It is an open source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe.

OpenTTD duplicates most features of Transport Tycoon Deluxe and has many additions, including a range of map sizes, support for many languages, custom (user-made) artificial intelligence (AI), downloadable customisations, ports for several widely used operating systems, and a more user-friendly interface. OpenTTD also supports local area network (LAN) and Internet multiplayer, co-operative and competitive, for up to 255 players.

OpenTTD is free and open-source software licensed under the GNU General Public License version 2.0 and is under ongoing development. According to a study of the 61,154 open source projects on SourceForge in the period between 1999–2005, OpenTTD ranked 8th most active open source project to receive patches and contributions. After 2005, development moved to their own server.

History

The development of OpenTTD was driven by the desire to extend the abilities of Transport Tycoon Deluxe to support user-made additions to the graphics and gameplay. Also, users wanted to play the game on more modern operating systems and alternative computer architectures which Transport Tycoon Deluxe did not support, being released in 1994 for DOS and programmed in assembly language.

Gameplay

OpenTTD gameplay is very similar to Transport Tycoon Deluxe, on which it is based, although there are many improvements in both options within the game and ease of use. A player's aim is to build a transportation network using trucks, busses, trains, airplanes and boats to link together industries and towns on the map and transport the cargo they produce. Every time a vehicle makes a delivery of some cargo, players receive an income, allowing them to build more infrastructure (rails, stations, etc.), build more vehicles, modify the terrain, and interact with towns, via their local authorities. The default game runs from 1950 to 2050, during which a player aims to get as high a performance rating (based on number of vehicles, income, amount of cargo delivered, etc.) as possible.

The world map is dotted with both industries and towns. Cargo for transportation is supplied by both industries (e.g. the coal mine which produces coal) and towns (which produce passengers and mail) and accepted by other industries and/or towns according to their needs (e.g., the power station accepts coal). Placing a station near a source and a receiver of a certain cargo allows transportation between the two. The amount of cargo supplied by a town or industry depends on the quality of transport players provide to move its goods. Payment for delivering cargo depends on the quantity of cargo delivered, how fast it was delivered and how perishable it is. Some cargoes (e.g., passengers) must be delivered faster than others (e.g., coal) to earn a good income.
The introduction of Path Signal to OpenTTD, in addition to the traditional Block Signal from the original Transport Tycoon increases throughput of railway junction-crossing.

During the course of the game, players must build and expand their transport infrastructure. The only infrastructure present on the map at the start of the game are roads within towns. All other infrastructure—ports, stations, airports, rail, and depots—must be built by players. The tools for building a rail network are particularly powerful, and players have access to many different signal types to build a complex and interconnected rail network.

During the course of the game, technology improvements give players access to newer, faster and more powerful vehicles. For rail transport, new track technology also becomes available over time, first electrified rail, then monorail and maglev track. In general, newer vehicles cost more money to buy and run, and players must have earned enough money in earlier stages of the game to be able to afford to upgrade their vehicles. The full course of the default game, from 1950 to 2050, takes around 24 hours. Players can optionally start at earlier dates and play on past 2050, although no new technology becomes available.

OpenTTD can be played by one player, against a computer controlled AI, or by many players against each other, over a LAN or the Internet.

Multiplayer

OpenTTD supports multiplayer games for up to 255 players between 15 different transport companies, and can be played both over a LAN or over the Internet. Each transport company is in competition with each other transport company, and each transport company can be controlled by more than one player at any time. This allows both co-operative and competitive multiplayer games. Competitive team games (e.g. two transport companies, both controlled by three players) are also possible.

Mods and online content

OpenTTD supports extensive modification for both single player and multiplayer games. Modifications come in the form of a "NewGRF" (New Graphics Resource File). NewGRFs package both new graphics (2D sprites) and the computer code which describes how the new graphics should be used. Many aspects of the game can be altered by NewGRFs; a NewGRF can introduce a complete new set of vehicles, new industries and the cargoes they produce, new town buildings, new rail graphics and behaviour, etc. NewGRFs, along with heightmaps, scenarios and custom AIs, can be downloaded and installed using the "BaNaNaS" in-game online content system.

