NullpoMino - Le Bottin des Jeux Linux

NullpoMino

Specifications

Title: NullpoMino Type: Linux Game
Genre: Puzzle Status:
Category: Puzzle ➤ Assembly ➤ T&D ➤ Tetris Commercial:
Tags: Tetris; Tile-matching; Puzzle; Assembly; Casual Demo:
Released: Latest : 7.5.0 / Dev : R908 Package Name:
Date: 2012-11-26 Extern Repo:
License: New BSD Repo:
Perspective: Third person Package:
Visual: 2D Binary: ✓
Pacing: Real Time Source: ✓
Played: Single & Multi PDA:
Quality (record): 5 stars Quality (game): 5 stars
Contrib.: Goupil & Louis ID: 12103
Created: 2010-09-14 Updated: 2018-11-15

Summary

[fr]: Un Tetris mono et multijoueur (en LAN ou en ligne) [en]: One of the few Tetris games, official or not, with a truly multi-platform online vs. mode, the others being TetriNET, Blockbox, Tetris Friends, and MultriNet. Blockles also would have been on this list before its demise

Videos

Trailer / Gameplay [en] / [en] / [fr] :

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t t t r r r r] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

Commercial : (empty)

Resources
• (empty)
Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

Social
Devs (NullpoMino Team [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

On other sites
[Wikipedia (Tetris) [fr] [en] [de]]
[The Linux Game Tome] [Har Drop forums]

Reviews


News / Source of this Entry (SotE) / News (SotN)

Description [fr]

Un Tetris mono et multijoueur (en LAN ou en ligne), par la NullpoMino Team.
En Java.

NullpoMino est un Tetris mono et multijoueur (en LAN ou en ligne) : le couteau suisse du Tétris.

Description [en]

NullpoMino is a multi-platform, open-source Tetris clone written in Java providing three versions: One using Slick, another using sdljava, the last using Swing. It simulates a great many games, including the TGM series, and contains a utility for creating your own custom rotation systems as well.

NullpoMino is one of the few Tetris games, official or not, with a truly multi-platform online vs. mode, the others being TetriNET, Blockbox, Tetris Friends, and MultriNet. Blockles also would have been on this list before its demise.

Game Modes

All of the game modes with "Mania" in their names are based directly on TGM modes, except for the two added by Zircean: Retro Mania simulates Sega Arcade Tetris, while Phantom Mania takes the Death speed curve and makes it invisible.

• Marathon: Guideline 15/20 level Marathon with fixed Goal system
• Marathon+: Survival mode from Tetris Friends. It has semi-invisible bonus challenge at level 21.
• Extreme: Tetris Zone Master mode? A 20G mode with guideline scoring rules.
• Line Race: 40 Lines
• Score Race: Race to specific points (10000, 25000, or 30000). Plays similar to Tetris Evolution's Score mode.
• Dig Race: Break the bottom of 5, 10, or 18 lines of garbage as fast as you can.
• Combo Race: In a special playfield four (default) columns wide, try to make a single combo as long as possible. Lines auto-regenerate until the quota reaches the goal (20, 40, or 100 lines).
• Ultra: Timed score (or lines) attack.
• Technician: Challenge mode from guideline games. Uses variable Goal system.
• Square: The New Tetris/Tetris Worlds Square mode (use rule: Square)
• Retro Marathon: Nintendo's NES Tetris -- very inaccurate, as various features particular to NES Tetris are unimplemented. Also includes Arrange, which extends the gravity table of Type-A to exceed 1G. (use rule: Nintendo-R)
• Retro Mastery: How efficient can you be? A GPA-like efficiency rating is given at the end of the game, and Tetrises only add three lines to your total, in order to give you more time to score points before getting to the faster levels. (use rule: Nintendo-R)
• Retro Mania: Sega Arcade Tetris (use rule: Classic0)
• Grade Mania: Tetris The Grand Master (use rule: Classic1)
• Grade Mania 2: Master Mode from Tetris The Absolute The Grand Master 2 PLUS (use rule: Classic2)
• Grade Mania 3: Master Mode from Tetris The Grand Master 3 Terror-Instinct (use rule: Classic3)
• Score Attack: Normal Mode from Tetris The Absolute The Grand Master 2 PLUS -- item blocks at 100 and 200 unimplemented (use rule: Classic2)
• Speed Mania: T.A. Death Mode from Tetris The Absolute The Grand Master 2 PLUS (use rule: Classic2)
• Speed Mania 2: Shirase Mode from Tetris The Grand Master 3 Terror-Instinct (use rule: Classic3)
• Garbage Mania: TGM+ Mode from Tetris The Absolute The Grand Master 2 PLUS (use rule: Classic2)
• Phantom Mania: Original invisible survival mode based on T.A. Death mode. (use rules: Classic3, Classic2)
• Final: From Heboris Mini. Play without tool-assistance at your own peril.
• Time Attack: Line-based time attack modes from or inspired by Tetris The Grand Master ACE. (use rules: Classic-Easy-*, Standard-Hard128)
• Practice: A training mode with various options.
• Gem Mania: Sakura Mode from Tetris The Grand Master 3 Terror-Instinct (use rule: Classic3)
• VS-Battle: Guideline style 2-players battle mode.
• Tool-VS Map Edit: map editor (not a real game mode)
• Avalanche: Puyo Pop (use rule: Avalanche)
• Physician: Dr. Mario (use rule: Physician)
• SPF: Super Puzzle Fighter II Turbo (use rule: SPF)

