Linux Air Combat - Le Bottin des Jeux Linux

Linux Air Combat

Specifications

Title: Linux Air Combat Type: Linux Game
Genre: Simulation Status:
Category: Simulation ➤ Aircraft Flight ➤ Combat Commercial:
Tags: Dogfights; Flight; Aviation; Arcade; Action; Military; Planes; Air; Procedural Generation; Physics; Fast-Paced; Missions; Team-Based; Level Editor; Joystick; Mouse; Keyboard; Online Multi; Co-op vs AI; PvP; PvE Demo:
Released: Latest : 7.94 (07p94) / Dev : - Package Name:
Date: 2020-02-12 Extern Repo:
License: GPL v2+ Repo:
Perspective: Third & First person Package:
Visual: 3D Binary: ✓
Pacing: Real Time Source: ✓
Played: Single & Multi PDA:
Quality (record): 5 stars Quality (game):
Contrib.: Goupil & Louis ID: 15270
Created: 2017-11-04 Updated: 2020-02-15

Summary

[fr]: Un jeu libre et multi-plateforme de combats aériens orienté arcade dérivé du jeu GL-117, qu'il améliore et amène sur le thème de la 2nde guerre mondiale. Les apports sont nombreux, notamment le support du multijoueur, de Mumble, l'ajout de nombreux avions (54), des améliorations multiples : de l'interface (radar, nouvelles informations), du contrôle du vol (élévateurs, ailerons, palonnier, ...), de la simulation (instabilités & performances en situation, blackout lors de la prise de G, comportement du moteur, ...), ... [en]: A libre multi-platform arcade-based dogfighting game derived from the game GL-117, which it improves and brings on the WWII theme. The contributions are numerous, including support for multiplayer, Mumble, the addition of many flyable aircraft (54), multiple improvements: the interface (radar, new informations), flight control (elevators, ailerons, rudder, throttle, ... ), simulation (instability & performance in situation, high-G blackouts, engine behavior, ...), ...

Videos

Trailer :


Fonctionnalités / Features :


Précédente version / Previous release (7.89) :


Gameplay (MP) [en] :


Présentation des développeurs / Dev presents :


How To des développeurs / Dev How To :

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos pv pv pv pv pv (mp) pv (mp) pv ft t ts gd gd gd gd gd gd gd id r lp ht ht g g[fr] g[de] g[ru] g[pl] g[cz] g[sp] g[pt] g[it] g[tr] g] [WIKI] [FAQ] [RSS] [Changelog 1 2 3 4]

Commercial : (empty)

Resources
• Linux Air Combat Download (64 bit binary + source) : [Linux Air Combat Download]
Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

Social
Devs (Robert Bosen (bbosen) [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Devs (Gl-117 Team [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

On other sites
[Wikipedia (GL-117) [fr] [en] [de]]
[LGDB] (SotE)

Reviews
[metacritic]

News / Source of this Entry (SotE) / News (SotN)
[Changes with v. 7.94 (20191115)] [HOLaRSE on Mastodon [de] (20200212) (SotN)]

Description [fr]

Un jeu de combats aériens orienté arcade, par AskMisterWizard.com (Robert Bosen, bbosen), basé sur le jeu GL-117 de la Gl-117 Team (initié par Thomas A. Drexl).

Linux Air Combat (LAC) est un jeu libre et multi-plateforme de combats aériens orienté arcade dérivé du jeu GL-117 (dans le Bottin), qu'il améliore et amène sur le thème de la 2nde guerre mondiale. Les apports sont nombreux, notamment le support du multijoueur (jusqu'à 6), de Mumble, l'ajout de nombreux avions (54) pilotables, des améliorations multiples : de l'interface (radar, nouvelles informations), du contrôle du vol (élévateurs, ailerons, palonnier, ...), de la simulation (instabilités & performances en situation, blackout lors de la prise de G, comportement du moteur, ...), ...

Voir aussi / See also : Gl-117, Linux Air Combat,


LINUX AIR COMBAT (également connu sous le nom de «LAC») est un simulateur de vol de combat libre et open-source développé par AskMisterWizard.com pour la communauté LINUX.
Ses racines proviennent du célèbre jeu de vol «classique» appelé «GL-117», mais cette nouvelle mouture a été largement réécrite et améliorée.

