NeoEngine - Le Bottin des Jeux Linux



Title: NeoEngine Type: Tool
Genre: Development Status:
Category: Development ➤ Engine ➤ 2D & 3D ➤ Misc. Commercial:
Tags: 2D & 3D engine Demo:
Released: 0.8.2 Package Name:
Date: 2004-08-15 Extern Repo:
License: MPL 1.1 Repo:
Perspective: Third & First person Package:
Visual: 2D & 3D Binary:
Pacing: Real Time Source: ✓
Played: Single & Multi PDA:
Quality (record): 4 stars Quality (game):
Contrib.: Goupil & Louis ID: 13735
Created: 2013-08-01 Updated: 2015-01-11



Website & videos
[Homepage] 2] [Dev site] [Features/About] [Screenshots] [Videos t ts gd id r lp g g[fr] g[de] g[ru] g[pl] g[cz] g[sp] g[pt] g[it] g[tr] g] [Reviews] [WIKI] [FAQ] [RSS] [Changelog 1 2]

Commercial : [Support their work (Donate)]

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Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

Devs (Reality Rift Studios [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

On other sites

[Cygon's Blog (7 Engines You Should Know)]

News / Source of this Entry (SotE) / News (SotN)

Description [fr]

Un moteur de jeux 3D multiplateforme, par le studio Reality Rift Studios.
En C++

NeoEngine est un moteur de jeux 3D multiplateforme.

NeoEngine Team : Cody Russell, Markus Wolf, Keaton Mullis, David Holm, Mattias Jansson


☯ Platforms:
☑ Win32
☑ GNU/Linux
☑ MacOS X (unmaintained)
☑ FreeBSD (unmaintained)

☯ Rendering Subsystem:
☑ BSP and ABT space partition schemes
☑ Advanced scene graph
☑ Extensive material language
☑ Programmable pipeline using vertex and fragment programs
☑ Multitexturing
☑ Skeletal animation
☑ Mesh animation
☑ Dynamic shadows
☑ Orthographic projection for 2D-style overlays
☑ Font rendering with text formatting
☑ OpenGL backend
☑ DirectX backend

☯ General Subsystems:
☑ Collision detection framework
☑ Particle systems
☑ Rigid-body physics simulation with friction and stacking

☯ Network Subsystem:
☑ TCP/IP socket wrappers

☯ Misc
☑ Package file support with bzip2 compression (custom format through plugins)
☑ Custom texture file formats through plugin architecture (png, jpeg, tga, bmp)

☯ Tools and converters
☑ Converters from Q3 maps (.bsp) and models (.md3)
☑ Converter from Doom3 models and animations (.md5mesh, .md5anim)
☑ Converters from 3DSMax (.3ds), Lightwave (.lwo) and Milkshape (.ms3d)
☑ Exporter for Maya 4.x and 5.x
☑ Exporter for 3DSMax 5 and 6

☯ Extensions
☑ Chunk file format I/O library with easy-to-extend syntax and parser
☑ Window toolkit library for 2D menus
☑ Lua scripting library with bindings to engine