Features

Un nombre incroyable de règles et modes de jeux, liste extraite du fichier readme_en.txt :

Règles de jeux au choix (sélection dans l'interface) :
(Default Rule) : The default rule. It's not good for most players so I recommend you to select other rule.
AVALANCHE : A rule used to play AVALANCHE type games.
CLASSIC0 : A classic rule that many Japanese players played like a monkey. Best suitable for RETRO MANIA mode.
CLASSIC0-68K : CLASSIC0 with reverse rotation.
CLASSIC1 : Only 1 piece preview, no hold function, no hard drop function, less flexible wallkicks.
If you think standard rules are too easy, this rule might be suitable for you.
CLASSIC2 : If you want faster play but dislike standard rules, this rule can help you.
CLASSIC3 : If you dislike standard rules but classic 1-2 is too difficult, this rule is for you.
I and T shaped pieces has more flexible wallkicks.
CLASSIC-EASY-A : It is much easier than other classic rules. Block colors are also different.
CLASSIC-EASY-A2 : Almost same as CLASSIC-EASY-A, but block colors are not different from others.
CLASSIC-EASY-B : Soft and hard drop behavior is reversed in this rule.
CLASSIC-EASY-B2 : Almost same as CLASSIC-EASY-B, but block colors are not different from others.
CLASSIC-S : CLASSIC0 with reverse rotation and "Wall Only" wallkick. It can kick wall, but not the already placed blocks.
DTET : That game was so good that the evil king had to kill it. This rule is a bit tricky. Has ARE/line clear canceling.
NINTENDO-L : A classical rule that was bundled with a handheld gadget which was made by king of video game.
NINTENDO-L-FAST : NINTENDO-L with faster sideways movement.
NINTENDO-R : A classical rule that was appeared before or after NINTENDO-L. Best suitable for RETRO MARATHON mode.
NINTENDO-R-FAST : NINTENDO-R with faster sideways movement.
PHYSICIAN : A rule used to play PHYSICIAN type games.
SPF : A rule used to play SPF type games.
SQUARE : Rule designed to make it easier to build squares. Best suitable for SQUARE mode.
STANDARD : Suitable for almost all kinds of players.
STANDARD-EXP : Soft and hard drop behavior is reversed in this rule.
STANDARD-FAST : Suitable for fast game play.
STANDARD-FAST-B : Suitable for fast game play. Initial actions (initial rotation/hold) is less detected in this rule.
STANDARD-FRIENDS : Pieces will spawn one space lower than usual, unless that space is occupied.
STANDARD-GIZA : hebo-MAI's rule. This rule is not too fast; giving you the opportunity to see the opponent's field in VS game.
STANDARD-HARD : Difficult than normal STANDARD rule.
STANDARD-HARD128 : Slightly easier variant of STANDARD-HARD rule. You can move/rotate the piece 128 times.
STANDARD-HOLDNEXT: A rule created by holdnext. Enjoy the power of orange sticks.
STANDARD-J : This variant has slow movements, nothing more than that.
STANDARD-PLUS : A rule created by Blink. STANDARD-FAST with no line clear delay, and faster softdrop.
STANDARD-SUPER3 : A classical rule with the rotation system of STANDARD rules but no wallkicks. Has ARE canceling.
STANDARD-ZERO : A rule created by Wojtek. STANDARD-PLUS with 20G Soft Drop and Instant DAS.