Compatibilité matérielle

Les exigences matérielles LINUX AIR COMBAT sont modestes. Au minimum, deux gigaoctets de RAM et un ancien processeur Celeron ou Pentium devraient suffire. Cinq niveaux de détail graphique sont disponibles à partir d'un menu de configuration proéminent. Lorsque configuré pour afficher dans une petite fenêtre avec les graphiques disponibles les plus simples, presque n'importe quel ordinateur de bureau ou ordinateur portable construit depuis 2006 devrait être en mesure de l'exécuter avec des taux d'images acceptables sur l'une des distributions LINUX populaires. La vidéo haute définition en plein écran utilisant les niveaux graphiques supérieurs (niveaux 3, 4 et 5) nécessitera un rendu accéléré à l'aide d'une carte graphique populaire du type nVidia, Intel ou ATi, mais vous n'aurez pas besoin d'une carte très chère. Les cartes dont le prix se situe aux alentours de 50,00 $ US ou moins fonctionnent très bien.

LINUX AIR COMBAT est prévu pour fonctionner à l'aide d'une manette de jeu. Les axes du joystick, les boutons du joystick et les touches du clavier peuvent être mappés à l'une des 45 fonctions de vol différentes et à 16 fonctions de communication, de sorte que vous serez en mesure de configurer vos commandes à votre guise. Un joystick (comme le populaire Logitech Extreme 3dPro) est FORTEMENT recommandé, mais il est possible de contrôler LINUX AIR COMBAT avec un clavier et une souris.

Description [en]

"A libre arcade-based dogfighting game improving & bringing GL-117 on the WWII theme" -- Le Bottin

LINUX AIR COMBAT (also known as "LAC") is a free, open-source combat flight simulator developed by AskMisterWizard.com for the LINUX community.
Its roots came from the well-known "classic" flight game known as "GL-117", but this new incarnation has been extensively re-written and improved.

Hardware Compatibility

LINUX AIR COMBAT hardware requirements are modest. At the minimum, two gigabytes of RAM and an old Celeron or Pentium processor should suffice. Five levels of graphic detail are available from a prominent configuration menu. When configured to display in a small window with the simplest available graphics, almost any desktop or laptop PC built since about 2006 should be able to run it with acceptable frame rates on any of the popular LINUX distributions. Full-screen, high definition video using the higher graphical levels (levels 3, 4, and 5) will require an accelerated graphic card of the type made popular by nVidia, Intel, or ATi, but you won't need a really expensive card. I've had great success with cards that cost U.S. $50.00 or less.

LINUX AIR COMBAT is intended for joystick flight controls. Joystick axes, joystick buttons, and keyboard keys can be mapped to any of 45 different flight functions and 16 comms functions, so you will be able to set up your controls to your liking. A joystick (like the popular, inexpensive Logitech Extreme 3dPro) is HIGHLY recommended, but it is possible to control LINUX AIR COMBAT with just a keyboard and mouse.

Linux Air Combat is free software that we donate to the world. We are writing this stuff because we love to do so. However, there are real-world limits on the amount of time we can spend writing and preparing this software. You can help! LAC Development is advertising-supported. Our development efforts are funded by the modest advertising revenue we receive from these LAC pages, and from our web site AskMisterWizard.com. All we ask is that you give our web site a chance. It's loaded with very high quality instructional videos about technology, flight simulation, and networking. Please be fair with our advertisers. We keep scripting to an absolute minimum, and we don't clutter up the site with excessive ads. If you see an ad that you don't like, please DON'T click on it. That will help our advertisers figure out the kinds of ads that please our viewers. On the other hand, if you see an ad that shows something of real interest to you, please consider exploring it in detail and giving the advertiser a fair share of your honest attention. When you do that, everybody wins, and we can spend more time improving LINUX AIR COMBAT. Thanks!