Features

Significant enhancements from the original game include:

☑ bigger maps (up to 64 times in size)
☑ stable multiplayer mode for up to 255 players in 15 companies, or as spectators
☑ dedicated server mode and an in-game console for administration
☑ IPv6 and IPv4 support for all communication of the client and server
☑ in game downloading of AIs, NewGRFs, scenarios and heightmaps
☑ new pathfinding algorithms that makes vehicles go where you want them to
☑ autorail/-road build tool, improved terraforming
☑ canals, shiplifts, aqueducts
☑ larger, non-uniform stations and the ability to join them together
☑ mammoth and multi-headed trains
☑ different configurable models for acceleration of vehicles
☑ clone, autoreplace and autoupdate vehicles
☑ the possibility to build on slopes and coasts
☑ advanced/conditional orders, share and copy orders
☑ longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges
☑ reworked airport system with many more airports/heliports (e.g. international and metropolitan)
☑ presignals, semaphores, path based signalling
☑ support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modification
☑ drive-through road stops for articulated road vehicles and trams
☑ multiple trees on one tile
☑ bribe the town authority
☑ many configuration settings to tune the game to your liking
☑ save games using zlib compression for smaller sizes, while not interrupting gameplay
☑ significant internationalisation support. OpenTTD has already been translated into over 50 languages
☑ dynamically created town names in 18 languages, plus NewGRF support for additional languages
☑ freely distributable graphics, sounds and music
☑ framework for custom (user) written AIs
☑ zooming further out in the normal view and zooming out in the small map

Lots of effort has been put into making OpenTTD easy to use. These include:

☑ convert rail tool (to electrified rail, monorail, and maglev)
☑ drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc)
☑ sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
☑ mouse wheel support (scroll menus, zoom in/out)
☑ autoscroll when the mouse is near the edge of the screen/window
☑ sell whole train by dragging it to the dynamite trashcan
☑ cost estimation with the 'shift' key
☑ advanced options configuration window, change settings from within the game

Graphical/interface features:

☑ screenshots can be in BMP, PNG or PCX format (select in game options menu)
☑ more currencies (including Euro introduction in 2002)
☑ extra viewports to view more parts of the game world at the same time
☑ resolution and refresh rate selection for fullscreen mode
☑ colourful newspaper after a certain date
☑ colour coded vehicle profits
☑ game speed increase (through fast forward button or by pressing the TAB key)
☑ snappy and sticky windows that always stay on top and neatly align themselves to other windows
☑ more hotkeys for even less mouse-clicking
☑ support for 32 bit graphics
☑ support for right-to-left languages
☑ support for other (sized) fonts where the user interface scales based on the font and translation

Posting a full list would be futile as it would mean updating this page almost daily, and even then some things might be forgotten. Play with the game to experience all the features yourself, or take a look at the Wiki for a more thorough listing and explanation of the features and possibilities available.

Installation [fr]

INSTALLATION :
Le jeu est dans les dépôts.
Installez aussi les paquets openttd-opengfx et openttd-opensfx.

Nota : voir ci-dessus la liste des serveurs.


PORTS :
TCP 3979
UDP 3978-3979

Test [fr]

Test (1.0.0-rc3+openGFX+OpenSFX) :
Le jeu est d'un très bon niveau.
L'interface est un peu vieillotte, compliquée, difficile, requérant un temps certain d'adaptation. Néanmoins une fois les premiers rudiments acquis, le jeu devient très addictif. Nous n'avons pas trouvé de cartes/scènes pré enregistrées ce qui est dommage.
Les graphismes (avec plusieurs types de décors) et effets sonores améliorent énormément l'attrait du jeu.
L'essayer c'est l'adopter :). Excellent !