Need for Speed (1-6) (1994-2002, with OpenNFS) - Le Bottin des Jeux Linux

Need for Speed (1-6) (1994-2002, with OpenNFS)

Specifications

Title: Need for Speed (1-6) (1994-2002, with OpenNFS) Type: Linux Game
Genre: Sport Status: In dev.
Category: Sport ➤ Motorsport ➤ High Speed Circuit Commercial: ✓
Tags: Sports; Motorsport; Racing; High Speed Circuit; Driving Demo:
Released: Latest : (waiting) / Dev : 4890325 Package Name:
Date: 2019-12-30 Extern Repo:
License: Code : MIT / Artwork : Commercial Repo:
Perspective: Third person Package:
Visual: 3D Binary:
Pacing: Real Time Source: ✓
Played: Single PDA:
Quality (record): 5 stars Quality (game):
Contrib.: Goupil & Louis ID: 15711
Created: 2019-12-29 Updated: 2019-12-31

Summary

[fr]: Une série de jeux de courses de voitures orienté arcade éditée par Electronic Arts dans laquelle le joueur participe à des courses de voitures illicites en milieu urbain et tente d'échapper aux forces de polices. OpenNFS est un moteur libre et multi-plateforme en développement (depuis mi-2018), compatible avec NFS 1 à 6 (de 1994 à 2002). Son développement est donc encore peu avancé. À suivre. [en]: A series of arcade-oriented car racing games published by Electronic Arts in which the player takes part in illicit car racing in an urban environment and tries to escape from the police force. OpenNFS is a libre and multi-platform engine in development (since mid-2018), compatible with NFS 1 to 6 (from 1994 to 2002). Its development is therefore still not very advanced. To be continued.

Videos

Quelques exemples / Some examples (Showcase) : v.0.4


Interview des développeurs / Interview with Dev : (OpenNFS)


Gameplay (original version) :
• The Need for Speed (1994), Need for Speed II (1997), Need for Speed III: Hot Pursuit (1998) :


• Need for Speed: High Stakes (1999), Need for Speed: Porsche Unleashed (2000), Need for Speed: Hot Pursuit 2 (2002) :

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t ts gd(0.4) gu id r lp g g[fr] g[de] g[ru] g[pl] g[cz] g[sp] g[pt] g[it] g[tr] g] [WIKI] [FAQ] [RSS: waiting] [Changelog 1 2 3]

Commercial : (empty)

Resources
Demo / Abandonware, Windows, for contents extraction :
• The Need for Speed (1994) : [video] [My Abandonware] [Abandonware DOS] [Abandonware Games] [Abandonia] [XTC abandonware] [OLD Games.sk] [Best Old Games] [GameFabrique] [GamesNostalgia] [Giochi Abandonware]
• Need for Speed II (1997) : [video] [My Abandonware] [XTC abandonware] [GameFabrique] [GamesNostalgia] [Giochi Abandonware]
• Need for Speed III: Hot Pursuit (1998) : [video] [My Abandonware] [Abandonware Games] [GameFabrique] [Giochi Abandonware]
• Need for Speed: High Stakes (1999) : [video] [My Abandonware] [GameFabrique]
• Need for Speed: Porsche Unleashed (2000) : [video] [My Abandonware] [Abandonware Games] [GameFabrique] [Giochi Abandonware]
• Need for Speed: Hot Pursuit 2 (2002) : [video] [My Abandonware] [Abandonware Games] [GameFabrique]
Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

Social
Devs (EA Vancouver [fr] [en]) : [Site 1 2] [mastodon] [twitter] [PeerTube] [YouTube] [Interview 1 2]
Port by (OpenNFS Team [fr] [en]) : [Site 1 2] [mastodon] [twitter] [PeerTube] [YouTube] [Interview 1 2]
Port by (Amrik Sadhra [fr] [en]) : [Site 1 2] [mastodon] [twitter] [PeerTube] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [mastodon] [twitter] [PeerTube] [YouTube]

On other sites
[Wikipedia (Need for Speed) [fr] [en] [de]]

Reviews
[metacritic]

News / Source of this Entry (SotE) / News (SotN)
[Changes with v. (date)] [maxigaz on Mastodon (20191219) (SotE)]

Description [fr]

Une série de jeux de course de voitures orienté arcade et un moteur en développement, par Electronic Arts, portage par l'OpenNFS Team, initié par Amrik Sadhra.