Features

☑ Free and open source distribution. The clean source code compiles without modification on major LINUX distros
☑ Very smooth, simple, high-performance graphics yield high frame rates even on modest computer hardware
☑ 45 flight/view functions can be mapped to any detected joystick axis, button, or keyboard key
☑ Modern, multi-axis analog/digital joysticks support precision control of elevators, ailerons, rudder, throttle, etc.
☑ Mouse control of elevators, ailerons, and weapons for those lacking a joystick
☑ 54 different flyable aircraft from World War II
☑ A theoretical Jet fighter with performance similar to the General Dynamics F16
☑ Industry-standard "Air Warrior" style viewsystem is easily configurable for other view options
☑ Sophisticated flight model with stalls, high-speed compressibility, high-G blackouts, and redouts
☑ Realistic high-altitude degredation of engine performance
☑ Fuel consumption is proportional to engine load including WEP/Afterburner effects
☑ Flight performance is degraded when lugging heavy bombs, missiles, or rockets
☑ Flight performance is degraded when aircraft are damaged
☑ Simulated RADAR to help locate opponents
☑ Players can hide from RADAR by flying at low altitudes (in canyons and valleys)
☑ Enemy airfields and RADAR facilities can be damaged or destroyed
☑ Simulated IFF to help Identify Friend verses Foe
☑ Guns combat
☑ WW2-era Air-to-Ground rockets
☑ WW2-era bombs
☑ Missile combat (only when flying jets)
☑ Flares and Chaff operable as missile countermeasures
☑ Free flight mission
☑ Four tutorial missions with detailed audio narration to help beginners get a quick start
☑ Online "Head to Head" mission suitable for air racing or combat (2 players only. No server required.)
☑ Free, high performance Linux Air Combat Server is now available at LacServer2.LinuxAirCombat.com
☑ Three distinct, ten-player Internet missions in various terrains, with strategic airfield combat (Internet and access to a free LAC Server required)
☑ When only one online player is active in ten-player missions, "bots" are locally generated for opposition until another online player joins.
☑ Users can record "GunCamera films" and ask the Server to replay them as persistent "Server Missions"
☑ 32 distinct, online Realms, each supporting unique missions and/or communities
☑ Realm "0" constantly runs persistent Server "Strike" missions with heavy bombers to escort, or to oppose
☑ User-loadable graphic aircraft models support the free, open, well-known ".3ds" format
☑ User-loadable background music, sound effects, and narration files support industry-standard ".wav" format
☑ "Talking Cockpit" can verbalize target location so you can hear it without diverting your eyes
☑ Innovative "Network Router Panel" on cockpit shows network telemetry and comms data flow from other players
☑ Best-of-breed network user management with interplayer status messages on the cockpit panel
☑ Powerful integration with "Mumble" for world-class voice communication between players
☑ Dedicated Mumble server manages a rich heirarchy of voice radio channels and online help
☑ Automated radio messages verbalize enemy airfield status when Mumble Radio is properly tuned
☑ 16 Comms-related functions can be mapped to any keyboard key
☑ Text-only, low-bandwidth comms option acts like a "Morse Code" radio, generating real Morse code
☑ Airfields with defensive guns challenge nearby opponents and protect nearby allied aircraft
☑ Airfield defenses can be damaged and degraded with bombs, rockets, missiles, and/or machine guns
☑ Damaged airfield defenses are gradually repaired by surviving airfield maintenance personnel
☑ Air raid sirens blare loud on damaged airfields
☑ Bombers have autogunners that take shots at nearby hostile fighters
☑ "Norden" bombsight emulation makes precision, medium or high altitude bombing possible
☑ Realistic bomber climb rates: Heavily loaded bombers need a long time to climb to altitudes high enough to avoid fighters
☑ Realistic bomb-run tactics make heavy bombers vulnerable to opposing fighters during critical mission segments
☑ Heavy bombers can destroy an airfield in a single sortie if well flown and undamaged by opposing fighters
☑ Real-time, automated radio and RADAR warnings alert players when their airfields are threatened by strategic bombers
☑ Online users can choose their own unique "CommunityHandle" name, and see the names of other players
☑ Log file stored on the player's computer keeps a detailed history of all online victories
☑ Supported by an active development team for bug fixes