Modes de jeux au choix (sélection dans l'interface) :
MARATHON
Mode for beginner players. The level increases by erasing every 10 lines.
There are three game types: 150 lines, 200 lines, and endless.

MARATHON+
This mode is similar to MARATHON mode (200 lines game), but has following differences:
* Line clear speed is faster.
* If you complete level 20, you'll enter the 21st level: the "Bonus Level".
This level never ends (until you die), but the playfield occasionally goes invisible in this level,
so it's better to remember the shape of your playfield.
You can directly start from the bonus level by setting starting level to 21.

EXTREME
Mode for expert players. Gameplay is similar to marathon mode, but it's much faster.

LINE RACE
Clear certain number of lines as fast as possible.
Goal is selectable from 20, 40, and 100 lines.

SCORE RACE
Get certain number of points as fast as possible.
Goal is selectable from 10000, 25000, and 30000 points.

DIG RACE
Clear all garbage lines as fast as possible.
You win the game when you clear the bottommost line (the line with gem blocks).
Amount of garbage lines is selectable from 5, 10, and 18.

COMBO RACE
Try to clear all the lines in the well in one combo.
Goal is selectable from 20, 40, and 100 lines.

ULTRA
Score as many points as possible or clear as many lines as possible until the time limit.
Duration is selectable from 1 through 5 minutes.

TECHNICIAN
The main goal of this mode is to clear each level as fast as you can.
When the "GOAL" counter reaches zero, the level increases.
You can progress the game faster by erasing multiple lines.
There are five different game types.
LV15-EASY: Reach level 16 as fast as you can.
There is 2-minute level timer, but it's just a bonus counter and there is no penalty for running out of time.
LV15-HARD: This is similar to LV15-EASY, but when the 2-minute level timer runs out, your game ends instantly.
10MIN-EASY: See how far you can go and how many points you can get within 10 minutes.
When the 2-minute level timer runs out, the goal counter resets.
10MIN-HARD: This is similar to 10MIN-EASY, but when the 2-minute level timer runs out, your game ends instantly.
SPECIAL: When the level increases, 30 seconds is added to your time limit. Survive as long as you can.

SQUARE
Try placing your pieces in 4x4 squares to get more points.
There are three different game types.
MARATHON: Keep playing until you top out. Go for the most points!
SPRINT: Try to get 150 points as fast as you can. Can you do it in 8 lines?
ULTRA: Get as many points as you can in 3 minutes.
Best effect can be achieved if you use "SQUARE" rule.

RETRO MARATHON
A classic game that takes you to the nostalgic feeling.
Best effect can be achieved if you use "NINTENDO-R" rule.

RETRO MASTERY
A game based on the classics where efficiency is important.
Best effect can be achieved if you use "NINTENDO-R" rule.

RETRO MANIA
A classic game that many Japanese players played like a monkey.
Best effect can be achieved if you use "CLASSIC0" rule.

GRADE MANIA
You can earn "grade" by getting certain amount of score. Aim for highest grade!

GRADE MANIA 2
If you beat GRADE MANIA mode, try this. It's much harder!

GRADE MANIA 3
If you don't think GRADE MANIA 2 is so difficult, try this. The speed depends on your game play!

SCORE ATTACK
Score as many points as possible before you reach level 300.
This mode is designed for beginner players.

SPEED MANIA
Well, it's not so fast as EXTREME mode, but it's very difficult to go through level 500 barrier.

SPEED MANIA 2
Insane mode! Can you keep up with this crazy speed and some other dangerous things?

GARBAGE MANIA
Speed is not fast, but garbage blocks will rise from bottom of the play field, so watch out.

PHANTOM MANIA
This is mostly same as SPEED MANIA, but the playfield is "completely" invisible!
Try to remember where you placed the piece.

FINAL
This game mode is designed only for players who have super-fast-fingers and super-fast-brain.
Try to correctly control the insane-fast pieces.

