|Released:||Not Tracking||Package Name:|
|Quality (record):||Quality (game):|
|Contrib.:||Goupil & Louis||ID:||13648|
|[fr]:||Le successeur de Darwinia, dans lequel le joueur dirige une armée de Multiwinian dans un conflit numérique au graphisme rétro||[en]:||Challenge your opponent to a game of stick-man slaughter, and watch digital-war unfold, as your Multiwinian army struggles to complete a chosen task faster and better than your rival’s. It’s fast, it’s furious, and only the flattest will survive!|
Trailer / Gameplay [en] / [en] / [fr] :
Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t t r r[fr] r r r g g g] [Reviews] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
Commercial : [Online store] [Steam] [GOG]
[Open Hub] [PCGamingWiki] [MobyGames]
Devs (Introversion Software [fr] [en]) : [Site 1 2] [Forums] [twitter] [Facebook] [YouTube] [Interview 1 2]
Port by (Edward Rudd [fr] [en]) : [Site 1 2] [PCGamingWiki] [Forums] [twitter] [YouTube] [LinkedIn] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]
On other sites
[Wikipedia (Multiwinia) [fr] [en] [de]]
News / Source of this Entry (SotE) / News (SotN)
Le successeur de Darwinia, le joueur y dirige une armée de Multiwinian dans un conflit numérique, par le studio Introversion Software, portage Linux par Edward Rudd.
Multiwinia: Survival of the Flattest est le successeur de Darwinia, dans lequel le joueur dirige une armée de Multiwinian dans un conflit numérique au graphisme rétro.
Choisissez parmi une sélection de 6 modes de jeux hilarants et bourrés d'action, dont l'action se situe sur l'un des plus beaux terrains de jeux qu'il vous a été donné de voir.
Défiez votre adversaire dans un jeu d'élimination de stick-man, et observez une guerre numérique se dérouler, alors que votre armée Multiwinian s'acharne à compléter la tâche qui lui a été dévolue plus rapidement et mieux que celle de votre rival.
C'est rapide, brutal, et seul le plus plat survivra !
A propos de Darwinia :
Darwinia, un nouveau et révolutionnaire parc d'attraction virtuel à thème. Ou du moins, c'est de cette manière qu'il a démarré.
Créé par le professeur Sepulveda, en utilisant un gigantesque réseau de consoles de jeux des années 80, et une dizaine de puissantes IA expérimentales, il promettait d'être la station virtuelle du siècle. Mettant en scène des programmes évolutifs doués de sensations - dénommés les Darwinians, et un monde vivace et inédit - Darwinia.
Mais quelque-chose a dérapé. Les virus Rouge ont envahi Darwinia, infectant tout sur son passage ! Les Darwinians, cette forme de vie artificielle pacifique, est en danger d'extinction alors que le virus Rouge gagne de plus en plus de terrain ! Sauvez-les !
Multiwinia est une version de Darwinia sortie en septembre 2008 développé par Introversion Software qui intègre plusieurs modes multijoueur rassemblant jusqu'à quatre joueurs.
“Long ago a computer scientist called Dr Sepulveda created a beautiful digital world existing entirely within a computer network of his own invention. This world was called Darwinia and it was inhabited by a peaceful, law-abiding digital life-form called the Darwinians.
As the years wore on however the Darwinians became ever more aggressive and autonomous. They divided into factions, squabbling over Darwinia’s limited natural resources. Tribes began to roam the fractal voids hell bent on each other’s destruction, drunk on power and unswerving in the pursuit of world supremacy.
Far and wide, they became known as the Multiwinians….”
Welcome to Multiwinia: Survival of the Flattest – the ultimate retro-arcade multiplayer experience! Choose from a selection of six hilariously fun, action-packed game modes, set in one of the most beautiful game environs you will ever set eyes on.
Challenge your opponent to a game of stick-man slaughter, and watch digital-war unfold, as your Multiwinian army struggles to complete a chosen task faster and better than your rival’s. It’s fast, it’s furious, and only the flattest will survive!