Need for Speed est une série de jeux de courses de voitures orienté arcade éditée par Electronic Arts dans laquelle le joueur participe à des courses de voitures illicites en milieu urbain et tente d'échapper aux forces de polices. OpenNFS est un moteur libre et multi-plateforme en développement (depuis mi-2018), compatible avec NFS 1 à 6 (de 1994 à 2002). Son développement est donc encore peu avancé. À suivre.


Une tentative de recréer les jeux Need for Speed ​​classiques (1-6), en décompressant leurs fichiers de données originaux dans un moteur de construction moderne. Extrêmement tôt dans le développement.


Wikipedia: (série)

Need For Speed (couramment appelé NFS, le premier épisode est intitulé The Need for Speed) est une série de jeux vidéo de courses de voitures éditée par Electronic Arts et apparue en 1994. Le premier épisode sort sur les consoles 3DO puis PlayStation et Saturn.

Afin d'assurer un rythme de sortie annuel à la licence tout en laissant un temps de développement convenable, celui-ci est assuré par plusieurs studios appartenant à Electronic Arts qui alternent les sorties (EA Black Box, EA Canada, Criterion Games). La licence est reconnue pour être arcade, proposant une expérience de conduite extrême. Les courses se passent le plus souvent en ville, au milieu d'un trafic (quasi inexistant comme pendant les courses de l'opus Carbon), soit de jour, soit de nuit suivant les opus et certains incluent la présence de la police.

(...)

The Need for Speed (1994)
The Need for Speed est le premier de la série sorti pour 3DO le 31 août 1994. Les versions pour Windows (1995) puis Sega Saturn et PlayStation ont suivi en 1996.

Need For Speed II (1997)
Need For Speed II est sorti sur Windows et PS1.

Need For Speed III: Hot Pursuit (1998)
Need For Speed III : Poursuite infernale est le premier NFS où l'on peut incarner la police. (Windows, PS1)

Need for Speed : Conduite en état de liberté (1999)
Dans Need for Speed : Conduite en état de liberté le joueur peut choisir d'être tour à tour un pilote de course (courses illégales) ou un agent de police devant intercepter un maximum de ces fous du volant (comme dans NFS III Poursuite infernale). C'est le premier opus à intégrer la gestion des dégâts sur la voiture et le tuning (optimisation simple des voitures). (Windows, PS1)

Need for Speed: Porsche 2000 (2000)
Need for Speed: Porsche 2000 (Windows, PS1, GBA) est un volet contenant exclusivement des voitures de la marque Porsche. Dernier opus à intégrer la gestion des dégâts sur la voiture.

Need for Speed : Poursuite infernale 2 (2002)
Need for Speed : Poursuite infernale 2 (Windows, PS2, Xbox, GameCube), retour de la police, nouvelles tactiques (hélicoptère qui jette de l'essence enflammée).

(...)

Description [en]

"A series of arcade-oriented car racing games published by Electronic Arts from 1994 to 2002, and a libre engine for them" -- Le Bottin.

An attempt to recreate the classic Need for Speed Games (1-6), unpacking their original data files into a modern scratch built engine. Extremely early in development.


Wikipedia: (series)

Need for Speed (NFS) is a racing video game franchise published by Electronic Arts and currently developed by Ghost Games. The series centers around illicit street racing and in general tasks players to complete various types of races while evading the local law enforcement in police pursuits. The series released its first title, The Need for Speed, in 1994. The most recent game, Need for Speed Heat, was released on November 8, 2019.

The series has been overseen and had games developed by multiple notable teams over the years including EA Black Box and Criterion Games, the developers of Burnout. The franchise has been critically well received and is one of the most successful video game franchises of all time, selling over 150 million copies of games. Due to its strong sales, the franchise has expanded into other forms of media including a film adaptation and licensed Hot Wheels toys.

(...)

Gameplay

Almost all of the games in the NFS series employ the same fundamental rules and similar mechanics: the player controls a race car in a variety of races, the goal being to win the race. In the tournament/career mode, the player must win a series of races in order to unlock vehicles and tracks. Before each race, the player chooses a vehicle and has the option of selecting either an automatic or manual transmission. All games in the series have some form of multiplayer mode allowing players to race one another via a split screen, a LAN or the Internet. Since Need for Speed: High Stakes, the series has also integrated car body customization into gameplay.

Although the games share the same name, their tone and focus can vary significantly. For example, in some games the cars can suffer mechanical and visual damage, while in other games the cars cannot be damaged at all; in some games, the software simulates real-car behavior (physics), while in others there are more forgiving physics.

With the release of Need for Speed: Underground, the series shifted from racing sports cars on scenic point-to-point tracks to an import/tuner subculture involving street racing in an urban setting. To date, this theme has remained prevalent in most of the following games.

