Oolite - Le Bottin des Jeux Linux

Oolite

Specifications

Title: Oolite Type: Linux Game
Genre: Simulation Status:
Category: Simulation ➤ Space Flight ➤ Space Trading & Combat Commercial:
Tags: Space Trading; Space Combat; Space; Action; Strategy; RPG; Exploration; Trading; Economy; Conquest; Sandbox; Open World Demo:
Released: Latest : 1.90 / Dev : C4df27a Package Name: oolite
Date: 2020-09-01 Extern Repo:
License: Code : GPL v2 / Artwork : GPL & CC BY-NC-SA 2.0 Repo: Debian
Perspective: First person Package: ✓
Visual: 3D Binary: ✓
Pacing: Real Time Source: ✓
Played: Single PDA:
Quality (record): 5 stars Quality (game):
Contrib.: Goupil & Louis ID: 12136
Created: 2010-08-20 Updated: 2020-09-15

Summary

[fr]: Une simulation spatiale libre et multi-plateforme inspirée du jeu classique Elite, dans lequel le joueur voyage dans l'espace pour y commercer mais aussi y faire la guerre. Dans la tradition des jeux en monde ouvert, il n'y a pas de scénario pré-défini, le joueur peut être un négociant millionnaire, un combattant aguerri, un pirate redouté, un mineur solitaire, un contrebandier notoire, ou tous en même temps, ou tout autre chose, en fonction de ses propres actions. [en]: A libre, multi-platform space simulation inspired by the classic game Elite, in which the player travels in space to trade and wage war. In the tradition of open-world games, there is no pre-defined scenario, the player can be a millionaire trader, a seasoned fighter, a dreaded pirate, a lone miner, a notorious smuggler, or all at the same time, or anything else, depending on his or her own actions.

Videos

Trailer : v.1.86


Précédente version / Previous release (1.88) :


Gameplay : v.1.87, 201902, v.1.77


Quelques exemples / Some examples (Mods) : Oolite And Expansions (201301),


Linux joue / Linux plays : Low Spec Linux Laptop,

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots 1 2] [Videos pv(1.88) t(1.86) ts gd gd gd gu id r lp lp lp ht mod(201301) g(1.87) g(201902) g(1.77) g(1.88) g(1.87) g(1.87) g g g g g g g g[fr] g[de] (201502) g[ru] g[pl] g[cz] g[sp] g[pt] g[it] g[tr] g g] [WIKI 1 2] [FAQ] [RSS] [Changelog 1 2 3 4]

Commercial : (empty)

Resources
• Expansion Packs for Oolite : [Oolite (Oolite Expansion Packs)]
Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

Social
Devs (Oolite Team 1 2 [fr] [en]) : [Site 1 2] [mastodon] [twitter] [PeerTube] [YouTube] [Interview 1 2]
Devs (Giles Williams (aegidian) [fr] [en]) : [Site 1 2] [mastodon] [twitter] [Facebook] [PeerTube] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

On other sites
[Wikipedia (Oolite) [fr] [en] [de]]
[Wikipedia (Elite) [fr] [en] [de]]
[Jeux libres [fr]] [The Linux Game Tome] [Debian (wiki)] [Freecode]

Reviews
[Macworld] [NAG]

News / Source of this Entry (SotE) / News (SotN)
[Changes with v. 1.90 (20200830)] [HOLaRSE on Mastodon [de] (20200905) (SotN)] [Gaming on Linux (20160802)]

Description [fr]

Un jeu de simulation spatiale inspiré du jeu Elite (d'Acornsoft), par la Oolite Team, initié par Giles Williams (aegidian).
En Objective-C.

Oolite (pour Object Oriented Elite) est une simulation spatiale libre et multi-plateforme inspirée du jeu classique Elite, dans lequel le joueur voyage dans l'espace pour y commercer mais aussi y faire la guerre. Dans la tradition des jeux en monde ouvert, il n'y a pas de scénario pré-défini, le joueur peut être un négociant millionnaire, un combattant aguerri, un pirate redouté, un mineur solitaire, un contrebandier notoire, ou tous en même temps, ou tout autre chose, en fonction de ses propres actions.

Le jeu a été conçu avec pour objectif d'être facile à prendre en main, à modifier et à améliorer. Presque tous les aspects du jeu peuvent être modifiés à l'aide de simples paquets graphiques et d'un éditeur de textes.


Oolite est inspiré du classique Elite 8 bits, et de nombreux aspects du jeu seront familiers aux joueurs de ce jeu. Dans la tradition des jeux en monde ouvert, il n'y a pas d'histoire globale : vous pouvez être un commerçant millionnaire, un combattant chevronné, un pirate redouté, un mineur solitaire, un contrebandier notoire, ou tous, ou quelque chose d'entièrement différent, basé sur vos propres actions.

L'un des aspects les plus importants d'Oolite est la personnalisation : presque toutes les parties du jeu peuvent être modifiées à l'aide de simples outils de texte et de graphisme gratuits, et plus de cinq cents packs d'extension sont disponibles, allant de petits ajustements tels qu'un nouveau vaisseau ou des effets sonores de remplacement, jusqu'à des missions géantes qui pourraient vous prendre des semaines à réaliser.