Multiwinia: Survival of the Flattest (also known as simply Multiwinia) is a real-time strategy video game by Introversion Software. Multiwinia is available as a standalone game, or included as part of Darwinia+.
Multiwinia follows its predecessor Darwinia, in which a computer scientist, Dr Sepulveda, created a digital world that existed within a computer network. This world, Darwinia, was inhabited by a two-dimensional digital life-form called Darwinians and was to become "the world's first digital theme park". In Darwinia, the player eradicated a computer virus that infected the world and threatened the life of the Darwinians. After this, Dr Sepulveda deemed the world safe again. However, the virus had changed something in the Darwinians, and over time they became more aggressive, dividing into factions and fighting. Now labelled Multiwinians, the tribes continue to fight each other.
Multiwinia is a real-time strategy game with six different modes. Each mode is designed to support between one and four players (human or CPU) and up to 50 unique maps of varying difficulties. As a multiplayer, and much more processed randomly generated universe version of Darwinia's, it has statistically inspired a random stochastic layered atmosphere.
Each team fights to control the entire map.
Teams fight over the spawn points dotted around the map in order to capture them and achieve a dominant position that will enable them to control the entire map. This game mode will continue until one team is victorious, or a timer can be used to limit the game to a set time limit. After that time the team with the most spawn points will win the game.
• King of the Hill
Occupy key tactical zones around the map to score points.
On each map there are a fixed number of Scoring zones - for a standard sized two-player map there are up to four zones. Each team can score points by occupying these zones with Multiwinians - scoring one point per second for every zone under their control.
Scoring zones often become areas of heavy fighting, and are frequently occupied by several teams at once, all in intense combat. In this case, the team with the largest share of the zone will be scoring the points, and this is shown by rendering the Scoring zone as a "pie chart", showing the team colours occupying the zone and their relative percentages.
• Capture the Statue
Multiwinians must lift the giant stone statues that appear in the Statue Zone, and carry them safely back to their base to score points.
Large numbers of Multiwinians are required to lift the heavy statues, and they move very slowly. If the Multiwinians carrying a statue are killed, it is dropped and remains where it is until more Multiwinians pick it up. If it is dropped heavily (e.g. on the edge of a steep hill) the statue shatters, and re-appears randomly in one of the Statue Zones.
Each team has a base near their start point, into which they must lift the statue to score a point. The winner is the team that has successfully carried the most number of statues to their base.
• Rocket Riot
Each team has a giant rocket at their start point, and in order to win they must refuel and occupy the rocket, and perform a successful launch.
Each team must complete several stages in order to successfully launch their rocket. First it must be refueled, and then occupied by 100 Multiwinian astronauts. Once occupied a launch countdown begins and upon completion the rocket launches. The team that first launches its rocket wins the game.
Fuel for the rocket is generated by several fuel pumps, located around the map. These fuel pumps are the key to winning Rocket Riot - the team must occupy and control the solar panels which work the fuel pumps, in order to divert their fuel into the rocket.
At any point during these phases, the rocket is extremely vulnerable to explosions. If the rocket is successfully attacked by an enemy team it will explode, burning all the fuel and all the Multiwinians inside, and resetting the rocket to its starting point.
Each team tries to capture the enemy's flag while defending their own.
Each team starts with a flag. A number of other flags are spread across the map, and in order to win the game, a team must capture flags which link their own flag to their opponents' flags. When a team loses its flag, it is eliminated from the game - the last team standing (the one which has kept hold of its flag until the end of the game) wins. Each team's flag is well-protected, and each team receives regular reinforcements of Multiwinians throughout the match.
One team must defend a weapon of mass destruction (WMD) that will explode within a defined time period, whilst the other team must attack and destroy the WMD before the time period elapses. Play then switches around and the attacker becomes the defender and vice versa. The winner is the team that successfully attacks in the quickest time.
The attacking team receives a constant flow of reinforcements whilst the defending team is heavily armed with turrets, but has a limited force. The attacking team must build up a force and attack in waves to capture machine gun turrets, pillboxes and sabotage the three control stations connected to the bomb. The constant reinforcements provided to the attacking team ensure that eventually they will break through - the challenge is for the defending team to hold off for as long as possible.