Need for Speed: Shift and its sequel took a simulator approach to racing, featuring closed-circuit racing on real tracks like the Nürburgring and the Laguna Seca, and fictional street circuits in cities like London and Chicago. The car lists include a combination of exotics, sports cars, and tuners in addition to special race cars.

Most of the games in the franchise include police pursuits in some form or other. In some of the games featuring police pursuit (e.g. Need for Speed III: Hot Pursuit), the player can play as either the felon or the cop. The concepts of drifting and dragging were introduced in Need for Speed: Underground. These new mechanics are included in the tournament/career mode aside from the regular street races. Drift races, in games like Need for Speed: Underground and Need for Speed (2015), the player must defeat other racers by totaling the most points, earned by the length and timing of the drift made by the player's vehicle. In drag races, the player must finish first to win the race, though if the player crashes into an obstacle or wall, the race ends. In the recent game Need for Speed: Payback, the player has to earn a certain number of points to win; increase their multiplier based on how many points they get, whist passing through a limited number of checkpoints.

The concept of car tuning evolved with each new game, from focusing mainly on the mechanics of the car to including how the car looks. Each game except Need for Speed: Hot Pursuit has car tuning which can set options for items like ABS, traction control, or downforce, or for upgrading parts like the engine or gearbox. Visual tuning of the player's car becomes important in tournament/career mode after the release of Need for Speed: Underground 2, when the appearance is rated from zero to ten points. When a car attains a high enough visual rating, the vehicle is eligible to be on the cover of a fictional magazine.

Like all racing games, the Need for Speed series features a list of cars, modeled and named after actual cars. Cars in the franchise are divided into four categories: exotic cars, muscle cars, tuners, and special vehicles. Exotic cars feature high performance, expensive cars like the Lamborghini Murciélago, Mercedes-Benz SLR McLaren, Chevrolet Corvette and the Ford GT; muscle cars refer to the Ford Mustang, Dodge Challenger and the Chevrolet Camaro; while tuner cars are cars like the Nissan Skyline and the Mitsubishi Lancer Evolution. The special vehicles are civilian and police cars that are available for use in some games, such as the Ford Crown Victoria in Need for Speed: Hot Pursuit and garbage trucks, fire engines and taxis in Need for Speed: Carbon.

Originally the series took place in international settings, such as race tracks in Australia, Europe, and Africa. Beginning with Underground, the series has taken place in fictional metropolitan cities. The first game featured traffic on "head to head" mode, while later games traffic can be toggled on and off, and starting with Underground, traffic is a fixed obstacle. Most of the recent Need for Speed games are set in fictional locations of our world, in a number of different time periods. These include, but are not limited to, Bayview, Rockport, Palmont City, Seacrest County, Fairhaven City, Redview County, Ventura Bay, and Fortune Valley.

(...)

Features

☑ Fully working NFS3, NFS2, NFS2SE, NFS3 PS1, NFS4 track load
☑ Explore TR02b! (if you have NFS_3_PS1 folder filled with the ISO contents)
☑ Drive the car with WASD, Reset the car with 'R'
☑ "Hermite Curve camera" tick box and untick car cam to flythrough track. Unselect both to have a 'free camera', moveable with WASD and viewpoint change by holding right mouse button, move faster by holding "Shift" key.
☑ Select car and track from installed Need for Speeds using menu bar (your mileage may vary, major bug related to car load for non high-stakes)
☑ Select Car models (Low LOD, Med LOD, Misc parts) in Debug Menu, by expanding "Car Models" dropdown and playing with checkboxes
☑ Set Draw Distance by unchecking NBData and adjusting slider (Neighbour data only available for NFS3/NFS4).
☑ For NFS3 tracks, change between 'Classic Graphics' and a unfinished slightly more dynamic implementation.
☑ Go to free camera, and expand the "Engine Entity" dialog box on an NFS3 track, to adjust lighting parameters for lights after targeting them with the cursor and * clicking. This will affect the colour of the track in non classic graphics mode. Adjust Track Specular Damper and Reflectivity similarly from Debug Menu.
☑ Similarly, click the car to tweak physics parameters in real time in the "Engine Entity" dialog, and view data from the car.
☑ Pan and zoom around the car with mouse wheel and LMB/RMB in "Car Cam" mode (ensure Hermite Curve cam is unchecked)
☑ Set Sky Colour
☑ View what the Physics Engine sees with "Bullet Debug View" checkbox.
☑ Enable primitive AI with a checkbox in the debug menu, and watch the car drive itself (with great difficulty)