TIME ATTACK
You have to complete each level within the time limit, or game will end in failure.
However, the time limit is usually long, so you won't get a time over.
The level increases by erasing every 10 lines. Time limit will be reset when the level increases.

This mode features 11 game types.
5 of them (NORMAL, HIGH SPEED 1, HIGH SPEED 2, ANOTHER, ANOTHER2) are easy games that ends at 150 lines.
2 of them (NORMAL 200, ANOTHER 200) are 200 lines game but still easy.
The rest of 4 (BASIC, HELL, HELL-X, VOID) is very difficult.
Each level has extremely short time limit, and in the case of HELL and HELL-X, there will be more dangerous things.

PRACTICE
You can practice various speed settings in this mode.

GEM MANIA
This is a puzzle mode that requires different strategy than normal modes.
Your goal is to erase all gem blocks from the playfield.
This mode features two different types of time limit: "Stage Time" and "Limit Time".
Stage Time is time limit for each stage. It starts from 1 minute for each stage, and if it reaches zero, the stage ends in failure.
Limit Time is the main time limit. It starts from 3 minutes, and if it reaches zero, the game ends.
Complete each stage within 20 seconds to increase the Limit Time.

TOOL-VS MAP EDIT
Not really a "game" mode. This is a tool for creating maps for VS-BATTLE mode and NetPlay mode.

Controls when you editing a map:
Up/Down/Left/Right: Move cursor
A: Put a block
B: Exit
C+Left/Right: Change color of block
D: Delete a block

VS-BATTLE
Battle against human or AI opponent. You can send garbage blocks by clearing 2 or more lines at the same time.

AVALANCHE 1P (RC1)
This is a puzzle mode where the objective is to clear clusters of colors, not lines.
Make chains to score as much as you can before you top out!
Only for use with "AVALANCHE" rule.

AVALANCHE 1P FEVER MARATHON (RC1)
Premade chains will drop down endlessly. Try to get the most points before time runs out!
Only for use with "AVALANCHE" rule.

AVALANCHE VS-BATTLE (RC1)
Clear chains to send your opponent garbage!
Only for use with "AVALANCHE" rule.

AVALANCHE VS FEVER MARATHON (RC1)
Premade chains will drop down endlessly. Detonate them to neutralize your garbage handicap, then send your opponent garbage!
Only for use with "AVALANCHE" rule.

AVALANCHE VS DIG RACE (RC1)
Dig down to the flashing gem as fast as you can. The first player to clear it wins!
Only for use with "AVALANCHE" rule.

PHYSICIAN (RC1)
This is a puzzle mode where you clear gem blocks by lining up blocks of the same color, like throwing pills into a jar.
Clear more viruses at once to get more points.
Only for use with "PHYSICIAN" rule.

PHYSICIAN VS-BATTLE (RC1)
Clear more than one gem block at a time to send your opponent garbage. Try to clear your gem blocks first!
Only for use with "PHYSICIAN" rule.

SPF VS-BATTLE (BETA)
A puzzle mode based on a fighting game. Use gems to clear blocks of the same color and send garbage.
Only for use with "SPF" rule.

Installation [fr]

Rendez les programmes suivants exécutables (clic droit sous KDE ou $ chmod +x nom_exécutable) :
play_swing, play_slick, play_sdl, ruleeditor, sequencer, musiclisteditor, netserver

Pour la version SDL, installez les bibliothèques SDL (voir la fiche "006 - Glossaire & licences courantes" du Bottin).

Lancez l'un des clients (retenez celui qui fonctionne le mieux chez vous) :
$ ./play_swing
ou :
$ ./play_slick
ou :
$ ./play_sdl
Pour notre part, nous avons retenu cette dernière version SDL qui est fluide.

musiclisteditor permet d'associer un fichier musical (dans votre collection perso) au jeu.
netserver permet de créer des parties multijoueur locales.

Test [fr]

Test (7.3.0) :
Certainement la référence dans son domaine pour la variété de ses règles et des modes disponibles.
Un graphisme soigné, de bons effets sonores, pas encore de bande son mais un programme dénommé 'musiclisteditor' permet d'en ajouter (nous n'avons pas réussi à écouter notre morceau, peu importe).
Une référence dans son domaine.