Oolite fonctionne sous Mac OS X (10.6 ou plus récent), Windows (XP ou plus récent) et Linux. Il est conçu pour ne pas nécessiter de matériel récent et ne requiert qu'un processeur à 1 GHz, 1 Go de RAM et une carte graphique compatible Open GL pour les performances de base (bien qu'une spécification plus élevée soit recommandée et que certains packs d'extension puissent nécessiter un ordinateur plus moderne).

Le jeu et le code source sont disponibles gratuitement sous la licence publique générale GNU.


"Parmi les sept milliards de personnes qui sont - du moins officiellement - des citoyens de la Coopération, vous n'êtes personne. Jusqu'à présent.
Vous disposez d'un vaisseau, de quelques armes, et d'assez d'argent pour vous lancer - et un jour, vous pourriez avoir la célébrité, la richesse ou la gloire que vous voulez.
Peut-être qu'un jour, tous pourraient connaître votre nom. Si, et seulement si, vous survivez assez longtemps.

Les deux mille systèmes d'étoiles de la Coopération jouissaient autrefois d'un âge d'or de la paix et de la prospérité, et peut-être le plus riche de ces systèmes pouvait-il encore y prétendre. Les vaisseaux de commerce qui autrefois voyageaient en toute sécurité entre les planètes doivent à présent être bien armés et escortés pour être en mesure de repousser les attaques des pirates, depuis les criminels de la première heure - désespérant de remplir leur assiette, jusqu'aux puissants barons de l'extorsion - empochant la dîme de tous ceux qui passent dans leur espace.

Les forces de police de la Coopération - concentrées autour de quelques planètes influentes, ne parviennent plus à maintenir l'ordre. Les mercenaires qu'ils embauchent pour quelques crédits la mise à mort, sont trop peu nombreux et pas assez fiables. Et dans l'obscurité entre les étoiles, un vieil ennemi se tapie, intrépide, attendant peut-être un ordre pour se replier entièrement.

Bonne chance, commandant".



Debian (traduction du Bottin) :

Jeu de simulation spatiale, inspiré par Elite

Oolite est un jeu de simulation spatiale, inspiré d'Elite, propulsé par Objective-C et OpenGL, et conçu comme un petit jeu facile à appréhender, à modifier et à développer pour les utilisateurs. Presque tous les aspects du jeu peuvent être modifiés à l'aide de simples logiciels de graphisme et d'édition de texte gratuits.

Le but du jeu est de voler de planète en planète, en achetant et en vendant des marchandises, en tirant sur des pirates ou en commettant des actes de piraterie.


Wikipedia :

Oolite est une réécriture sous licence libre du jeu vidéo de commerce et de combat spatial Elite. Le jeu tire son nom de l'orientation objet de son code source, rédigé essentiellement en Objective-C.

Le jeu cherche autant que possible à rester fidèle au jeu original, et comporte d'ailleurs un mode "strict" répliquant exactement les contrôles, ne permettant pas notamment de manœuvrer en lacet. Oolite améliore toutefois les graphiques du jeu originel en fil de fer, mais offre tout de même la possibilité de les émuler si souhaité.

Description [en]

"A libre, open-world, space simulation inspired by the classic game Elite" -- Le Bottin.

Oolite is inspired by the 8-bit classic Elite, and many aspects of gameplay will be familiar to players of that game. In the tradition of open-world games, there's no overall story: you can be a millionaire trader, a veteran combateer, a feared pirate, a lonely miner, a notorious smuggler, or all of them, or something else entirely, based on your own actions.

One of the most important aspects of Oolite is customisation: almost all parts of the game can be modified using simple free text and graphics tools, and over five hundred expansion packs are available, ranging from minor tweaks such as a new ship or replacement sound effects, all the way up to giant missions it could take you weeks to play through.

Oolite runs on Mac OS X (10.6 or later), Windows (XP or later), and Linux. It is designed not to need the latest hardware, and requires only a 1GHz processor, 1GB of RAM, and an Open GL-capable graphics card for basic performance (though a higher specification is recommended, and some expansion packs may require a more modern computer).

The game and source code are freely available under the GNU General Public License.


"Among the seven trillion people who are - at least officially - Cooperative citizens, you are nobody. So far, anyway. You've got a ship, some weapons, and enough spare cash to get started - and one day, you might get the fame, wealth or glory you want. Perhaps one day, everyone might know your name. If, that is, you can survive that long.

The two thousand star systems of the Cooperative once enjoyed a golden age of peace and prosperity, and perhaps the wealthiest of them can still pretend to. The trade ships that once safely travelled between planets now have to be well armed and escorted to fend off pirate attacks, from small-time criminals desperate for their next meal, to powerful robber barons extracting tithes from everyone who passes through their space.

The Cooperative's police force, concentrated near a few influential planets, can no longer maintain order. The mercenaries they hire for a few credits a kill are too few, too unreliable to do so either. And in the darkness between the stars, an old enemy lurks, fearless, perhaps waiting for order to collapse entirely.

Good luck, Commander".


