Lightsoff - Le Bottin des Jeux Linux

Lightsoff

Specifications

Title: Lightsoff Type: Linux Game
Genre: Puzzle Status:
Category: Puzzle ➤ Diabolical machine & Fun physic ➤ Lights Commercial:
Tags: Puzzle; Casual; Lights Demo:
Released: Follows GNOME Desktop Environment Version Package Name: lightsoff
Date: Extern Repo:
License: Free (unspecified) Repo: Debian
Perspective: Third person Package: ✓
Visual: 2D Binary: ✓
Pacing: Real Time Source: ✓
Played: Single PDA:
Quality (record): 5 stars Quality (game):
Contrib.: Goupil & Louis ID: 11759
Created: 2013-01-03 Updated: 2019-03-02

Summary

[fr]: Un clone du jeu éponyme, dont l'objectif est d'éteindre les motifs du tableau. Le jeu est constitué d'une grille de 5x5 lampes. Au démarrage certaines lampes (aléatoire, ou suivant l'un des motifs enregistré) s'allument. Cliquer sur une lampe fera basculer l'état de cette lampe ainsi que les 4 lampes adjacentes. Le but du jeu est d'éteindre toutes les lampes. [en]: A puzzle game, where the objective is to turn off all of the tiles on the board. Each click toggles the state of the clicked tile and its non-diagonal neighbors.

Videos

Trailer / Gameplay [en] / [en] / [fr] :

Links

Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t t t r g g] [Reviews] [WIKI] [FAQ] [RSS] [Changelog 1 2]

Commercial : (empty)

Resources
• (empty)
Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

Social
Devs (IRCF [en]) : [Site] [Forums] [twitter] [YouTube] [Interview 1 2]
Devs (The GNOME Project [fr] [en]) : [Site 1 2] [twitter] [YouTube] [identi.ca] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

On other sites
[Wikipedia (Lights Out) [fr] [en]]
[Debian]

Reviews


News / Source of this Entry (SotE) / News (SotN)

Description [fr]

Un clone du jeu éponyme, dont l'objectif est d'éteindre les motifs du tableau, par le studio IRCF (repris par The GNOME Project).

Lightsoff est un clone du jeu éponyme, dont l'objectif est d'éteindre les motifs du tableau.

Le jeu est constitué d'une grille de 5x5 lampes.
Au démarrage certaines lampes (aléatoire, ou suivant l'un des motifs enregistré) s'allument.
Cliquer sur une lampe fera basculer l'état de cette lampe ainsi que les 4 lampes adjacentes.
Le but du jeu est d'éteindre toutes les lampes.

Description [en]

Lights Off is a puzzle game, where the objective is to turn off all of the tiles on the board. Each click toggles the state of the clicked tile and its non-diagonal neighbors.



Debian:

Light puzzle game

Puzzle where all lights have to be switched off.



Wikipedia:

Lights Out is an electronic game, released by Tiger Electronics in 1995. The game consists of a 5 by 5 grid of lights. When the game starts, a random number or a stored pattern of these lights is switched on. Pressing any of the lights will toggle it and the adjacent lights. The goal of the puzzle is to switch all the lights off, preferably in as few button presses as possible.

A similar electronic game Merlin was released by Parker Brothers in the 1970s with similar rules on a 3 by 3 grid. Another similar game was produced by Vulcan Electronics in 1983 under the name XL-25. Tiger Toys also produced a cartridge version of Lights Out for its Game com handheld game console in 1997, shipped free with the console. A number of new puzzles similar to Lights Out have been released, such as Lights Out 2000, Lights Out Cube, and Lights Out Deluxe.

Gameplay

The game consists of a 5 by 5 grid of lights. When the game starts, a random number or a stored pattern of these lights is switched on. Pressing any of the lights will toggle it and the four adjacent lights. The goal of the puzzle is to switch all the lights off, preferably in as few button presses as possible.

If a light is on, it must be toggled an odd number of times to be turned off. If a light is off, it must be toggled an even number of times (including none at all) for it to remain off. Several conclusion are used for the game's strategy. Firstly, the order in which the lights are pressed does not matter, as the result will be the same. Secondly, in a minimal solution, each light needs to be pressed no more than once, because pressing a light twice is equivalent to not pressing it at all.