Debian:

Space sim game, inspired by Elite

Oolite is a space sim game, inspired by Elite, powered by Objective-C and OpenGL, and designed as a small game that is easy for users to pick up, modify and expand upon. Almost every aspect of the game can be changed by using simple, free graphics packages and text-editors.

The purpose of the game is to fly from planet to planet, buying and selling goods, shooting pirates or committing acts of piracy.


Wikipedia:

Oolite is a free and open source 3D space trading and combat simulator in the spirit of Elite. It is, as the name suggests, Object Oriented Elite, written in Objective-C. Among Oolite's several similarities to its inspirational source, the gaming experience is enhanced by the context set in Elite's original manual, and the accompanying novella, The Dark Wheel. Oolite is licensed under GNU GPL version 2 for the source code and Creative Commons Attribution + Noncommercial + Share-alike for other resources (pictures, music, textures, models).

History

(...)

Gameplay

Basics

Like Elite, Oolite is a first-person, open-ended, single-player space trading and combat simulator. The player is the pilot of a spacecraft, capable of interstellar travel to other nearby planetary systems using wormholes generated by the ship's engines. Each system contains only one inhabited planet, with an orbiting space station; players choose the destination system by the name of its planet. Although players can create outgoing wormholes almost anywhere within a system, assuming their engines have sufficient fuel to do so, ships always enter a new system at a considerable distance from the target planet. The player must then pilot their ship from the entry point, through "normal" space, to the station. During this stage of the journey the player can encounter other ships, and combat can occur. Oolite spaceships' principal armaments are lasers and missiles. Most combats are dogfights and the ships exhibit non-Newtonian flight characteristics, being immune from the effects of inertia and gravity.

Goals and objectives

There is no set goal or objective in the game. Money and "Elite rating" are the only built-in forms of "score" in Oolite.

Players can earn money by buying goods in one star system and transporting them to another to sell at a profit. Money can also be earned by destroying pirate ships and collecting bounty. Players can become pirates themselves, attacking merchantmen and other ships. Although no bounty is awarded for destroying non-pirate ships, when a ship is destroyed, some of its cargo can survive the explosion. If the player's ship is equipped with a scoop, this cargo can be salvaged for later resale. It is also possible, with the right equipment, to mine asteroids for ores and other materials. Players can also select to carry paying passengers or special cargos to specified destinations. Money earned or otherwise acquired can be spent on fuel for the wormhole engines (known as "Witchdrives"), ship maintenance and new equipment. The player can also seek to trade in his or her ship for other models with different characteristics and capabilities.

Each ship the player destroys, of any type or class, adds to the player's "Elite rating", a ranking based on the number of kills made. This rating begins at "harmless" (no kills), then "mostly harmless", and culminates with the "deadly" then "elite" rankings.

Missions and modifications

There are a small number of built-in missions in the game, inherited from Elite, where the player is given specific tasks to perform, such as destroying a stolen military prototype fighter. It is not necessary to complete or even begin any of these missions to play the game, however.

Numerous modifications for Oolite have expanded the gameplay by adding in new missions, new equipment, new ships, new stations, new trading locations and new open-ended career opportunities such as courier or hitman. Others offer improved graphics, visual and audio effects, or otherwise improve ambience. These modifications are usually called OXPs. Currently, there are more than 500 OXPs available for Oolite.

Modding

Since the game structure is intended to be ‘open–hooded’, objects and events that take place in Oolite are easily modified without need of programming skills. Only a few simple tools are needed to create an OXP (Oolite eXpansion Pack). These game additions, either self-made or downloaded, are freely placed in the game's AddOns folder, allowing the player to shape the plot and population of the game universe.

Over Oolite's first two years, many from the Oolite community were inspired by the game's coherent modding opportunities, resulting in a fairly large pool of OXPs. Often The Dark Wheel and 80's Elite fandom are of obvious influences, although elements from alternate space operas have also been shared. A pack may simply offer more ships or stations, or contain scripted interactive missions. As adding planetary bodies, minigames, HUDs, weapons and sounds are among several possibilities, testing the potential limitations of the OXP is still at an early stage.

Reception

Oolite was given four stars and the Macworld Editors' Choice Award in 2007: "Oolite (Object Oriented Elite) is as addictive and compelling today as Elite was in 1984 ... The core program is fully extensible with new ships, missions and planets – and the universe you explore in Oolite is completely open ended. This game’s a blast from the past that’s been rebuilt to last. Grab it now."

On July 24, 2009, TechRadar.com listed Oolite as one of the 10 best free PC games you should play today: "Oolite takes the exact same, brilliantly compulsive gameplay [as Elite] and makes it slicker, faster and better looking – for free. If the core package isn't thrilling enough, there are expansion packs available, too."

Freewaregenius.com reviewed Oolite in October 2009, calling it "a brilliant remake of Elite ... If you’re starving for a good space simulator, Oolite will satisfy. With a more rewarding trade system than its contemporaries, fast paced combat, and a healthy dose of retro appeal, this is worth checking out."

NAG Online reviewed Oolite in September 2010, giving it a score of 85%: "A true classic reincarnated and reimagined: a must-play for space-sim fans."